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Commit 05bed97

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Fix openleetcodeui.sh script for Darwin.
1 parent a4903cd commit 05bed97

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+20
-6
lines changed

1 file changed

+20
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‎src/ui/openleetcodeui.sh

Lines changed: 20 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,28 @@
11
#!/bin/bash
22

33
run_exe() {
4-
for D in OpenLeetCodeUI; do
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if [ -f "${D}/OpenLeetCodeUI" ]; then
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echo "Running OpenLeetCodeUI in ${D}"
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"${D}/OpenLeetCodeUI" --problem_builds_dir=$(pwd)
4+
if [[ "$(uname)" == "Darwin" ]]; then
5+
app_path="./OpenLeetCodeUI/OpenLeetCodeUI.app/Contents/MacOS/OpenLeetCodeUI"
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echo "app_path: $app_path"
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if [ -x "$app_path" ]; then
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echo "Running OpenLeetCodeUI"
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"$app_path" --problem_builds_dir="$(pwd)"
810
exit
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else
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echo "Error: OpenLeetCodeUI executable not found or not executable at $app_path"
913
fi
10-
done
11-
echo "No OpenLeetCodeUI found in $(pwd)/OpenLeetCodeUI directory."
14+
elif [[ "$(uname)" == "Linux" ]]; then
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for D in OpenLeetCodeUI; do
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if [ -f "${D}/OpenLeetCodeUI" ]; then
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echo "Running OpenLeetCodeUI in ${D}"
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"${D}/OpenLeetCodeUI.app" --problem_builds_dir=$(pwd)
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exit
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fi
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done
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echo "No OpenLeetCodeUI found in $(pwd)/OpenLeetCodeUI directory."
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else
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echo "Only Mac and Linux are supported."
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fi
1226
}
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1428
pushd "$(dirname "0ドル")" > /dev/null

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