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Any idea why the sample player occasionally randomly misses playing some slightly longer sample arrays? (clap and sdrum) #63

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01GOD asked this question in Q&A
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Generally everything is thankfully working great, aside from a little noise when switching between drum patterns (I changed it to arrays, so maybe that is why it uses more CPU when loading a pattern).

Any idea why the sample player occasionally randomly misses playing some slightly longer sample arrays though? (for example, clap and sdrum)

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Ah, it works properly with a different power supply. Seems that thankfully solved it.

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The power supply that functioned best is an Anker brand USB AC adapter that seems to maybe have some internal power buffering that protects against the issues that many AC outlets in buildings in china have.

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(Many AC outlets in china are so badly grounded that a slight electric shock from metal parts of an iPhone when it's plugged in is surprisingly common, if hands are a little moist or wet)

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