The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg> and WebGL renderers.
Contributors — Getting Started — API Reference
More? #three.js on irc.freenode.net
Featured Examples (View all)
equirectangular scissors lookat video dof ribbon vertexcolors particles lines shader materials_normalmap2 materials_grass materials_normalmap geometry_terrain_gl geometry_minecraft materials_shader_fresnel materials_cars materials_cubemap_refraction materials_cubemap_balls_reflection materials_cubemap_balls_refraction materials_cubemap_escher materials_cubemap materials_gl large_mesh
materials_reflection materials materials_depth materials_normal lights_pointlights interactive_cubes camera_ortographic geometry_birds geometry_earth geometry_terrain materials_video geometry_panorama geometry_cube particles_sprites particles_random particles_wave
Trigger Rally Zombies vs Cow ThreeFab Nyan Cat ThreeNodes f60 Lights Infinite beanstalk Mission Control ROME Globe HelloRacer FastKat Voxels The Wilderness Downtown Or so they say...
Download the minified library and include it in your html. Alternatively see how to build the library yourself.
<script src="js/Three.js"></script>
This code creates a camera, then creates a scene, adds a cube on it, creates a <canvas> renderer and adds its viewport in the document.body element.
<script> var camera, scene, renderer, geometry, material, mesh; init(); animate(); function init() { scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 1000; scene.add( camera ); geometry = new THREE.CubeGeometry( 200, 200, 200 ); material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } ); mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); } function animate() { // note: three.js includes requestAnimationFrame shim requestAnimationFrame( animate ); render(); } function render() { mesh.rotation.x += 0.01; mesh.rotation.y += 0.02; renderer.render( scene, camera ); } </script>
2012 03 04 - r48 (393,626 KB, gzip: 99,395 KB)
- Added camera support to
ColladaLoader. (jbaicoianu) - More
ColladaLoaderimprovements. (mrdoob, AddictArts, kduong) - Updated
IcosahedronGeometryandOctahedronGeometrywith timothypratley'sPolyhedronGeometrycode which also bringsTetrahedronGeometry. (mrdoob) LODshould now behave as expected from anywhere in the scene graph. (mrdoob)- Added
THREE.REVISION. (mrdoob) - Fixed cancelRequestAnimationFrame polyfill. (also)
- Improvements to convert_obj_three.py. (alteredq)
- Fixes to
Geometry's.computeBoundingBoxand.computeBoundingSphere. (alteredq) - Refactored ShadowMap shader. (alteredq)
- Fixed handling of meshes with multiple materials in
SceneLoader. (alteredq) - Changed
Material's default ambient color to 0xffffff. (alteredq) - Added normals support to
MorphTarget. (alteredq) - Added
.setFrameRangeand.setAnimationLabeltoMorphAnimMesh. (alteredq) - Added handling of named animation sequences to
MorphAnimMesh. (alteredq) - Extended
MorphAnimMeshto be able to play animations backwards. (alteredq) - Added
.generateDataTexturetoImageUtils. (alteredq) - Removed hierarchy support and
.intersectScene()fromRay. (mrdoob) - Added
.triangulateQuadstoGeometryUtils. (alteredq) ProjectorandWebGLRenderernow handles doubleSided lighting properly. (mrdoob and alteredq)- Fixed
MorphAnimMeshplayback bug where the last frame didn't display. (alteredq) TrackballControlsimplementsEventTarget. (mrdoob)- Added
.clonetoVertex,Face3andFace4. (alteredq) - Added
.explodeand.tessellatetoGeometryUtils. (alteredq) - Added
.lerpSelftoVector2,Vector3andUV. (alteredq) - Fixed
DOMRendererby using single-materials. (ajorkowski ) - Added
.setPrecisiontoRay. (mrdoob) - Blender exporter now honors the "Flip YZ" option. (rectalogic)
- Added
NoBlendingtoMaterialandWebGLRenderer. (kovleouf) - Added
.applyMatrixtoObject3D. (mrdoob and alteredq) - Added
.attachand.detachtoSceneUtilsto retain position in space. (alteredq) - Added
.signtoMath. (alteredq) - Implemented sphinx based documentation. (ivankuzev)
- Documented part of the API. (ivankuzev and alteredq)
- Replaced sphinx based documentation with compilation-less sytem. (mrdoob)
- Added default material to
Mesh,LineandParticleSystem. (mrdoob)
2012 01 14 - r47 (378,169 KB, gzip: 96,015 KB)
- Resurrected lens flares as custom
WebGLRendererplugin. (alteredq) - Fixed typos in
Matrix4'stranspose()andgetInverse(). (ekitson) - "Pluginized" Sprites and ShadowMaps. (alteredq)
- Added
Frustrumclass. (alteredq) ColladaLoaderimprovements. (ekitson, jterrace, mrdoob and alteredq)- Lights in a hierarchy are now supported when using
WebGLRenderer. (alteredq) - Included requestAnimationFrame shim in the lib. (mrdoob)
- Started documentation effort in
/doc(using sphinx). (jterrace) - Changed default shader precission to
mediump. (mrdoob) - Added support for the format OpenCTM. (alteredq)
- Added
BufferGeometryfor direct rendering from typed arrays. (alteredq) - Extended
Textureclass withformatandtypeparameters. (alteredq) - Automatically reducing texture to max size of WebGL hardware. (greggman and alteredq)
- Improved
WebGLRenderer's Shadow Map code. (alteredq) - Checking for
xhr.overrideMimeTypebefore using it (fixing IE support). (mrdoob and alteredq) - Improved ATI and ANGLE support in across
WebGLRenderershaders. (alteredq) - Added
generateMipmapsproperty toTextureandRenderTarget. (alteredq) Frustumproperly handling children with scaled parents. (avinoamr)- Fixed
Raywhen dealing with big polygons. (WestLangley) - Fixed
WebGLRendererbug where depth buffer was not cleared. (ekitson) - Added
CameraHelperobjects for visualising both Perspective and Orthographic cameras. (alteredq) - Improvements to
Path. (zz85) - Improvements to Postprocessing stack. (alteredq)
- Added shadows for
DirectionalLights. (alteredq) - Added
Gyroscopeobject. (alteredq) - Added
alphaandpremultipliedAlphaparameters toWebGLRenderer. (mrdoob) Rayproperly handling children with scaled parents. (mrdoob)- Renamed
Axesobject toAxisHelper. (mrdoob)
2011 11 17 - r46 (343.383 KB, gzip: 87.468 KB)
- Added reflections to Normal Mapping. (alteredq)
Raynow checks also object children. (mrdoob)*Loader.load( parameters )to*Loader( url, callback, texturePath ). (mrdoob and alteredq)- Reworked scene graph setup. (mrdoob and alteredq)
- Fixed
CanvasRenderer'sSphericalReflectionMappingrendering. (mrdoob) - Improved
SubdivisionModifier. (zz85) - Refactored
*Controlsto use externally supplied time delta. (alteredq) - Improvements to
CombinedCamera. (zz85) ColladaLoaderdoesn't create extraObject3D. (mrdoob)- Improvements to Lambert and Phong materials. (alteredq)
- Removed multi-materials for simplicity reasons. (Multi-materials will come back with MeshLayerMaterial hopefully soon) (alteredq)
- Fixed
Raynot considering edges. (mrdoob) - Massive cleanup to
WebGLRenderer. (alteredq) Rayoptimisations. (mrdoob and alteredq)- JSON file format is now worker-less (this was crashing Chrome/Firefox with dealing with many assets). (alteredq)
- Improved
CubeGeometry,PlaneGeometry,IcosahedronGeometryandSphereGeometry. (mrdoob) - Improvements to
Curve. (zz85) - Removed
Collisionscode and focusing onRay. (mrdoob) - Added
cloneObject()method toSceneUtils. (alteredq)
2011 10 06 - r45 (340.863 KB, gzip: 86.568 KB)
Object/Scene.add*()andObject/Scene.remove*()are nowObject/Scene.add()andObject/Scene.remove(). (mrdoob)LOD.add()is nowLOD.addLevel(). (mrdoob)- Reworked
CylinderGeometry. (mrdoob) - Added
.depthWriteand.fogtoMaterial. (alteredq) - Added
.applyMatrixtoGeometry. (mrdoob) - Improved postprocessing stack in
/examples/js/postprocessing. (alteredq) - Added a realistic skin shading example. (alteredq)
- Started of a GUI for composing scenes and autogenerate code. (mrdoob)
- Added
.center()toGeometryUtils. (alteredq) - Fixed buggy scenegraph manipulation (adding/removing objects). (jsermeno, alteredq and skython)
- Renamed
MeshShaderMaterialtoShaderMaterial. (alteredq) - Fixed
CanvasRendererignoring color ofSmoothShadingedMeshLambertMaterial. (mrdoob) - Renamed
renderer.datatorenderer.info. (mrdoob) - Fixed ShadowMap aspect ratio. (kig and alteredq)
- Fixed
Loader'sextractUrlbase()incorrect output for short urls. (rectalogic and alteredq) - Added
.colorand.visiblesupport toSprite. (alteredq) - Added
Face4, Vertex Colors and Maya support toColladaLoader. (mrdoob) - Rewrite of lighting shader code. (alteredq)
- Improved internal array concatenation approach. (pyrotechnick)
WebGLRendererperformance improvements. (alteredq)- Added lower level immediate rendering support to
WebGLRenderer. (NINE78 and alteredq) - Added
CubeCamerafor rendering cubemaps. (alteredq) - Improved
GeometryUtils's.mergeVertices()performance. (zz85) - Removed
Camera's.target. (mrdoob) WebGLRenderer's.clear()is now.clear( color, depth, stencil ). (mrdoob)- Added
.autoClearColor,.autoClearDepthand.autoClearStenciltoWebGLRenderer. (mrdoob and alteredq) - Added
OctahedronGeometry. (clockworkgeek) - Splitted
CameraintoPerspectiveCameraandOrthographicCamera. (mrdoob and alteredq) - Special cameras are now
*Controls. (alteredq and mrdoob) - Added
SubdivisionModifier. (zz85) Projector'sunprojectVector()now also works withOrthographicCamera. (jsermeno)- Added
.setLens()method toPerspectiveCamera. (zz85) - Added Shadow Maps,
Texture's.offsetand.repeatand reflections support to Normal Map shader. (alteredq)
2011 09 04 - r44 (330.356 KB, gzip: 84.039 KB)
- Added
ColladaLoader. (timknip2) - Improved
ExtrudeGeometry. (zz85) - Fixed
CylinderGeometrynormals. (alteredq) - Fixed issue with
WebGLRenderer.setTexture(rectalogic) - Fixed
TorusGeometrynormals. (mrdoob) - Fixed
Raybehind-ray intersects. (mrdoob) - Added
OrthoCamera. (alteredq) - Refactored postprocessing effects used in some examples. (alteredq)
- Added
.deallocateObject()and.deallocateTexture()methods toWebGLRenderer. (mrdoob) - Fixed a glitch in normal and phong shader. (evanw and alteredq)
- Added
.frustumCulledproperty toObject3D. (alteredq and mrdoob)
2011 08 14 - r43 (298.199 KB, gzip: 74.805 KB)
- Improved Blender exporter - 2.58 (and 2.59) support, normals maps, specular, ao maps... (alteredq)
- Added CORS to
ImageUtils. (mrdoob) - Refactored
TextGeometryand addedShape,Curve,Path,ExtrudeGeometry,TextPath. (zz85 and alteredq) - Added handling of custom attributes for
ParticleSystems. (alteredq) - Fixed
CanvasRenderer.setClearColor. (mrdoob, StephenHopkins and sebleedelisle) - Improved uniform handling in
WebGLRenderer. (alteredq) - Implemented Shadow Mapping in
WebGLRenderer. (alteredq) - Added
Spotlightlight type. (alteredq) - Fixed constructor-less prototypes. (pushmatrix)
- Added
DataTexture. (alteredq) WebGLRendereropaque pass now renders from front to back. (alteredq)- Simplified
Color. (mrdoob) - Added
preserveDrawingBufferoption toWebGLRenderer. (jeromeetienne) - Added
UTF8Loaderfor loading the new, uber compressed, UTF8 format. (alteredq) CanvasRenderernow supportsRepeatWrapping,texture.offsetandtexture.repeat. (mrdoob)- Removed Stencil Shadows and Lensflare code. (mrdoob)
2011 07 06 - r42 (277.852 KB, gzip: 69.469 KB)
- Added
AnaglypWebGLRendererandCrosseyedWebGLRenderer. (mrdoob, alteredq and marklundin) - Added
TextGeometry. (zz85 and alteredq) - Added
setViewOffsetmethod toCamera. (greggman) - Renamed geometries to
*Geometry. (mrdoob) - Improved Blender exporter. (alteredq, sweetfish and Jhonnyg)
- Added Blender 2.58 exporter. (georgik)
- Fixed
Matrix4.multiply(). (thanks lukem1) - Added support for additional Euler rotation orders in
Matrix4. (rectalogic) - Renamed
QuakeCameratoFirstPersonCamera. (chriskillpack) - Improved Normal Map Shader. (alteredq)
Collisionnow supportsObject3D.flipSidedandObject3D.doubleSided. (NINE78)- Removed most of
SceneUtilsmethods. (mrdoob) - Removed
Soundobject andSoundRenderer. (mrdoob)
2011 05 31 - r41/ROME (265.317 KB, gzip: 64.849 KB)
(Up to this point, some RO.ME specific features managed to get in the lib. The aim is to clean this up in next revisions.)
- Improved Blender Object and Scene exporters. (alteredq)
- Fixes on WebGL attributes. (alteredq and empaempa)
- Reduced overall memory footprint. (mrdoob)
- Added
Face4support toCollisionSystem. (NINE78) - Added Blender 2.57 exporter. (remoe)
- Added
Particlesupport toRay. (mrdoob and jaycrossler) - Improved
Ray.intersectObjectperformance by checking boundingSphere first. (mrdoob) - Added
TrackballCamera. (egraether) - Added
repeatandoffsetproperties toTexture. (mrdoob and alteredq) - Cleaned up
Vector2,Vector3andVector4. (egraether)
2011 04 24 - r40 (263.774 KB, gzip: 64.320 KB)
- Fixed
Object3D.lookAt. (mrdoob) - More and more Blender exporter goodness. (alteredq and mrdoob)
- Improved
CollisionSystem. (drojdjou and alteredq) - Fixes on WebGLRenderer. (empaempa)
- Added
Tridentobject. (sroucheray) - Added
dataobject to Renderers for getting number of vertices/faces/callDraws from last render. (mrdoob) - Fixed
Projectorhandling Particles with hierarchies. (mrdoob)
2011 04 09 - r39 (249.048 KB, gzip: 61.020 KB)
- Improved WebGLRenderer program cache. (alteredq)
- Added support for pre-computed edges in loaders and exporters. (alteredq)
- Added
Collisionsclasses. (drojdjou) - Added
Spriteobject. (empaempa) - Fixed
*Loaderissue where Workers were kept alive and next loads were delayed. (alteredq) - Added
THREEnamespace to all the classes that missed it. (mrdoob)
2011 03 31 - r38 (225.442 KB, gzip: 55.908 KB)
- Added
LensFlarelight. (empaempa) - Added
ShadowVolumeobject (stencil shadows). (empaempa) - Improved Blender Exporter plus added Scene support. (alteredq)
- Blender Importer for loading JSON files. (alteredq)
- Added load/complete callbacks to
Loader(mrdoob) - Minor WebGL blend mode clean up. (mrdoob)
- *Materials now extend Material (mrdoob)
material.transparentdefine whether material is transparent or not (before we were guessing). (mrdoob)- Added internal program cache to WebGLRenderer (reuse already available programs). (mrdoob)
2011 03 22 - r37 (208.495 KB, gzip: 51.376 KB)
- Changed JSON file format. (Re-exporting of models required) (alteredq and mrdoob)
- Updated Blender and 3DSMAX exporters for new format. (alteredq)
- Vertex colors are now per-face (alteredq)
Geometry.uvsis now a multidimensional array (allowing infinite uv sets) (alteredq)CanvasRendererrendersFace4again (without spliting to 2Face3) (mrdoob)ParticleCircleMaterial>ParticleCanvasMaterial. Allowing injecting anycanvas.contextcode! (mrdoob)
2011 03 14 - r36 (194.547 KB, gzip: 48.608 KB)
- Added 3DSMAX exporter. (alteredq)
- Fixed
WebGLRendereraspect ratio bug when scene had only one material. (mrdoob) - Added
sizeAttenuationproperty toParticleBasicMaterial. (mrdoob) - Added
PathCamera. (alteredq) - Fixed
WebGLRendererbug when Camera has a parent. CameraCamera.updateMatrixmethod. (empaempa) - Fixed
Camera.updateMatrixmethod andObject3D.updateMatrix. (mrdoob)
2011 03 06 - r35 (187.875 KB, gzip: 46.433 KB)
- Added methods
translate,translateX,translateY,translateZandlookAtmethods toObject3D. (mrdoob) - Added methods
setViewportandsetScissortoWebGLRenderer. (alteredq) - Added support for non-po2 textures. (mrdoob and alteredq)
- Minor API clean up. (mrdoob)
2011 03 02 - r34 (186.045 KB, gzip: 45.953 KB)
- Now using camera.matrixWorldInverse instead of camera.matrixWorld for projecting. (empaempa and mrdoob)
- Camel cased properties and object json format (Re-exporting of models required) (alteredq)
- Added
QuakeCamerafor easy fly-bys (alteredq) - Added
LODexample (alteredq)
2011 02 26 - r33 (184.483 KB, gzip: 45.580 KB)
- Changed build setup (build/Three.js now also include extras) (mrdoob)
- Added
ParticleSystemobject toWebGLRenderer(alteredq) - Added
Linesupport toWebGLRenderer(alteredq) - Added vertex colors support to
WebGLRenderer(alteredq) - Added
Ribbonobject. (alteredq) - Added updateable textures support to
WebGLRenderer(alteredq) - Added
Soundobject andSoundRenderer. (empaempa) LOD,Bone,SkinnedMeshobjects and hierarchy being developed. (empaempa)- Added hierarchies examples (mrdoob)
2010 12 31 - r32 (89.301 KB, gzip: 21.351 KB)
Scenenow supportsFogandFogExp2.WebGLRendereronly right now. (alteredq)- Added
setClearColor( hex, opacity )toWebGLRendererandCanvasRenderer(alteredq & mrdoob) WebGLRenderershader system refactored improving performance. (alteredq)Projectornow does frustum culling of all the objects using their sphereBoundingBox. (thx errynp)materialproperty changed tomaterialsglobaly.
2010 12 06 - r31 (79.479 KB, gzip: 18.788 KB)
- Minor Materials API change (mappings). (alteredq & mrdoob)
- Added Filters to
WebGLRenderer python build.py --includesgenerates includes string
2010 11 30 - r30 (77.809 KB, gzip: 18.336 KB)
- Reflection and Refraction materials support in
WebGLRenderer(alteredq) SmoothShadingsupport onCanvasRenderer/MeshLambertMaterialMeshShaderMaterialforWebGLRenderer(alteredq)- Removed
RenderableFace4fromProjector/CanvasRenderer(maybe just temporary). - Added extras folder with
GeometryUtils,ImageUtils,SceneUtilsandShaderUtils(alteredq & mrdoob) - Blender 2.5x Slim now the default exporter (old exporter removed).
2010 11 17 - r29 (69.563 KB)
- New materials API Still work in progress, but mostly there. (alteredq & mrdoob)
- Line clipping in
CanvasRenderer(julianwa) - Refactored
CanvasRendererandSVGRenderer. (mrdoob) - Switched to Closure compiler.
2010 11 04 - r28 (62.802 KB)
Loaderclass allows load geometry asynchronously at runtime. (alteredq)MeshPhongMaterialworking withWebGLRenderer. (alteredq)- Support for huge objects. Max 500k polys and counting. (alteredq)
Projector.unprojectVectorandRayclass to check intersections with faces (based on mindlapse work)- Fixed
Projectorz-sorting (not as jumpy anymore). - Fixed Orthographic projection (was y-inverted).
- Hmmm.. lib file size starting to get too big...
2010 10 28 - r25 (54.480 KB)
WebGLRenderernow up to date with other renderers! (alteredq)- .obj to .js python converter (alteredq)
- Blender 2.54 exporter
- Added
MeshFaceMaterial(multipass per face) - Reworked
CanvasRendererandSVGRenderermaterial handling
2010 10 06 - r18 (44.420 KB)
- Added
PointLight CanvasRendererandSVGRendererbasic lighting support (ColorStroke/ColorFill only)Renderer>Projector.CanvasRenderer,SVGRendererandDOMRendererdo not extend anymore- Added
computeCentroidsmethod toGeometry
2010 09 17 - r17 (39.487 KB)
- Added
Light,AmbientLightandDirectionalLight(philogb) WebGLRendererbasic lighting support (philogb)- Memory optimisations
2010 08 21 - r16 (35.592 KB)
- Workaround for Opera bug (clearRect not working with context with negative scale)
- Additional
Matrix4andVector3methods
2010 07 23 - r15 (32.440 KB)
- Using new object
UVinstead ofVector2where it should be used - Added
Mesh.flipSidedboolean (false by default) CanvasRendererwas handling UVs at 1,1 as bitmapWidth, bitmapHeight (instead of bitmapWidth - 1, bitmapHeight - 1)ParticleBitmapMaterial.offsetadded- Fixed gap when rendering
Face4withMeshBitmapUVMappingMaterial
2010 07 17 - r14 (32.144 KB)
- Refactored
CanvasRenderer(more duplicated code, but easier to handle) Face4now supportsMeshBitmapUVMappingMaterial- Changed order of
*StrokeMaterialparameters. Now it'scolor,opacity,lineWidth. BitmapUVMappingMaterial>MeshBitmapUVMappingMaterialColorFillMaterial>MeshColorFillMaterialColorStrokeMaterial>MeshColorStrokeMaterialFaceColorFillMaterial>MeshFaceColorFillMaterialFaceColorStrokeMaterial>MeshFaceColorStrokeMaterialColorStrokeMaterial>LineColorMaterialRectangle.instersectsreturned false with rectangles with 0px witdh or height
2010 07 12 - r13 (29.492 KB)
- Added
ParticleCircleMaterialandParticleBitmapMaterial Particlenow useParticleCircleMaterialinstead ofColorFillMaterialParticle.size>Particle.scale.xandParticle.scale.yParticle.rotation.zfor rotating the particleSVGRenderercurrently out of sync
2010 07 07 - r12 (28.494 KB)
- First version of the
WebGLRenderer(ColorFillMaterialandFaceColorFillMaterialby now) Matrix4.lookAtfix (CanvasRendererandSVGRenderernow handle the -Y)Colornow using 0-1 floats instead of 0-255 integers
2010 07 03 - r11 (23.541 KB)
- Blender 2.5 exporter (utils/export_threejs.py) now exports UV and normals (Thx kikko)
Scene.add>Scene.addObject- Enabled
Scene.removeObject
2010 06 22 - r10 (23.959 KB)
- Changed Camera system. (Thx Paul Brunt)
Object3D.overdraw = trueto enable CanvasRenderer screen space point expansion hack.
2010 06 20 - r9 (23.753 KB)
- JSLinted.
autoClearproperty for renderers.- Removed SVG rgba() workaround for WebKit. (WebKit now supports it)
- Fixed matrix bug. (transformed objects outside the x axis would get infinitely tall :S)
2010 06 06 - r8 (23.496 KB)
- Moved UVs to
Geometry. CanvasRendererexpands screen space points (workaround for antialias gaps).CanvasRenderersupportsBitmapUVMappingMaterial.
2010 06 05 - r7 (22.387 KB)
- Added Line Object.
- Workaround for WebKit not supporting rgba() in SVG yet.
- No need to call updateMatrix(). Use .autoUpdateMatrix = false if needed. (Thx Gregory Athons).
2010 05 17 - r6 (21.003 KB)
- 2d clipping on
CanvasRendererandSVGRenderer clearRectoptimisations onCanvasRenderer
2010 05 16 - r5 (19.026 KB)
- Removed Class.js dependency
- Added
THREEnamespace Camera.x->Camera.position.xCamera.target.x>Camera.target.position.xColorMaterial>ColorFillMaterialFaceColorMaterial>FaceColorFillMaterial- Materials are now multipass (use array)
- Added
ColorStrokeMaterialandFaceColorStrokeMaterial geometry.faces.aare now indexes instead of references
2010 04 26 - r4 (16.274 KB)
SVGRendererParticle renderingCanvasRendererusescontext.setTransformto avoid extra calculations
2010 04 24 - r3 (16.392 KB)
- Fixed incorrect rotation matrix transforms
- Added
PlaneandCubeprimitives
2010 04 24 - r2 (15.724 KB)
- Improved
Colorhandling
2010 04 24 - r1 (15.25 KB)
- First alpha release