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Enable buttons for AcidBanger #58

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carlostau asked this question in Q&A
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I can see the pins are all defaulted to 23. Is it possible to re-enable the functionality so it runs within the same ESP instead of using an external arduino?
Maybe something like this:
#define GEN_SYNTH1_BUTTON_PIN 2
#define GEN_SYNTH2_BUTTON_PIN 4
#define GEN_NOTES_BUTTON 8
#define GEN_DRUM_BUTTON 9
#define PLAY_BUTTON 10
#define MEM1_BUTTON 11
#define MEM2_BUTTON 12
#define MEM3_BUTTON 13
#define MEM4_BUTTON 14
#define MEM5_BUTTON 15
you would also need to scan the buttons for proper functionality.. has anybody tried it?

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Short answer is yes, but it's not enough to redefine the buttons. It'd require you to rewrite button handling and probably recover according functions in Acidbanger.

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yes.. I am working on it.. if I make it work I will post the new AcidBanger.ino file here.
Thanks!

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