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Commit fc076d4

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nadeko
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‎manual/master/index.html

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@@ -176,6 +176,8 @@ <h2>Keyboard Control</h2>
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<dd>Toggle infinite looping.</dd>
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<dt>Ctrl++ and Ctrl+-</dt>
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<dd>Adjust audio delay (A/V sync) by +/- 0.1 seconds.</dd>
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<dt>Ctrl+KP_ADD and Ctrl+KP_SUBTRACT</dt>
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<dd>Adjust audio delay (A/V sync) by +/- 0.1 seconds.</dd>
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<dt>Shift+g and Shift+f</dt>
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<dd>Adjust subtitle font size by +/- 10%.</dd>
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<dt>u</dt>
@@ -215,6 +217,8 @@ <h2>Keyboard Control</h2>
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<dd>Move the video rectangle (panning).</dd>
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<dt>Alt++ and Alt+-</dt>
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<dd>Change video zoom.</dd>
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<dt>Alt+KP_ADD and Alt+KP_SUBTRACT</dt>
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<dd>Change video zoom.</dd>
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<dt>Alt+BACKSPACE</dt>
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<dd>Reset the pan/zoom settings.</dd>
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<dt>F8</dt>
@@ -7776,7 +7780,8 @@ <h2>GPU renderer options</h2>
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<p class="last">Android with <tt class="docutils literal"><span class="pre">--gpu-context=android</span></tt> only.</p>
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</dd>
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<dt><tt class="docutils literal"><span class="pre">--gpu-sw</span></tt></dt>
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<dd>Continue even if a software renderer is detected.</dd>
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<dd>Continue even if a software renderer is detected. This only works with
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OpenGL/Vulkan backends. For d3d11, see <tt class="docutils literal"><span class="pre">--d3d11-warp</span></tt>.</dd>
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<dt><tt class="docutils literal"><span class="pre">--gpu-context=&lt;context1,context2,...[,]&gt;</span></tt></dt>
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<dd><p class="first">Specify a priority list of the GPU contexts to be used.
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The value <tt class="docutils literal">auto</tt> (the default) selects the GPU context with the default autoprobe

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