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Release 2.12.0. NEW: Auto-scalable. Font selector by language. Languages are dynamic loaded with the po/mo lang files. XWayland fully compatible. Added Russian, French, German, Spanish, Portuguese, Italian, Dutch, Greek, Chinese, Indonesian, Hebrew, Arabic and Esperanto layout languages. Added Zeos mse componentes. And much more... #66
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ideU the ide. Universal.
Multi OS, multi languages, multi compilers, voice assisted.
Included MSEgui form designer
https://github.com/mse-org/mseide-msegui
plugin fpGUI uidesigner_ext
https://github.com/fredvs/uidesigner_ext
and sak voice assisted kit.
https://github.com/fredvs/sak
For Windows 64/32, Linux 64/32, FreeBSD 64 and Raspberry Pi ARM.
Added release for Raspberry Pi ARM-aarch64.
ideU is based on MSEide by Martin Schreiber.
https://github.com/mse-org/mseide-msegui
Many thanks to Johann Elsass and Sieghard for their excellent ideas, bug fixes and kind support.
NEW: For Windows and Linux, ideU_PacPas is a complete Pascal workshop including ideU IDE, fpc-ootb compiler and (for Windows) gdb debugger. Included source of msegui, fpgui and bgrabitmap. (see assets).
In new release was added:
- Lot of fixes.
- Auto-scalable with screen resolution used.
- Languages are dynamic loaded with the po/mo lang files and font selector by language.
- Fully XWayland and fpc 3.3.1 compatible.
- Compiled with last msegui source and fpc 3.2.2.
- Russian, Ukrainian, French, German, Spanish, Portuguese, Italian, Romanian, Dutch, Greek, Chinese, Indonesian, Hebrew, Arabic and Esperanto layout languages.
- Zeos mse components.
- And much more...
Silver:
ideU2862
Carbon:
ideU286dark
Here how to install ideU:
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If you upgrade ideU, download the release, unzip it and re-initialize the macros with menu | Setting | General Setting | and click "OK".
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If you are new with ideU:
Note that all the files that follow are included in the PacPas release.
If you want to compile Pascal source, you need a installed Free Pascal compiler.
You can download the FPC compiler here: http://www.freepascal.org/download.var
or/and the FPC-OOTB compiler there: https://github.com/fredvs/freepascal-ootb/releasesIf you want to compile MSEgui application, you need to download MSEgui source code.
https://github.com/mse-org/mseide-mseguiIf you want to compile fpGUI application, you need to download fpGUI source code.
https://github.com/graemeg/fpGUI/tree/maintIf you want to compile BGRAbitmap application, you need to download BGRAbitmap source code.
https://github.com/bgrabitmap/bgrabitmap/releasesThen download ideU release binary (see assets).
Unzip it somewhere, launch ideU(.exe) and set up all the paths.If you want to compile-use last commit of ideU, then download ideU source code.
https://github.com/fredvs/ideU/archive/refs/heads/main.zip
And compile the project-file: /ideu/src/ideU.prj
Compiling ideU from commandline in directory ideu/src/:
for Linux:
fpc -oideU -Fu/directory_of_mseide-msegui/lib/common/kernel/linux -Fu/directory_of_mseide-msegui/lib/common/* -Mobjfpc -Sh -Fcutf8 -dmse_with_zeoslib -gl -B -Xs -CX -XX -O1 -dmse_dynpo -SIcorba -FUunits -vewinhq -dusemo ideU.pas
for Windows:
fpc.exe -oideU.exe -Fu/directory_of_mseide-msegui/lib/common/kernel/windows -Fu/directory_of_mseide-msegui/lib/common/* -Mobjfpc -Sh -Fcutf8 -dmse_with_zeoslib -B -Xs -CX -XX -O1 -WG -dmse_dynpo -SIcorba -FUunits -vewinhq -dusemo ideU.pas
When ideU is re-compiled, copy the binary in /src/ideU(.exe) and replace the old binary of ideU(.exe) that is in release directory with the copy of the new one.
This because in release is added all the plugins that are not in the source.
Have lot of fun!
Fre;D
This discussion was created from the release Release 2.10.0. NEW: Auto-scalable. Font selector by language. Languages are dynamic loaded with the po/mo lang files. XWayland fully compatible. Added Russian, French, German, Spanish, Portuguese, Italian, Dutch, Greek, Chinese, Indonesian, Hebrew, Arabic and Esperanto layout languages. Added Zeos mse componentes. And much more....
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Replies: 2 comments
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Hi Fred,
One of the additions you mention is "Auto-scalable with screen resolution used". Do you mean the ide auto scales now, or do you mean it is possible to create programs that auto scale? In Lazarus I can use some project options combined with Application.Scaled:=True; but I'm not sure if there is an equivalent in ideU with MSEgui.
Thanks.
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It is about ideU.
The auto-scalable feature of ideU was done by code.
I used the same code for https://github.com/fredvs/strumpract.
(I have to check where is the code for autoscalable)
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