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Commit 93d7a3a

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Mention adding ios frameworks for Unity plugins.
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‎README.md

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<img src="https://github.com/juicycleff/flutter-unity-view-widget/blob/master/files/libraries.png" width="400" />
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5. Make sure pods are installed after your Unity export, either using `flutter run` or by running `pod install` in the ios folder.
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5. Unity plugins that make use of native code (Vuforia, openCV, etc.) might need to be added to Runner like UnityFramework.
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Check the contents of the `/ios/UnityLibrary/Frameworks/` directory. Any `<name>.framework` located in (subdirectories of) this directory is a framework that you can add to Runner.
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6. If you use Xcode 14 or newer, and Unity older than 2021年3月17日f1 or 2022年2月2日f1, your app might crash when running from Xcode.
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6. Make sure pods are installed after your Unity export, either using `flutter run` or by running `pod install` in the ios folder.
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7. If you use Xcode 14 or newer, and Unity older than 2021年3月17日f1 or 2022年2月2日f1, your app might crash when running from Xcode.
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Disable the `Thread Performance Checker` feature in Xcode to fix this.
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- In Xcode go to `Product > Scheme > Edit Scheme...`
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- Now With `Run` selected on the left, got to the `Diagnostics` tab and uncheck the checkbox for `Thread Performance Checker`.
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</details>
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</details>
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<details>
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<summary>:information_source: <b>AR Foundation iOS</b></summary>
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