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AutoObjectParentSync may fail if turned off and back on again because of m_CachedParent #3572

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priority:mediumThis issue has medium priority and may take some time to be resolved stat:importedStatus - Issue is tracked internally at Unity type:bugBug Report
@zachstronaut

Description

Description

If you turn AutoObjectParentSync off and do some re-parenting and then turn it back on and do some re-parenting, the auto re-parenting will not send if m_CachedParent happens to have been previously set to the new parent you are targeting.

m_CachedParent maybe should be set to the current parent when AutoObjectParentSync goes from false to true.

This could also be a feature request / something for the docs I suppose.

Environment

OS: Windows 11
Unity Version: 6000年1月3日f1
Netcode Version: 2.4.2
Netcode Topology: Client-Server

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    priority:mediumThis issue has medium priority and may take some time to be resolved stat:importedStatus - Issue is tracked internally at Unity type:bugBug Report

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