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Commit 547fb13

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feat: added Udemy courses
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‎Udemy-Unity-Courses/.editorconfig‎

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# EditorConfig helps developers define and maintain consistent
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# coding styles between different editors and IDEs
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# editorconfig.org
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root = true
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[*]
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end_of_line = lf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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indent_style = space
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indent_size = 2
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[*.txt]
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indent_style = tab
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indent_size = 4
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[*.md]
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trim_trailing_whitespace = false

‎Udemy-Unity-Courses/.gitattributes‎

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* text=auto
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# Documentation
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*.md text diff=markdown
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LICENSE text
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.gitignore text
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.editorconfig text
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.gitattributes text

‎Udemy-Unity-Courses/.gitignore‎

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# Include your project-specific ignores in this file
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# Read about how to use .gitignore: https://help.github.com/articles/ignoring-files
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# Useful .gitignore templates: https://github.com/github/gitignore
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.vs
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.vscode
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.vsconfig

‎Udemy-Unity-Courses/README.md‎

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# :mortar_board: :video_game: Udemy Courses for Unity Game Development
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:link: [My Udemy Profile][udemy]
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:heavy_check_mark: Completed
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:o: Incomplete
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## :beginner: Udemy Courses
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1. :heavy_check_mark: [The Unity Workshop](https://www.udemy.com/course/the-unity-workshop/)
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2. :heavy_check_mark: Unity Game Development - Intro to Creating Particle Effects
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3. :o: Introduction To Unity For Absolute Beginners | 2018 ready
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4. :heavy_check_mark: [Diploma in Basic Game Development](https://www.udemy.com/course/diploma-in-basic-game-development/)
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## :memo: Version
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This project was created with Unity 2019433f1
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## :page_with_curl: License
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The source code I created is free -- see the [LICENSE](UNLICENSE) file for details.
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Please also have a look at the [Asset Store Terms of Service and EULA](https://unity3d.com/legal/as_terms) for use of the game assets.
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[udemy]: https://www.udemy.com/user/quintinhenn/

‎Udemy-Unity-Courses/UNLICENSE‎

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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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For more information, please refer to <http://unlicense.org>

‎Udemy-Unity-Courses/assets/README.md‎

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# Game Assets
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The assets folder will keep all game releated assets. For example music, sound, sprites, 3D models and other game graphics like sceenshots for marketing.
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Create sub folders for each type of resource.
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```folders
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.
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└── assets/
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├── concept-art
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├── music
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├── sounds
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├── sprites
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└── models
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```
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## Blender model files
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Configure the repository to version only the Blender project file and not the backup files.
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Rename `blender.gitattributes` and `blender.gitignore` to `.gitattributes` and `.gitignore` respectively, and place these files in the parent folder containing the [Blender](https://www.blender.org/) `.blend` files.
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```folders
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.
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└── assets/
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└── models/
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├── .gitattributes
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└── .gitignore
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```
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# Aseprite
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*.aseprite binary
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*.ase binary
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## Graphics
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*.gif binary
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*.jpg binary
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*.jpeg binary
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*.png binary
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*.blend binary
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# blender
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*.pyc
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*.blend[1-9]
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__pycache__
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/dist/
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# Tiled session file
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*.tiled-session

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