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| Lua |[Luau](https://luau-lang.org/)| C | Tracing | MIT | Roblox [fork of Lua 5.1](https://luau-lang.org/why) as a scripting language for games to support a gradual type system as well as limiting the set of standard libraries exposed to the users and implements extra sandboxing features to be able to run unprivileged code. Whenever possible, Luau aims to be backwards-compatible with Lua 5.1 and at the same time to incorporate features from later revisions of Lua. |
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| Lua |[luerl](https://github.com/rvirding/luerl)| Erlang | Tracing | Apache-2.0 | An implementation of Lua 5.2 in pure Erlang with some features like `goto` absent. |
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| Lua |[MoonSharp](https://www.moonsharp.org/)| C# | CLR's GC | BSD-3-Clause and other | CLR Based Lua implementation that is 99% compatible with Lua 5.2 |
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| Lua |[Ravi](https://github.com/dibyendumajumdar/ravi)| C | Tracing |Apache-2.0| "Ravi is a dialect of Lua with limited optional static typing and features a JIT compiler powered by MIR as well as support for AOT compilation to native code." |
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| Lua |[Ravi](https://github.com/dibyendumajumdar/ravi)| C | Tracing |MIT| "Ravi is a dialect of Lua with limited optional static typing and features a JIT compiler powered by MIR as well as support for AOT compilation to native code." |
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| Moirai |[Moirai](https://github.com/moirai-lang/moirai-kt)| Kotlin | JVM's GC | MIT | A scripting language that calculates the worst-case execution time (WCET) before executing each script. Optimized for multi-tenant microservices and serverless applications. |
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| Mond |[Mond](https://github.com/Rohansi/Mond/)| C# | CLR's GC | MIT | A dynamically typed scripting language with generators, async, remote debugging, and a binding API. |
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| Never |[Never](https://github.com/never-lang/never)| C | Tracing | MIT | A statically typed functional programming language. |
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