The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.
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Download the minified library and include it in your html. Alternatively see how to build the library yourself.
<script src="js/three.min.js"></script>
This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.
<script> var camera, scene, renderer; var geometry, material, mesh; init(); animate(); function init() { camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 1000; scene = new THREE.Scene(); geometry = new THREE.BoxGeometry( 200, 200, 200 ); material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } ); mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); } function animate() { // note: three.js includes requestAnimationFrame shim requestAnimationFrame( animate ); mesh.rotation.x += 0.01; mesh.rotation.y += 0.02; renderer.render( scene, camera ); } </script>
If everything went well you should see this.