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📚 Freely available programming books
Command-line program to download videos from YouTube.com and other video sites
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
Robust Speech Recognition via Large-Scale Weak Supervision
[EMNLP 2025 Demo] PDF scientific paper translation with preserved formats - 基于 AI 完整保留排版的 PDF 文档全文双语翻译,支持 Google/DeepL/Ollama/OpenAI 等服务,提供 CLI/GUI/MCP/Docker/Zotero
Interactive deep learning book with multi-framework code, math, and discussions. Adopted at 500 universities from 70 countries including Stanford, MIT, Harvard, and Cambridge.
🗃 Open source self-hosted web archiving. Takes URLs/browser history/bookmarks/Pocket/Pinboard/etc., saves HTML, JS, PDFs, media, and more...
Free and Open Source Machine Translation API. Self-hosted, offline capable and easy to setup.
💡 All-in-one AI framework for semantic search, LLM orchestration and language model workflows
Native and Compact Structured Latents for 3D Generation
Game Agent Framework. Helping you create AIs / Bots that learn to play any game you own!
Reverse Engineering: Decompiling Binary Code with Large Language Models
[SIGGRAPH Asia 2024, Journal Track] ToonCrafter: Generative Cartoon Interpolation
InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models
[ICCV 2023 Oral] Text-to-Image Diffusion Models are Zero-Shot Video Generators
I have created this addons for export asset from Blender to Unreal Engine
Minimal implementation of clipped objective Proximal Policy Optimization (PPO) in PyTorch
A Python and Command-Line Interface to Archive.org
Code for the paper "Planning with Diffusion for Flexible Behavior Synthesis"
KonomiTV: Kept Organized, Notably Optimized, Modern Interface TV media server
Official implementation for the paper "Full-Order Sampling-Based MPC for Torque-Level Locomotion Control via Diffusion-Style Annealing". DIAL-MPC is a novel sampling-based MPC framework for legged ...
The Ultimate Solution for Cinematic Toon Rendering in UE5
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
Official PyTorch Implementation of EDGE (CVPR 2023)
Code for the paper "Offline Reinforcement Learning as One Big Sequence Modeling Problem"