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Commit 9bc5431

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‎README.md

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@@ -8,7 +8,7 @@ The project is implemented in Python using Pygame. We create a grid, we draw it
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## Algorithms
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**A* Search** - the best pathfinding algorithm as it always finds the shortest path and does it much faster than Dijkstra by using a heuristic function that aproximates the distance between the currently probed node and the end node.
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**A-star Search** - the best pathfinding algorithm as it always finds the shortest path and does it much faster than Dijkstra by using a heuristic function that aproximates the distance between the currently probed node and the end node.
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**Best First Search** - also uses a heuristic function to determine the approximate distance between nodes, but does not guarantee neither the shortest path, nor finding the actual end node.
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