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| 1 | +import PropTypes from 'prop-types'; |
| 2 | +import { mat4, vec3 } from 'gl-matrix'; |
| 3 | + |
| 4 | +import { vec3Obj, vec3GlMatrix, mat4GlMatrix } from './constants'; |
| 5 | +import { setVec3FromProp } from './utils'; |
| 6 | +import { useFactoryRef } from './useFactoryRef'; |
| 7 | +import { useRender } from './useRender'; |
| 8 | +import type { |
| 9 | + MultiplicationOrder, |
| 10 | + TransformChildren, |
| 11 | + Vec3Object, |
| 12 | +} from './types'; |
| 13 | + |
| 14 | +const propTypes = { |
| 15 | + parentMatrixWorld: mat4GlMatrix, |
| 16 | + multiplicationOrder: PropTypes.oneOf(['PRE', 'POST']), |
| 17 | + translate: PropTypes.oneOfType([vec3GlMatrix, vec3Obj]), |
| 18 | + scale: PropTypes.oneOfType([vec3GlMatrix, vec3Obj, PropTypes.number]), |
| 19 | + rotate: PropTypes.number, |
| 20 | + rotateAxis: PropTypes.oneOfType([vec3GlMatrix, vec3Obj]), |
| 21 | + children: PropTypes.oneOfType([PropTypes.node, PropTypes.func]), |
| 22 | +}; |
| 23 | + |
| 24 | +export type Transform3dProps = { |
| 25 | + children: TransformChildren<mat4>; |
| 26 | + parentMatrixWorld?: mat4; |
| 27 | + multiplicationOrder?: MultiplicationOrder; |
| 28 | + translate?: vec3 | Vec3Object; |
| 29 | + scale?: vec3 | Vec3Object | number; |
| 30 | + rotate?: number; |
| 31 | + rotateAxis?: vec3 | Vec3Object; |
| 32 | +}; |
| 33 | + |
| 34 | +export type Apply3dTransformsParams = { |
| 35 | + parentMatrixWorld: mat4; |
| 36 | + matrix: mat4; |
| 37 | + matrixWorld: mat4; |
| 38 | + vTranslation: vec3; |
| 39 | + vScale: vec3; |
| 40 | + vRotationAxis: vec3; |
| 41 | + multiplicationOrder: MultiplicationOrder; |
| 42 | + translate?: vec3 | Vec3Object; |
| 43 | + scale?: vec3 | Vec3Object | number; |
| 44 | + rotate?: number; |
| 45 | + rotateAxis?: vec3 | Vec3Object; |
| 46 | +}; |
| 47 | + |
| 48 | +// TODO: somehow implement safe memoization with some sort of equality check? |
| 49 | +// considering mutable objects |
| 50 | +export function apply3dTransforms({ |
| 51 | + parentMatrixWorld, |
| 52 | + matrix, |
| 53 | + matrixWorld, |
| 54 | + vTranslation, |
| 55 | + vScale, |
| 56 | + vRotationAxis, |
| 57 | + multiplicationOrder, |
| 58 | + translate, |
| 59 | + scale, |
| 60 | + rotate, |
| 61 | + rotateAxis, |
| 62 | +}: Apply3dTransformsParams) { |
| 63 | + const theta = typeof rotate === 'number' ? rotate : 0; |
| 64 | + |
| 65 | + mat4.identity(matrix); |
| 66 | + |
| 67 | + setVec3FromProp(vTranslation, translate); |
| 68 | + setVec3FromProp(vScale, scale, 1, 1, 1); |
| 69 | + setVec3FromProp(vRotationAxis, rotateAxis, 0, 0, 1); |
| 70 | + |
| 71 | + // T * R * S |
| 72 | + mat4.translate(matrix, matrix, vTranslation); |
| 73 | + mat4.rotate(matrix, matrix, theta, vRotationAxis); |
| 74 | + mat4.scale(matrix, matrix, vScale); |
| 75 | + |
| 76 | + if (multiplicationOrder === 'PRE') { |
| 77 | + mat4.multiply(matrixWorld, matrix, parentMatrixWorld); |
| 78 | + } else { |
| 79 | + mat4.multiply(matrixWorld, parentMatrixWorld, matrix); |
| 80 | + } |
| 81 | +} |
| 82 | + |
| 83 | +const Transform3d = ({ |
| 84 | + children, |
| 85 | + parentMatrixWorld, |
| 86 | + translate, |
| 87 | + scale, |
| 88 | + rotate, |
| 89 | + rotateAxis, |
| 90 | + multiplicationOrder = 'POST', |
| 91 | +}: Transform3dProps) => { |
| 92 | + const safeParentMatrixWorld = useFactoryRef<mat4>( |
| 93 | + () => parentMatrixWorld || mat4.create(), |
| 94 | + ); |
| 95 | + const matrix = useFactoryRef<mat4>(() => mat4.create()); |
| 96 | + const matrixWorld = useFactoryRef<mat4>(() => mat4.create()); |
| 97 | + const vTranslation = useFactoryRef<vec3>(() => vec3.create()); |
| 98 | + const vScale = useFactoryRef<vec3>(() => vec3.create()); |
| 99 | + const vRotationAxis = useFactoryRef<vec3>(() => vec3.create()); |
| 100 | + |
| 101 | + apply3dTransforms({ |
| 102 | + parentMatrixWorld: safeParentMatrixWorld.current, |
| 103 | + matrix: matrix.current, |
| 104 | + matrixWorld: matrixWorld.current, |
| 105 | + vTranslation: vTranslation.current, |
| 106 | + vScale: vScale.current, |
| 107 | + vRotationAxis: vRotationAxis.current, |
| 108 | + multiplicationOrder, |
| 109 | + translate, |
| 110 | + scale, |
| 111 | + rotate, |
| 112 | + rotateAxis, |
| 113 | + }); |
| 114 | + |
| 115 | + const render = useRender<mat4>({ |
| 116 | + cssMatrixPrefix: 'matrix3d', |
| 117 | + matrixWorld, |
| 118 | + multiplicationOrder, |
| 119 | + }); |
| 120 | + |
| 121 | + return render(children); |
| 122 | +}; |
| 123 | + |
| 124 | +Transform3d.propTypes = propTypes; |
| 125 | + |
| 126 | +export default Transform3d; |
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