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https://github.com/your-username/FightingGame.git #169

Open
@jceeeAy

Description

<title>Fighting Game</title> <style> body { margin: 0; overflow: hidden; background-color: black; } canvas { display: block; background: url('https://i.imgur.com/AqXxZb8.png') center/cover; /* Background Image */ } #hud { position: absolute; top: 10px; left: 50%; transform: translateX(-50%); color: white; font-size: 20px; font-family: Arial, sans-serif; } .health-bar { height: 20px; background: red; width: 100px; } #player1-health { float: left; background: green; } #player2-health { float: right; background: green; } </style>
<div id="hud">
 <div class="health-bar" id="player1-health"></div>
 <div class="health-bar" id="player2-health"></div>
</div>
<canvas id="gameCanvas"></canvas>
<script>
 // Setup canvas
 const canvas = document.getElementById("gameCanvas");
 const ctx = canvas.getContext("2d");
 canvas.width = 800;
 canvas.height = 400;
 // Load images
 const fighter1Img = new Image();
 fighter1Img.src = "https://i.imgur.com/qINwEdO.png"; // Replace with your sprite
 const fighter2Img = new Image();
 fighter2Img.src = "https://i.imgur.com/XSTVMSq.png"; // Replace with your sprite
 // Fighter class
 class Fighter {
 constructor(x, y, img) {
 this.x = x;
 this.y = y;
 this.width = 50;
 this.height = 100;
 this.health = 100;
 this.speed = 5;
 this.velocityY = 0;
 this.gravity = 0.5;
 this.img = img;
 this.isAttacking = false;
 }
 draw() {
 ctx.drawImage(this.img, this.x, this.y, this.width, this.height);
 }
 update() {
 this.y += this.velocityY;
 if (this.y + this.height < canvas.height) {
 this.velocityY += this.gravity;
 } else {
 this.y = canvas.height - this.height;
 this.velocityY = 0;
 }
 this.draw();
 }
 attack(opponent) {
 if (this.isAttacking) return;
 this.isAttacking = true;
 setTimeout(() => this.isAttacking = false, 500);
 // Check collision
 if (this.x + this.width >= opponent.x && this.x <= opponent.x + opponent.width) {
 opponent.health -= 10;
 updateHealthBars();
 }
 }
 }
 // Initialize fighters
 const player1 = new Fighter(100, canvas.height - 100, fighter1Img);
 const player2 = new Fighter(600, canvas.height - 100, fighter2Img);
 // Update health bars
 function updateHealthBars() {
 document.getElementById("player1-health").style.width = player1.health + "%";
 document.getElementById("player2-health").style.width = player2.health + "%";
 if (player1.health <= 0 || player2.health <= 0) {
 alert(player1.health <= 0 ? "Player 2 Wins!" : "Player 1 Wins!");
 location.reload();
 }
 }
 // Game loop
 function animate() {
 ctx.clearRect(0, 0, canvas.width, canvas.height);
 player1.update();
 player2.update();
 requestAnimationFrame(animate);
 }
 animate();
 // Controls
 const keys = {};
 window.addEventListener("keydown", (e) => {
 keys[e.key] = true;
 if (e.key === "w" && player1.y + player1.height >= canvas.height

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        AltStyle によって変換されたページ (->オリジナル) /