Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Commit 8a2c336

Browse files
Merge pull request #2783 from andoriyaprashant/branch35
Dynamic Music Generator Script Added
2 parents 8b019c4 + 467f83a commit 8a2c336

File tree

3 files changed

+243
-0
lines changed

3 files changed

+243
-0
lines changed

‎Dynamic Music Generator/README.md‎

Lines changed: 39 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,39 @@
1+
# Dynamic Music Generator Script
2+
3+
The Dynamic Music Generator is a Python script designed to enhance the audio experience in games or applications by dynamically changing background music based on in-game events. This creates an immersive environment where the music adapts to the ongoing gameplay, adding to the overall player experience.
4+
5+
## Prerequisites
6+
7+
Before running the script, ensure you have the following:
8+
9+
- Python installed
10+
- Pygame library installed (`pip install pygame`)
11+
- Audio files for music elements (e.g., `element1.wav`, `element2.wav`) present in the same directory as the script
12+
13+
## Usage
14+
15+
1. Clone or download the script to your local machine.
16+
2. Place your audio files (music elements) in the same directory as the script.
17+
3. Run the script using the command: `python dynamic_music_generator.py`
18+
19+
The script will simulate in-game events and dynamically change the background music according to the event-music mappings defined in the script.
20+
21+
## Configuration
22+
23+
- Modify the `music_elements` list to include the filenames of your music elements.
24+
- Customize the `event_music_mapping` dictionary to associate events with specific music elements. You can add more events and mappings as needed.
25+
26+
## Notes
27+
28+
- This script is a basic implementation and can be further extended and refined to suit your specific requirements.
29+
- Make sure to handle any licensing and rights associated with the audio files you use.
30+
- Adjust the simulated delays and logic as per your game's pace and context.
31+
- Remember that real-world implementation might require integration with your game's logic and audio management system.
32+
33+
## Acknowledgments
34+
35+
This script was inspired by the idea of creating dynamic and adaptive audio experiences for games and interactive applications.
36+
37+
## Contributing
38+
39+
If you have any ideas, improvements, or bug fixes, feel free to open an issue or submit a pull request. We appreciate your contributions!
Lines changed: 202 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,202 @@
1+
import pygame
2+
import random
3+
import time
4+
5+
# Initialize pygame and mixer
6+
pygame.init()
7+
pygame.mixer.init()
8+
9+
# Define musical elements
10+
music_elements = [
11+
"element1.wav",
12+
"element2.wav",
13+
"element3.wav",
14+
"element4.wav",
15+
"element5.wav",
16+
"element6.wav",
17+
"element7.wav",
18+
"element8.wav",
19+
"element9.wav",
20+
"element10.wav",
21+
"element11.wav",
22+
"element12.wav",
23+
"element13.wav",
24+
"element14.wav",
25+
"element15.wav",
26+
"element16.wav",
27+
"element17.wav",
28+
"element18.wav",
29+
"element19.wav",
30+
"element20.wav",
31+
"element21.wav",
32+
"element22.wav",
33+
"element23.wav",
34+
"element24.wav",
35+
"element25.wav",
36+
"element26.wav",
37+
"element27.wav",
38+
"element28.wav",
39+
"element29.wav",
40+
"element30.wav",
41+
"element31.wav",
42+
"element32.wav",
43+
"element33.wav",
44+
"element34.wav",
45+
"element35.wav",
46+
"element36.wav",
47+
"element37.wav",
48+
"element38.wav",
49+
"element39.wav",
50+
"element40.wav",
51+
"element41.wav",
52+
"element42.wav",
53+
"element43.wav",
54+
"element44.wav",
55+
"element45.wav",
56+
"element46.wav",
57+
"element47.wav",
58+
"element48.wav",
59+
"element49.wav",
60+
"element50.wav",
61+
"element51.wav",
62+
"element52.wav",
63+
"element53.wav",
64+
"element54.wav",
65+
"element55.wav",
66+
"element56.wav",
67+
"element57.wav",
68+
"element58.wav",
69+
"element59.wav",
70+
"element60.wav",
71+
"element61.wav",
72+
"element62.wav",
73+
"element63.wav",
74+
"element64.wav",
75+
"element65.wav",
76+
"element66.wav",
77+
"element67.wav",
78+
"element68.wav",
79+
"element69.wav",
80+
"element70.wav",
81+
"element71.wav",
82+
"element72.wav",
83+
"element73.wav",
84+
"element74.wav",
85+
"element75.wav",
86+
"element76.wav",
87+
"element77.wav",
88+
"element78.wav",
89+
"element79.wav",
90+
"element80.wav",
91+
"element81.wav",
92+
"element82.wav",
93+
"element83.wav",
94+
"element84.wav",
95+
"element85.wav",
96+
"element86.wav",
97+
"element87.wav",
98+
"element88.wav",
99+
"element89.wav",
100+
"element90.wav",
101+
"element91.wav",
102+
"element92.wav",
103+
"element93.wav",
104+
"element94.wav",
105+
"element95.wav",
106+
"element96.wav",
107+
"element97.wav",
108+
"element98.wav",
109+
"element99.wav",
110+
"element100.wav"
111+
]
112+
113+
# Load the music elements
114+
loaded_elements = [pygame.mixer.Sound(element) for element in music_elements]
115+
116+
# Play the initial music element
117+
current_element = random.choice(loaded_elements)
118+
current_element.play()
119+
120+
event_music_mapping = {
121+
"event1": ["element1.wav", "element2.wav"],
122+
"event2": ["element3.wav", "element4.wav"],
123+
"event3": ["element5.wav", "element6.wav"],
124+
"event4": ["element7.wav", "element8.wav"],
125+
"event5": ["element9.wav", "element10.wav"],
126+
"event6": ["element11.wav", "element12.wav"],
127+
"event7": ["element13.wav", "element14.wav"],
128+
"event8": ["element15.wav", "element16.wav"],
129+
"event9": ["element17.wav", "element18.wav"],
130+
"event10": ["element19.wav", "element20.wav"],
131+
"event11": ["element21.wav", "element22.wav"],
132+
"event12": ["element23.wav", "element24.wav"],
133+
"event13": ["element25.wav", "element26.wav"],
134+
"event14": ["element27.wav", "element28.wav"],
135+
"event15": ["element29.wav", "element30.wav"],
136+
"event16": ["element31.wav", "element32.wav"],
137+
"event17": ["element33.wav", "element34.wav"],
138+
"event18": ["element35.wav", "element36.wav"],
139+
"event19": ["element37.wav", "element38.wav"],
140+
"event20": ["element39.wav", "element40.wav"],
141+
"event21": ["element41.wav", "element42.wav"],
142+
"event22": ["element43.wav", "element44.wav"],
143+
"event23": ["element45.wav", "element46.wav"],
144+
"event24": ["element47.wav", "element48.wav"],
145+
"event25": ["element49.wav", "element50.wav"],
146+
"event26": ["element51.wav", "element52.wav"],
147+
"event27": ["element53.wav", "element54.wav"],
148+
"event28": ["element55.wav", "element56.wav"],
149+
"event29": ["element57.wav", "element58.wav"],
150+
"event30": ["element59.wav", "element60.wav"],
151+
"event31": ["element61.wav", "element62.wav"],
152+
"event32": ["element63.wav", "element64.wav"],
153+
"event33": ["element65.wav", "element66.wav"],
154+
"event34": ["element67.wav", "element68.wav"],
155+
"event35": ["element69.wav", "element70.wav"],
156+
"event36": ["element71.wav", "element72.wav"],
157+
"event37": ["element73.wav", "element74.wav"],
158+
"event38": ["element75.wav", "element76.wav"],
159+
"event39": ["element77.wav", "element78.wav"],
160+
"event40": ["element79.wav", "element80.wav"],
161+
"event41": ["element81.wav", "element82.wav"],
162+
"event42": ["element83.wav", "element84.wav"],
163+
"event43": ["element85.wav", "element86.wav"],
164+
"event44": ["element87.wav", "element88.wav"],
165+
"event45": ["element89.wav", "element90.wav"],
166+
"event46": ["element91.wav", "element92.wav"],
167+
"event47": ["element93.wav", "element94.wav"],
168+
"event48": ["element95.wav", "element96.wav"],
169+
"event49": ["element97.wav", "element98.wav"],
170+
"event50": ["element99.wav", "element100.wav"],
171+
}
172+
173+
# Simulated in-game events
174+
def simulate_game_events():
175+
while True:
176+
yield random.choice(list(event_music_mapping.keys()))
177+
178+
# Main loop
179+
def main():
180+
events = simulate_game_events()
181+
182+
for event in events:
183+
# Handle the in-game event and update the music
184+
if event in event_music_mapping:
185+
event_music = event_music_mapping[event]
186+
new_element = random.choice(event_music)
187+
else:
188+
new_element = random.choice(music_elements)
189+
190+
if new_element != current_element:
191+
current_element.stop()
192+
current_element = pygame.mixer.Sound(new_element)
193+
current_element.play()
194+
195+
# Simulated delay between events
196+
time.sleep(random.uniform(5, 15))
197+
198+
if __name__ == "__main__":
199+
try:
200+
main()
201+
finally:
202+
pygame.quit()
Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,2 @@
1+
pygame
2+
random

0 commit comments

Comments
(0)

AltStyle によって変換されたページ (->オリジナル) /