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Commit a90031e

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committed
feat: split tutorials into new projects
1 parent 3e04a17 commit a90031e

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‎Pathway-Unity/README.md‎

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## :beginner: Other Unity Learn Courses
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- :heavy_check_mark: [Let's Try: Shooting with Raycasts](https://learn.unity.com/tutorial/let-s-try-shooting-with-raycasts)
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- :heavy_check_mark: [Let's Try: Shooting with Raycasts](https://learn.unity.com/tutorial-new/let-s-try-shooting-with-raycasts)
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- :o: [Introduction to Visual Scripting](https://learn.unity.com/project/introduction-to-visual-scripting?uv=2021.1)
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- :o: [Visual Scripting application: Clive the Cat's 'Visual Crypting'](https://learn.unity.com/project/visual-scripting-application-clive-the-cat-s-visual-crypting?uv=2022.3)
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‎Pathway-Unity/source/README.md‎

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## :information_source: Unity Projects
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1. Unity-Basics-2D | Unity-Basics-3D -- learning the basics of the Unity Editor in 2D and 3D
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1. Unity-Basics-2D | Unity-Basics-3D -- learning the basics of the Unity Editor in 2D and 3D (2022)
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- 2D Game Kit
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- 3D Game Kit
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2. Unity-Essentials-Project -- learning the basics of the Unity Editor (2022)
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3. Junior-Programmer -- creating project in 2D and 3D
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3. Junior-Programmer -- creating project in 2D and 3D (6)
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4. Unity-3D-Tutorials
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- Let's Try: Shooting with Raycasts
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5. Visual-Scripting-Tutorials
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- Introduction to Visual Scripting
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- Visual Scripting application: Clive the Cat's 'Visual Crypting'
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4. Microgames -- learning the fundamentals of creating games
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6. Microgames -- learning the fundamentals of creating games
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- Extreme-Karting-Microgame
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- Extreme-Platformer-Microgame
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- Extreme-FPS-Microgame
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# editorconfig.org
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root = true
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# C# files
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[*.cs]
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#### Core EditorConfig Options ####
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# Indentation and spacing
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indent_size = 4
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indent_style = space
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tab_width = 4
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# New line preferences
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end_of_line = crlf
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insert_final_newline = false
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#### .NET Coding Conventions ####
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# Organize usings
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dotnet_separate_import_directive_groups = false
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dotnet_sort_system_directives_first = false
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# this. and Me. preferences
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dotnet_style_qualification_for_event = false:silent
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dotnet_style_qualification_for_field = false:silent
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dotnet_style_qualification_for_method = false:silent
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dotnet_style_qualification_for_property = false:silent
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# Language keywords vs BCL types preferences
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dotnet_style_predefined_type_for_locals_parameters_members = true:silent
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dotnet_style_predefined_type_for_member_access = true:silent
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# Parentheses preferences
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dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:silent
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dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:silent
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dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent
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dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:silent
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# Modifier preferences
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dotnet_style_require_accessibility_modifiers = for_non_interface_members:silent
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# Expression-level preferences
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dotnet_style_coalesce_expression = true:suggestion
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dotnet_style_collection_initializer = true:suggestion
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dotnet_style_explicit_tuple_names = true:suggestion
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dotnet_style_null_propagation = true:suggestion
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dotnet_style_object_initializer = true:suggestion
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dotnet_style_prefer_auto_properties = true:silent
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dotnet_style_prefer_compound_assignment = true:suggestion
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dotnet_style_prefer_conditional_expression_over_assignment = true:silent
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dotnet_style_prefer_conditional_expression_over_return = true:silent
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dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
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dotnet_style_prefer_inferred_tuple_names = true:suggestion
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dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
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dotnet_style_prefer_simplified_interpolation = true:suggestion
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# Field preferences
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dotnet_style_readonly_field = true:suggestion
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# Parameter preferences
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dotnet_code_quality_unused_parameters = all:suggestion
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#### C# Coding Conventions ####
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# var preferences
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csharp_style_var_elsewhere = false:silent
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csharp_style_var_for_built_in_types = false:silent
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csharp_style_var_when_type_is_apparent = false:silent
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# Expression-bodied members
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csharp_style_expression_bodied_accessors = true:silent
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csharp_style_expression_bodied_constructors = false:silent
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csharp_style_expression_bodied_indexers = true:silent
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csharp_style_expression_bodied_lambdas = true:silent
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csharp_style_expression_bodied_local_functions = false:silent
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csharp_style_expression_bodied_methods = false:silent
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csharp_style_expression_bodied_operators = false:silent
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csharp_style_expression_bodied_properties = true:silent
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# Pattern matching preferences
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csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
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csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
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csharp_style_prefer_switch_expression = true:suggestion
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# Null-checking preferences
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csharp_style_conditional_delegate_call = true:suggestion
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# Modifier preferences
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csharp_prefer_static_local_function = true:suggestion
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csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:silent
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# Code-block preferences
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csharp_prefer_braces = true:silent
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csharp_prefer_simple_using_statement = true:suggestion
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# Expression-level preferences
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csharp_prefer_simple_default_expression = true:suggestion
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csharp_style_deconstructed_variable_declaration = true:suggestion
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csharp_style_inlined_variable_declaration = true:suggestion
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csharp_style_pattern_local_over_anonymous_function = true:suggestion
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csharp_style_prefer_index_operator = true:suggestion
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csharp_style_prefer_range_operator = true:suggestion
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csharp_style_throw_expression = true:suggestion
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csharp_style_unused_value_assignment_preference = discard_variable:suggestion
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csharp_style_unused_value_expression_statement_preference = discard_variable:silent
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# 'using' directive preferences
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csharp_using_directive_placement = outside_namespace:silent
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#### C# Formatting Rules ####
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# New line preferences
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csharp_new_line_before_catch = true
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csharp_new_line_before_else = true
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csharp_new_line_before_finally = true
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csharp_new_line_before_members_in_anonymous_types = true
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csharp_new_line_before_members_in_object_initializers = true
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csharp_new_line_before_open_brace = all
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csharp_new_line_between_query_expression_clauses = true
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# Indentation preferences
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csharp_indent_block_contents = true
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csharp_indent_braces = false
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csharp_indent_case_contents = true
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csharp_indent_case_contents_when_block = true
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csharp_indent_labels = one_less_than_current
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csharp_indent_switch_labels = true
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# Space preferences
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csharp_space_after_cast = false
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csharp_space_after_colon_in_inheritance_clause = true
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csharp_space_after_comma = true
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csharp_space_after_dot = false
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csharp_space_after_keywords_in_control_flow_statements = true
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csharp_space_after_semicolon_in_for_statement = true
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csharp_space_around_binary_operators = before_and_after
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csharp_space_around_declaration_statements = false
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csharp_space_before_colon_in_inheritance_clause = true
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csharp_space_before_comma = false
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csharp_space_before_dot = false
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csharp_space_before_open_square_brackets = false
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csharp_space_before_semicolon_in_for_statement = false
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csharp_space_between_empty_square_brackets = false
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csharp_space_between_method_call_empty_parameter_list_parentheses = false
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csharp_space_between_method_call_name_and_opening_parenthesis = false
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csharp_space_between_method_call_parameter_list_parentheses = false
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csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
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csharp_space_between_method_declaration_name_and_open_parenthesis = false
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csharp_space_between_method_declaration_parameter_list_parentheses = false
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csharp_space_between_parentheses = false
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csharp_space_between_square_brackets = false
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# Wrapping preferences
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csharp_preserve_single_line_blocks = true
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csharp_preserve_single_line_statements = true
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#### Naming styles ####
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# Naming rules
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dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
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dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
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dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
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dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
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dotnet_naming_rule.types_should_be_pascal_case.symbols = types
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dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
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dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
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dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
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dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
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# Symbol specifications
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dotnet_naming_symbols.interface.applicable_kinds = interface
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dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
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dotnet_naming_symbols.interface.required_modifiers =
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dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
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dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
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dotnet_naming_symbols.types.required_modifiers =
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dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
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dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
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dotnet_naming_symbols.non_field_members.required_modifiers =
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# Naming styles
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dotnet_naming_style.pascal_case.required_prefix =
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dotnet_naming_style.pascal_case.required_suffix =
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dotnet_naming_style.pascal_case.word_separator =
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dotnet_naming_style.pascal_case.capitalization = pascal_case
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dotnet_naming_style.begins_with_i.required_prefix = I
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dotnet_naming_style.begins_with_i.required_suffix =
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dotnet_naming_style.begins_with_i.word_separator =
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dotnet_naming_style.begins_with_i.capitalization = pascal_case
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# Unity
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*.cginc text
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*.cs text diff=csharp
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*.shader text
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# Unity YAML
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*.mat merge=unityyamlmerge eol=lf
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*.anim merge=unityyamlmerge eol=lf
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*.unity merge=unityyamlmerge eol=lf
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*.prefab merge=unityyamlmerge eol=lf
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*.asset merge=unityyamlmerge eol=lf
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*.meta merge=unityyamlmerge eol=lf
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*.controller merge=unityyamlmerge eol=lf
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# "physic" for 3D but "physics" for 2D
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*.physicMaterial2D merge=unityyamlmerge eol=lf
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*.physicMaterial merge=unityyamlmerge eol=lf
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*.physicsMaterial2D merge=unityyamlmerge eol=lf
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*.physicsMaterial merge=unityyamlmerge eol=lf
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# Using Git LFS
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# Add diff=lfs merge=lfs to the binary files
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# Unity LFS
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*.cubemap binary
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*.unitypackage binary
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# 3D models
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*.3dm binary
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*.3ds binary
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*.blend binary
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*.c4d binary
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*.collada binary
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*.dae binary
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*.dxf binary
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*.FBX binary
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*.fbx binary
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*.jas binary
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*.lws binary
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*.lxo binary
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*.ma binary
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*.max binary
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*.mb binary
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*.obj binary
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*.ply binary
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*.skp binary
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*.stl binary
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*.ztl binary
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# Audio
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*.aif binary
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*.aiff binary
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*.it binary
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*.mod binary
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*.mp3 binary
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*.ogg binary
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*.s3m binary
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*.wav binary
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*.xm binary
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# Video
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*.asf binary
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*.avi binary
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*.flv binary
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*.mov binary
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*.mp4 binary
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*.mpeg binary
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*.mpg binary
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*.ogv binary
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*.wmv binary
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# Images
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*.bmp binary
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*.exr binary
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*.gif binary
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*.hdr binary
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*.iff binary
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*.jpeg binary
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*.jpg binary
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*.pict binary
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*.png binary
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*.psd binary
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*.tga binary
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*.tif binary
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*.tiff binary
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# Compressed Archive
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*.7z binary
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*.bz2 binary
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*.gz binary
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*.rar binary
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*.tar binary
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*.zip binary
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# Compiled Dynamic Library
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*.dll binary
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*.pdb binary
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*.so binary
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# Fonts
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*.otf binary
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*.ttf binary
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# Executable/Installer
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*.apk binary
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*.exe binary
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# Documents
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*.pdf binary
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# ETC
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*.a binary
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*.rns binary
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*.reason binary
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# Collapse Unity-generated files on GitHub
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*.asset linguist-generated
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*.mat linguist-generated
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*.meta linguist-generated
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*.prefab linguist-generated
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*.unity linguist-generated

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