Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Commit b4c25f7

Browse files
examples: add comments (#101)
1 parent c8c79e2 commit b4c25f7

File tree

31 files changed

+341
-116
lines changed

31 files changed

+341
-116
lines changed

‎libraries/AnalogWave/examples/DACEqualTemperedScale/DACEqualTemperedScale.ino‎

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -21,6 +21,9 @@
2121
created 18 Dec 2018
2222
modified 3 Jul 2023
2323
by Tom Igoe
24+
25+
See the full documentation here:
26+
https://docs.arduino.cc/tutorials/uno-r4-wifi/dac
2427
*/
2528

2629
// include the AnalogWave library:

‎libraries/AnalogWave/examples/DACJacques/DACJacques.ino‎

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
/*
1+
/*
22
DAC Melody player
33
44
Generates a series of tones from MIDI note values
@@ -14,6 +14,9 @@ circuit:
1414
created 13 Feb 2017
1515
modified 3 Jul 2023
1616
by Tom Igoe
17+
18+
See the full documentation here:
19+
https://docs.arduino.cc/tutorials/uno-r4-wifi/dac
1720
*/
1821
#include "analogWave.h"
1922
analogWave wave(DAC);
Lines changed: 19 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1,17 +1,30 @@
1-
#include "analogWave.h"
1+
/*
2+
SineWave
23
3-
analogWave wave(DAC);
4+
Generates a pre-generated sawtooth-waveform.
5+
6+
See the full documentation here:
7+
https://docs.arduino.cc/tutorials/uno-r4-wifi/dac
8+
*/
9+
10+
#include "analogWave.h" // Include the library for analog waveform generation
11+
12+
analogWave wave(DAC); // Create an instance of the analogWave class, using the DAC pin
413

514
int freq = 10; // in hertz, change accordingly
615

716
void setup() {
8-
Serial.begin(115200);
9-
wave.sine(freq);
17+
Serial.begin(115200);// Initialize serial communication at a baud rate of 115200
18+
wave.sine(freq);// Generate a sine wave with the initial frequency
1019
}
1120

1221
void loop() {
22+
// Read an analog value from pin A5 and map it to a frequency range
1323
freq = map(analogRead(A5), 0, 1024, 0, 10000);
24+
25+
// Print the updated frequency to the serial monitor
1426
Serial.println("Frequency is now " + String(freq) + " hz");
15-
wave.freq(freq);
16-
delay(1000);
27+
28+
wave.freq(freq); // Set the frequency of the waveform generator to the updated value
29+
delay(1000); // Delay for one second before repeating
1730
}

‎libraries/Arduino_CAN/examples/CANRead/CANRead.ino‎

Lines changed: 9 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,12 @@
1+
/*
2+
CANRead
3+
4+
Receive and read CAN Bus messages
5+
6+
See the full documentation here:
7+
https://docs.arduino.cc/tutorials/uno-r4-wifi/can
8+
*/
9+
110
/**************************************************************************************
211
* INCLUDE
312
**************************************************************************************/

‎libraries/Arduino_CAN/examples/CANWrite/CANWrite.ino‎

Lines changed: 9 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,12 @@
1+
/*
2+
CANWrite
3+
4+
Write and send CAN Bus messages
5+
6+
See the full documentation here:
7+
https://docs.arduino.cc/tutorials/uno-r4-wifi/can
8+
*/
9+
110
/**************************************************************************************
211
* INCLUDE
312
**************************************************************************************/

‎libraries/Arduino_FreeRTOS/examples/FreeRTOS-Blink/FreeRTOS-Blink.ino‎

Lines changed: 8 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,11 @@
1+
/*
2+
The code demonstrates the usage of FreeRTOS (Real-Time Operating System) to run concurrent tasks.
3+
4+
One task is responsible for running the loop() logic (in a thread-safe manner),
5+
while the other task blinks an LED using the built-in LED on non-Portenta boards or
6+
the RGB LED on the Portenta C33 board.
7+
*/
8+
19
/**************************************************************************************
210
* INCLUDE
311
**************************************************************************************/
Lines changed: 24 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1,21 +1,39 @@
1-
#include "Arduino_LED_Matrix.h"
2-
#include "frames.h"
1+
/*
2+
Single Frame
3+
4+
Displays single frames using matrix.loadFrame
5+
6+
See the full documentation here:
7+
https://docs.arduino.cc/tutorials/uno-r4-wifi/led-matrix
8+
*/
39

4-
ArduinoLEDMatrix matrix;
10+
#include "Arduino_LED_Matrix.h" // Include the LED_Matrix library
11+
#include "frames.h" // Include a header file containing frame data
12+
13+
ArduinoLEDMatrix matrix; // Create an instance of the ArduinoLEDMatrix class
514

615
void setup() {
7-
Serial.begin(115200);
8-
matrix.begin();
16+
Serial.begin(115200);// Initialize serial communication at a baud rate of 115200
17+
matrix.begin();// Initialize the LED matrix
918
}
1019

1120
void loop() {
21+
// Load and display the "chip" frame on the LED matrix
1222
matrix.loadFrame(chip);
13-
delay(500);
23+
delay(500); // Pause for 500 milliseconds (half a second)
24+
25+
// Load and display the "danger" frame on the LED matrix
1426
matrix.loadFrame(danger);
1527
delay(500);
28+
29+
// Load and display the "happy" frame on the LED matrix
1630
matrix.loadFrame(happy);
1731
delay(500);
32+
33+
// Load and display the "heart" frame on the LED matrix
1834
matrix.loadFrame(heart);
1935
delay(500);
36+
37+
// Print the current value of millis() to the serial monitor
2038
Serial.println(millis());
2139
}

‎libraries/Arduino_LED_Matrix/examples/GameOfLife/GameOfLife.ino‎

Lines changed: 11 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,19 @@
11
/*
2+
Game Of Life
3+
4+
The Game of Life, also known simply as Life, is a cellular automaton devised
5+
by the British mathematician John Horton Conway in 1970. It is a zero-player game,
6+
meaning that its evolution is determined by its initial state, requiring no further
7+
input.
8+
29
Example developed starting from Toby Oxborrow's sketch
310
https://github.com/tobyoxborrow/gameoflife-arduino/blob/master/GameOfLife.ino
11+
12+
See the full documentation here:
13+
https://docs.arduino.cc/tutorials/uno-r4-wifi/led-matrix
414
*/
515

6-
#include "Arduino_LED_Matrix.h"
16+
#include "Arduino_LED_Matrix.h"// Include the LED_Matrix library
717

818
// grid dimensions. should not be larger than 8x8
919
#define MAX_Y 8

‎libraries/Arduino_LED_Matrix/examples/LivePreview/LivePreview.ino‎

Lines changed: 12 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -5,27 +5,34 @@
55
The LED Matrix editor is part of Arduino Labs (https://labs.arduino.cc/), and is therefore considered experimental software.
66
77
Don't forget to close any serial monitor already opened.
8+
9+
See the full documentation here:
10+
https://docs.arduino.cc/tutorials/uno-r4-wifi/led-matrix
811
*/
912

10-
#include "Arduino_LED_Matrix.h"
13+
#include "Arduino_LED_Matrix.h"// Include the LED_Matrix library
1114

12-
ArduinoLEDMatrix matrix;
15+
ArduinoLEDMatrix matrix;// Create an instance of the ArduinoLEDMatrix class
1316

1417
void setup() {
15-
Serial.begin(115200);
16-
matrix.begin();
18+
Serial.begin(115200);// Initialize serial communication at a baud rate of 115200
19+
matrix.begin();// Initialize the LED matrix
1720
}
1821

22+
// Define an array to hold pixel data for a single frame (4 pixels)
1923
uint32_t frame[] = {
2024
0, 0, 0, 0xFFFF
2125
};
2226

2327
void loop() {
28+
// Check if there are at least 12 bytes available in the serial buffer
2429
if(Serial.available() >= 12){
30+
// Read 4 bytes from the serial buffer and compose them into a 32-bit value for each element in the frame
2531
frame[0] = Serial.read() | Serial.read() << 8 | Serial.read() << 16 | Serial.read() << 24;
2632
frame[1] = Serial.read() | Serial.read() << 8 | Serial.read() << 16 | Serial.read() << 24;
2733
frame[2] = Serial.read() | Serial.read() << 8 | Serial.read() << 16 | Serial.read() << 24;
34+
35+
// Load and display the received frame data on the LED matrix
2836
matrix.loadFrame(frame);
2937
}
3038
}
31-
Lines changed: 39 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,23 @@
1-
#include "Arduino_LED_Matrix.h"
2-
ArduinoLEDMatrix matrix;
1+
/*
2+
Matrix Frame Buffer
3+
4+
This Arduino sketch demonstrates the creation and manipulation of
5+
a frame buffer for the LED matrix. The frame buffer is used to control
6+
the lighting of individual LEDs on the matrix, turning them randomly on and off.
7+
8+
See the full documentation here:
9+
https://docs.arduino.cc/tutorials/uno-r4-wifi/led-matrix
10+
*/
311

12+
// Include the LED_Matrix library
13+
#include "Arduino_LED_Matrix.h"
14+
15+
// Create an instance of the ArduinoLEDMatrix class
16+
ArduinoLEDMatrix matrix;
17+
18+
// Define the frame array for the LED matrix with pixel values
419
uint8_t frame[8][12] = {
5-
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
20+
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
621
{ 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0 },
722
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
823
{ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0 },
@@ -12,26 +27,36 @@ uint8_t frame[8][12] = {
1227
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }
1328
};
1429

30+
// Set up time intervals and dimensions for the matrix
1531
unsigned long lastTickTime, lastGameTickTime;
1632
#define UPDATE_INTERVAL 100
1733
#define GAME_UPDATE_INTERVAL 66
1834

1935
#define ROWS 8
2036
#define COLUMNS 12
2137

38+
// Variables to track the current positions
2239
uint8_t pointX = 0, pointY = 0;
2340

2441
void setup() {
25-
// put your setup code here, to run once:
42+
// Initialize serial communication and delaying for setup
2643
Serial.begin(115200);
2744
delay(1500);
45+
46+
// Initialize the LED matrix
2847
matrix.begin();
48+
49+
// Initialize time tracking variables
2950
lastGameTickTime = lastTickTime = millis();
3051
}
3152

3253
void loop() {
54+
// Track the current time
3355
unsigned long msNow = millis();
56+
57+
// Update the game logic with a fixed interval
3458
if (msNow - lastGameTickTime > GAME_UPDATE_INTERVAL) {
59+
// Increment pointX and handling wraparound
3560
pointX++;
3661
if (pointX >= COLUMNS) {
3762
pointX = 0;
@@ -40,14 +65,24 @@ void loop() {
4065
pointY = 0;
4166
}
4267
}
68+
69+
// Generate random positions and pixel value
4370
pointX = random(COLUMNS);
4471
pointY = random(ROWS);
4572
uint8_t pixelValue = random(2);
73+
74+
// Update the frame with the new pixel value
4675
frame[pointY][pointX] = pixelValue;
76+
77+
// Update the last game tick time
4778
lastGameTickTime = msNow;
4879
}
80+
81+
// Render the LED matrix with the current frame at a fixed interval
4982
if (msNow - lastTickTime > UPDATE_INTERVAL) {
5083
matrix.renderBitmap(frame, 8, 12);
84+
85+
// Update the last rendering tick time
5186
lastTickTime = msNow;
5287
}
5388
}

0 commit comments

Comments
(0)

AltStyle によって変換されたページ (->オリジナル) /