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evanw/lightgl.js

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lightgl.js

This library makes it easier to quickly prototype WebGL applications. It's lower level than many other WebGL libraries and while it doesn't provide a scene graph, it re-implements OpenGL's modelview/projection matrix stack to provide similar functionality. It also re-introduces some built-in uniforms from GLSL (such as gl_Vertex and gl_ModelViewProjectionMatrix) and OpenGL's immediate mode.

Building the library

  • python build.py: build lightgl.js from the files in the src directory
  • python build.py debug: rebuild the library any time the contents of the src directory change
  • python build.py release: minify the library using UglifyJS, which assumes there is an uglifyjs command in your path
  • docco src/*.js: build the documentation, which is generated in the docs directory

The latest lightgl.js build can be found at http://evanw.github.com/lightgl.js/lightgl.js.

Sample code

 <!DOCTYPE html>
 <html><body>
 <script src="lightgl.js"></script>
 <script>
 var angle = 0;
 var gl = GL.create();
 var mesh = GL.Mesh.cube();
 var shader = new GL.Shader('\
 void main() {\
 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\
 }\
 ', '\
 void main() {\
 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\
 }\
 ');
 gl.onupdate = function(seconds) {
 angle += 45 * seconds;
 };
 gl.ondraw = function() {
 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
 gl.loadIdentity();
 gl.translate(0, 0, -5);
 gl.rotate(30, 1, 0, 0);
 gl.rotate(angle, 0, 1, 0);
 shader.draw(mesh);
 };
 gl.fullscreen();
 gl.animate();
 </script>
 </body></html>

Documentation

The documentation is automatically generated using Docco:

Examples

Available examples:

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A lightweight WebGL library

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