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Commit 8b590f2

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Create GameViewGridOverlay.cs
1 parent 48de735 commit 8b590f2

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// draws grid lines in the game view (useful for seeing the resolution of ui elements in the game view)
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// usage: attach to a game object in the scene, set gameobject tag to "EditorOnly" to remove from builds
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using UnityEngine;
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namespace UnityLibrary.EditorTools
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{
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[ExecuteAlways]
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public class GameViewGridOverlay : MonoBehaviour
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{
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#if UNITY_EDITOR
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public bool drawGrid = true;
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public int gridSpacingX = 64;
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public int gridSpacingY = 64;
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public int startOffsetX = 0;
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public int startOffsetY = 0;
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public Color gridColor = new Color(1f, 1f, 1f, 0.5f);
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private void OnGUI()
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{
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if (!drawGrid || Application.isPlaying) return;
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Color oldColor = GUI.color;
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GUI.color = gridColor;
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// Horizontal lines
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for (int y = startOffsetX; y < Screen.height; y += gridSpacingY)
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{
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GUI.DrawTexture(new Rect(0, y, Screen.width, 1), Texture2D.whiteTexture);
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}
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// Vertical lines
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for (int x = startOffsetY; x < Screen.width; x += gridSpacingX)
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{
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GUI.DrawTexture(new Rect(x, 0, 1, Screen.height), Texture2D.whiteTexture);
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}
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GUI.color = oldColor;
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}
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#endif
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}
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}

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