Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Commit c04bc92

Browse files
Update AssetDatabase.FindAssets usages return type (#687)
1 parent 5011177 commit c04bc92

File tree

2 files changed

+2
-2
lines changed

2 files changed

+2
-2
lines changed

‎source/VersionHandler/src/VersionHandler.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -153,7 +153,7 @@ private static void BootStrap() {
153153
if (implAvailable) return;
154154

155155
var assemblies = new List<Match>();
156-
foreach (string assetGuid in AssetDatabase.FindAssets("l:gvh")) {
156+
foreach (var assetGuid in AssetDatabase.FindAssets("l:gvh")) {
157157
string filename = AssetDatabase.GUIDToAssetPath(assetGuid);
158158
var match = VERSION_HANDLER_FILENAME_RE.Match(filename);
159159
if (match.Success) assemblies.Add(match);

‎source/VersionHandlerImpl/src/VersionHandlerImpl.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2726,7 +2726,7 @@ public static string[] SearchAssetDatabase(string assetsFilter = null,
27262726
}
27272727
var assetGuids = searchDirectories == null ? AssetDatabase.FindAssets(assetsFilter) :
27282728
AssetDatabase.FindAssets(assetsFilter, searchDirectories);
2729-
foreach (string assetGuid in assetGuids) {
2729+
foreach (var assetGuid in assetGuids) {
27302730
string filename = AssetDatabase.GUIDToAssetPath(assetGuid);
27312731
// Ignore non-existent files as it's possible for the asset database to reference
27322732
// missing files if it hasn't been refreshed or completed a refresh.

0 commit comments

Comments
(0)

AltStyle によって変換されたページ (->オリジナル) /