Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

SKSE plugin to replace the name of the objects in crosshair in Skyrim

License

Notifications You must be signed in to change notification settings

dann1/ImmersiveActivate

Repository files navigation

Immersive Activate

A fork from po3 Simple Activate SKSE. Additionally it replaces the name of the object pointed by the crosshair with generic names based on the object form type.

Requirements

  • CMake
  • Vcpkg
  • Visual Studio Community Preview 2022: Install desktop development with C++ extension
  • CommonLibSSE: This is already included as git submodle
  • Environmental Variables:
    • Add the cmake executable to your PATH environmental variable
    • Add the environment variable VCPKG_ROOT with the value as the path to the folder containing vcpkg
    • Optionally set the SkyrimModsPath environment variable to the Mod staging folder. If set, when building the project, the plugin will be copied to $SkyrimModsPath/ImmersiveActivate

Register Visual Studio as a Generator

  • Open x64 Native Tools Command Prompt
  • Run cmake
  • Close the cmd window

Building

git clone https://github.com/dann1/ImmersiveActivate.git
cd ImmersiveActivate
cmake -B build -S .

About

SKSE plugin to replace the name of the objects in crosshair in Skyrim

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 81.4%
  • CMake 15.8%
  • Python 2.8%

AltStyle によって変換されたページ (->オリジナル) /