You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+2-2Lines changed: 2 additions & 2 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -18,9 +18,9 @@ This project aims to give you a viable alternative to C#. Scripting in C++ isn't
18
18
19
19
## Fast Device Build Times
20
20
21
-
Changing one line of C# code requires you to make a new build of the game. Typical iOS build times tend to be at least 10 minutes because IL2CPP has to run and then Xcode has to compile a huge amount of C++.
21
+
Changing one line of C# code requires you to make a new build of the game. Typical Android build times tend to be at least 10 minutes because IL2CPP has to run and then a huge amount of C++ must be compiled.
22
22
23
-
By using C++, we can compile the game as a C++ plugin in about 1 second, swap the plugin into the Xcode project, and then immediately run the game. That's a huge productivity boost!
23
+
By using C++, we can compile the game as a C++ plugin in about 1 second, swap the plugin into the APK, and then immediately install and run the game. That's a huge productivity boost!
0 commit comments