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@@ -192,7 +192,7 @@ With C++, the workflow looks like this:
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2. Create a directory for build files. Anywhere is fine.
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3. Open a Command Prompt by clicking the Start button, typing "Command Prompt", then clicking the app
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4. Execute `cd /path/to/your/build/directory`
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5. Execute `cmake -G "Visual Studio VERSION YEAR Win64" -DEDITOR=TRUE /path/to/your/project/CppSource`. Replace `VERSION` and `YEAR` with the version of Visual Studio you want to use. To see the options, execute `cmake --help` and look at the list at the bottom. For example, use `"Visual Studio 15 2017 Win64"` for Visual Studio 2017. Any version, including Community, works just fine. Remove `-DEDITOR=TRUE` for standalone builds.
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5. Execute `cmake -G "Visual Studio VERSION YEAR Win64" -DEDITOR=TRUE /path/to/your/project/CppSource`. Replace `VERSION` and `YEAR` with the version of Visual Studio you want to use. To see the options, execute `cmake --help` and look at the list at the bottom. For example, use `"Visual Studio 15 2017 Win64"` for Visual Studio 2017. Any version, including Community, works just fine. Remove `-DEDITOR=TRUE` for standalone builds. If you are using Visual Studio 2019, execute `cmake -G "Visual Studio 16" -A "x64" -DEDITOR=TRUE /path/to/your/project/CppSource` instead.
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6. The project files are now generated in your build directory
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7. Open `NativeScript.sln` and click `Build > Build Solution`.
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