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help with HID braille for open source devices for people with disabilities #10840

discapacidad5 started this conversation in Question - Community Help
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help with HID braille for open source devices for people with disabilities

Hello, I am developing a device for people with disabilities. I need to use the HID braille protocol but I am not getting anything with HID for esp32, could you help me with a sample code of how I can implement the HID braille protocol?

here are references to HID braille

https://usb.org/sites/default/files/hutrr78_-_creation_of_a_braille_display_usage_page_0.pdf

https://github.com/nvaccess/nvda/blob/00cd67b737bc5b23a6f5e31cf28110b64ebf2fee/devDocs/hidBrailleTechnicalNotes.md

my repository is the following
https://github.com/brailletouch/Brailletouch

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I found this library for esp32 on arduino https://github.com/T-vK/ESP32-BLE-Keyboard/blob/master/BleKeyboard.cpp
And this other https://github.com/T-vK/ESP32-BLE-Mouse/blob/master/BleMouse.cpp I think that modifying it could adapt to the HID braille it is in charge of automatically making the description table for the controller you just have to load the list of the hid braille then one in the code adds the keys or functions that you need to use

the libraries that are called to do all the work are "BLEHIDDevice" y "HIDTypes.h" en https://github.com/espressif/arduino-esp32/blob/master/libraries/BLE/src/

// BleKeyboard.cpp
#include "BleKeyboard.h" // modify by Blebraille.h
static const uint8_t _hidReportDescriptor[] = {
 USAGE_PAGE(1), 0x01, // USAGE_PAGE (Generic Desktop Ctrls) // modify by HID braille USAGE_PAGE(1), 0x41, 
 USAGE(1), 0x06, // USAGE (Keyboard) // modify by USAGE(1), 0x01, Braille Display
 COLLECTION(1), 0x01, // COLLECTION (Application)
 
};
 ..............

and


// BleMouse.cpp
static const uint8_t _hidReportDescriptor[] = {
 USAGE_PAGE(1), 0x01, // USAGE_PAGE (Generic Desktop) // modify by HID braille USAGE_PAGE(1), 0x41,
 USAGE(1), 0x02, // USAGE (Mouse) // modify by el HID USAGE(1), 0x01, Braille Display
 COLLECTION(1), 0x01, // COLLECTION (Application)
 USAGE(1), 0x01, // USAGE (Pointer)
 COLLECTION(1), 0x00, // COLLECTION (Physical)
 // ------------------------------------------------- Buttons (Left, Right, Middle, Back, Forward)
 // USAGE_PAGE(1), 0x09, // USAGE_PAGE (Button)
 // USAGE_MINIMUM(1), 0x01, // USAGE_MINIMUM (Button 1)
 // USAGE_MAXIMUM(1), 0x05, // USAGE_MAXIMUM (Button 5)
 // LOGICAL_MINIMUM(1), 0x00, // LOGICAL_MINIMUM (0)
 // LOGICAL_MAXIMUM(1), 0x01, // LOGICAL_MAXIMUM (1)
 // REPORT_SIZE(1), 0x01, // REPORT_SIZE (1)
 // REPORT_COUNT(1), 0x05, // REPORT_COUNT (5)
 // HIDINPUT(1), 0x02, // INPUT (Data, Variable, Absolute) ;5 button bits
 // ------------------------------------------------- Padding
 // REPORT_SIZE(1), 0x03, // REPORT_SIZE (3)
 // REPORT_COUNT(1), 0x01, // REPORT_COUNT (1)
 // HIDINPUT(1), 0x03, // INPUT (Constant, Variable, Absolute) ;3 bit padding
 // ------------------------------------------------- X/Y position, Wheel
 // USAGE_PAGE(1), 0x01, // USAGE_PAGE (Generic Desktop)
 // USAGE(1), 0x30, // USAGE (X)
 // USAGE(1), 0x31, // USAGE (Y)
 // USAGE(1), 0x38, // USAGE (Wheel)
 // LOGICAL_MINIMUM(1), 0x81, // LOGICAL_MINIMUM (-127)
 // LOGICAL_MAXIMUM(1), 0x7f, // LOGICAL_MAXIMUM (127)
 // REPORT_SIZE(1), 0x08, // REPORT_SIZE (8)
 // REPORT_COUNT(1), 0x03, // REPORT_COUNT (3)
 // HIDINPUT(1), 0x06, // INPUT (Data, Variable, Relative) ;3 bytes (X,Y,Wheel)
 // ------------------------------------------------- Horizontal wheel
 // USAGE_PAGE(1), 0x0c, // USAGE PAGE (Consumer Devices)
 // USAGE(2), 0x38, 0x02, // USAGE (AC Pan)
 // LOGICAL_MINIMUM(1), 0x81, // LOGICAL_MINIMUM (-127)
 // LOGICAL_MAXIMUM(1), 0x7f, // LOGICAL_MAXIMUM (127)
 // REPORT_SIZE(1), 0x08, // REPORT_SIZE (8)
 // REPORT_COUNT(1), 0x01, // REPORT_COUNT (1)
 // HIDINPUT(1), 0x06, // INPUT (Data, Var, Rel)
 // END_COLLECTION(0), // END_COLLECTION
 // END_COLLECTION(0) // END_COLLECTION
// };
..................

Those examples could be replaced by the HID braille example

//	Braille Display Page (0x41)
// Sample Report Descriptor ‐ Braille Display
‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐
 0x05, 0x41, // Usage Page (Braille)
 0x09, 0x01, // USAGE (Braille Display)
 0xA1, 0x01, // Collection (Application)
 0x1A, 0x01, 0x02, // Usage Minimum (Braille Keyboard Dot 1)
 0x2A, 0x08, 0x02, // Usage Maximum (Braille Keyboard Dot 8)
 0x75, 0x01, // Report Size (1)
 0x95, 0x08, // Report Count (8)
 0x15, 0x00, // Logical Minimum (0)
 0x25, 0x01, // Logical Maximum (1)
 0x81, 0x02, // Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No
Null Position)
 0x05, 0x41, // Usage Page (Braille)
 0x0A, 0x0A, 0x02, // Usage (Braille Keyboard Left Space)
 0x0A, 0x0B, 0x02, // Usage (Braille Keyboard Right Space)
 0x0A, 0x10, 0x02, // Usage (Braille Joystick Center)
 0x0A, 0x11, 0x02, // Usage (Braille Joystick Up)
 0x0A, 0x12, 0x02, // Usage (Braille Joystick Down)
 0x0A, 0x13, 0x02, // Usage (Braille Joystick Left)
 0x0A, 0x14, 0x02, // Usage (Braille Joystick Right)
 0x75, 0x01, // Report Size (1)
 0x95, 0x07, // Report Count (7)
 0x15, 0x00, // Logical Minimum (0)
 0x25, 0x01, // Logical Maximum (1)
 0x81, 0x02, // Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No
Null Position)
 0x75, 0x01, // Report Size (1)
 0x95, 0x01, // Report Count (1)
 0x81, 0x03, // Input (Const,Var,Abs,No Wrap,Linear,Preferred State,No
Null Position)
 0x0A, 0x0D, 0x02, // Usage (Braille Left Controls)
 0xA1, 0x02, // Collection (Logical)
 0x05, 0x09, // Usage Page (Button)
 0x19, 0x01, // Usage Minimum (Button 1)
 0x29, 0x03, // Usage Maximum (Button 3)
 0x75, 0x01, // Report Size (1)
 0x95, 0x03, // Report Count (3)
 0x15, 0x00, // Logical Minimum (0)
 0x25, 0x01, // Logical Maximum (1)
 0x81, 0x02, // Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No
Null Position)
 0xC0, // End Collection
 0x05, 0x41, // Usage Page (Braille)
 0x0A, 0x0E, 0x02, // Usage (Braille Right Controls)
 0xA1, 0x02, // Collection (Logical)
 0x05, 0x09, // Usage Page (Button)
 0x19, 0x01, // Usage Minimum (Button 1)
 0x29, 0x03, // Usage Maximum (Button 3)
 0x75, 0x01, // Report Size (1)
 0x95, 0x03, // Report Count (3)
 0x15, 0x00, // Logical Minimum (0)
 0x25, 0x01, // Logical Maximum (1)
 0x81, 0x02, // Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No
Null Position)
 0xC0, // End Collection
 0x75, 0x02, // Report Size (2)
 0x95, 0x01, // Report Count (1)
 0x81, 0x03, // Input (Const,Var,Abs,No Wrap,Linear,Preferred
State,No Null Position) //2 bit pad
 0x05, 0x41, // Usage Page (Braille)
 0x0A, 0x0C, 0x02, // Usage (Braille Face Controls)
 0xA1, 0x02, // Collection (Logical)
 0x05, 0x09, // Usage Page (Button)
 0x19, 0x01, // Usage Minimum (Button 1)
 0x29, 0x03, // Usage Maximum (Button 4)
 0x75, 0x01, // Report Size (1)
 0x95, 0x04, // Report Count (4)
 0x15, 0x00, // Logical Minimum (0)
 0x25, 0x01, // Logical Maximum (1)
 0x81, 0x02, // Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No
Null Position)
 0x75, 0x04, // Report Size (4)
 0x95, 0x01, // Report Count (1)
 0x81, 0x03, // Input (Const,Var,Abs,No Wrap,Linear,Preferred
State,No Null Position)
 0xC0, // End Collection
 
 0x05, 0x41, // Usage Page (Braille)
 0x09, 0x02, // USAGE (Braille Row)
 0xA1, 0x02, // Collection (Logical)
 0x09, 0x02, // Usage (8 Dot Braille Cell)
 0x15, 0x00, // Logical Minimum (0)
 0x26, 0xFF, 0x00, // Logical Maximum (255)
 0x75, 0x08, // Report Size (8)
 0x95, 0x14, // Report Count (20)
 0x91, 0x03, // Output (Const,Var,Abs,No Wrap,Linear,Preferred
State,No Null Position,Non‐volatile)
 
 0x09, 0xFA, // USAGE (Router Set 1)
 0xA1, 0x02, // Collection (Logical)
 0x0A, 0x00, 0x01, // Usage (Router Key)
 0x15, 0x00, // Logical Minimum (0)
 0x25, 0x01, // Logical Maximum (1)
 0x75, 0x01, // Report Size (1)
 0x95, 0x14, // Report Count (20)
 0x81, 0x02, // Input (Data,Var,Abs,No Wrap,Linear,Preferred
State,No Null Position)
 0x75, 0x04, // Report Size (4)
 0x95, 0x01, // Report Count (1)
 0x81, 0x03, // Input (Const,Var,Abs,No Wrap,Linear,Preferred
State,No Null Position) //4‐bit pad
 0xC0, // End Collection
 0xC0, // End Collection
 0xC0, // End Collection

It is only to order it as a library so that later in the code you can call the library and pass the parameters that are needed such as the number of braille cells, buttons, etc.

something like that


#include < Blebraille..h>
 Blebraille Blebraille(40); // para definir una pantalla de 40 caracteres
void setup() {
 Serial.begin(115200);
 Serial.println("Starting BLE work!");
 Blebraille.begin();
}
void loop() {
 if(Blebraille.isConnected()) {
 Serial.println("Sending 'Hello world'...");
Blebraille.print("Hello world");
if (Blebraille.available()) { // Si hay dato en el enviado por el lector de pantalla
 dato = Blebraille.read(); // Lo lee HID ble
 }
 delay(1000);
 Serial.println("Sending Enter key...");
 Blebraille.write(BRAILLE_KEYBOARD_DOT_1);
 delay(1000);
 
 }
 Serial.println("Waiting 5 seconds...");
 delay(5000);
}
	

This is what I have been able to understand so far

I understand that with 0x05 I must pass how many braille cells my screen has but I don't know how to do that

according to the hid code nvda source brailleDisplayDrivers hid.py is defined like this

class BraillePageUsageID(enum.IntEnum):
	UNDEFINED = 0
	BRAILLE_DISPLAY = 0x1
	BRAILLE_ROW = 0x2
	EIGHT_DOT_BRAILLE_CELL = 0x3
	SIX_DOT_BRAILLE_CELL = 0x4
	NUMBER_OF_BRAILLE_CELLS = 0x5
	SCREEN_READER_CONTROL = 0x6
	SCREEN_READER_IDENTIFIER = 0x7
	ROUTER_SET_1 = 0xFA
	ROUTER_SET_2 = 0xFB
	ROUTER_SET_3 = 0xFC
	ROUTER_KEY = 0x100
	ROW_ROUTER_KEY = 0x101
	BRAILLE_BUTTONS = 0x200
	BRAILLE_KEYBOARD_DOT_1 = 0x201
	BRAILLE_KEYBOARD_DOT_2 = 0x202
	BRAILLE_KEYBOARD_DOT_3 = 0x203
	BRAILLE_KEYBOARD_DOT_4 = 0x204
	BRAILLE_KEYBOARD_DOT_5 = 0x205
	BRAILLE_KEYBOARD_DOT_6 = 0x206
	BRAILLE_KEYBOARD_DOT_7 = 0x207
	BRAILLE_KEYBOARD_DOT_8 = 0x208
	BRAILLE_KEYBOARD_SPACE = 0x209
	BRAILLE_KEYBOARD_LEFT_SPACE = 0x20A
	BRAILLE_KEYBOARD_RIGHT_SPACE = 0x20B
	BRAILLE_FACE_CONTROLS = 0x20C
	BRAILLE_LEFT_CONTROLS = 0x20D
	BRAILLE_RIGHT_CONTROLS = 0x20E
	BRAILLE_TOP_CONTROLS = 0x20F
	BRAILLE_JOYSTICK_CENTER = 0x210
	BRAILLE_JOYSTICK_UP = 0x211
	BRAILLE_JOYSTICK_DOWN = 0x212
	BRAILLE_JOYSTICK_LEFT = 0x213
	BRAILLE_JOYSTICK_RIGHT = 0x214
	BRAILLE_DPAD_CENTER = 0x215
	BRAILLE_DPAD_UP = 0x216
	BRAILLE_DPAD_DOWN = 0x217
	BRAILLE_DPAD_LEFT = 0x218
	BRAILLE_DPAD_RIGHT = 0x219
	BRAILLE_PAN_LEFT = 0x21A
	BRAILLE_PAN_RIGHT = 0x21B
	BRAILLE_ROCKER_UP = 0x21C
	BRAILLE_ROCKER_DOWN = 0x21D
	BRAILLE_ROCKER_PRESS = 0x21E

I don't know if I'm on the right track or I'm totally lost, but if someone understands and knows how I can continue this structure, it would be good to help.

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I believe this application is the beginning to enable HID braille and to develop custom HID braille librarieshttps://github.com//pull/6043 #6043

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Thanks for the PR, @discapacidad5. Closing this issue.

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The job is not actually completed yet. What was done was to start the way to be able to refer to HID braille in a code for braille display

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Any updates on this?

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unfortunately I don't have enough knowledge And I'm still waiting for support to finish adding the integration with HID braille display

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Status: In Progress ⚠️ Issue is in progress Area: Libraries Issue is related to Library support. Status: Community help needed Issue need help from any member from the Community.
Converted from issue

This discussion was converted from issue #5978 on January 10, 2025 17:42.

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