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Compile issue with MSVC++ build tools on Win 10 64-bit #3

Open
@plumdeq

Description

Hello,

I've been struggling to compile the examples from this repository on Windows 10 64-bit with the MSVC++ build tool chain (cl.exe, link.exe, nmake.exe). Some things are broken (e.g., UF_long types which should be SuiteSparse_long, thanks to the parallel thread for solution)... I think the most challenging part right now is actually to make opengl behave nicely... All the declarations regarding vertex and fragment shaders (e.g., glDeleteProgram) are breaking... On MacOS X all the opengl stuff works like charm though...

Maybe I need the opengl loader libraries like gl3w or something? By the way almost identical errors with MinGW build tool chain...

I am using the freeglut library instead of glut.

Real.cpp 
[ 69%] Building CXX object CMakeFiles/ddg.dir/src/Shader.cpp.obj 
Shader.cpp 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(20): error C3861: 'glDeleteProgram': identifier not found 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(22): error C3861: 'glDeleteShader': identifier not found 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(23): error C3861: 'glDeleteShader': identifier not found 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(24): error C3861: 'glDeleteShader': identifier not found 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(29): error C2065: 'GL_VERTEX_SHADER': undeclared identifier 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(34): error C2065: 'GL_FRAGMENT_SHADER': undeclared identifier 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(50): error C3861: 'glLinkProgram': identifier not found 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(54): error C3861: 'glUseProgram': identifier not found 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(59): error C3861: 'glUseProgram': identifier not found 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(79): error C3861: 'glCreateProgram': identifier not found 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(84): error C3861: 'glDetachShader': identifier not found 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(87): error C3861: 'glCreateShader': identifier not found 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(89): error C3861: 'glShaderSource': identifier not found 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(91): error C3861: 'glCompileShader': identifier not found 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(93): error C2065: 'GL_COMPILE_STATUS': undeclared identifier 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(93): error C3861: 'glGetShaderiv': identifier not found 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(97): error C3861: 'glAttachShader': identifier not found 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(103): error C2065: 'GL_INFO_LOG_LENGTH': undeclared identifier 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(103): error C3861: 'glGetShaderiv': identifier not found 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(107): error C2065: 'GLchar': undeclared identifier 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(107): error C2065: 'infoLog': undeclared identifier 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(110): error C2065: 'infoLog': undeclared identifier 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(110): error C3861: 'glGetShaderInfoLog': identifier not found 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(112): error C2065: 'infoLog': undeclared identifier 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(114): error C2065: 'infoLog': undeclared identifier 
C:\XXX\ddg-crane\BaseCode\src\Shader.cpp(114): error C2541: 'delete': cannot delete objects that are not pointers 
NMAKE : fatal error U1077: 'C:\PROGRA~2\MICROS~1.0\VC\bin\cl.exe' : return code '0x2' 
Stop. 
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\nmake.exe"' : return code '0x2' 
Stop. 
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\nmake.exe"' : return code '0x2' 
Stop.

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