Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Commit a235977

Browse files
Create StonePaperScissors.py
1 parent 61110f5 commit a235977

File tree

1 file changed

+80
-0
lines changed

1 file changed

+80
-0
lines changed
Lines changed: 80 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,80 @@
1+
# -*- coding: utf-8 -*-
2+
3+
4+
import random
5+
6+
from tkinter import *
7+
8+
#variables and Dictionary
9+
#These are total events that could occur if/else can also be used but they are pain to implement
10+
schema={
11+
"rock":{"rock":1,"paper":0,"scissors":2},
12+
"paper":{"rock":2,"paper":1,"scissors":0},
13+
"scissors":{"rock":0,"paper":2,"scissors":1}
14+
}
15+
16+
comp_score=0
17+
18+
player_score=0
19+
20+
#functions
21+
22+
def outcome_handler(user_choice):
23+
global comp_score
24+
global player_score
25+
outcomes=["rock","paper","scissors"]
26+
num=random.randint(0, 2)
27+
computer_choice=outcomes[num]
28+
result=schema[user_choice][computer_choice]
29+
30+
#now config the labes acc to the choices
31+
Player_Choice_Label.config(fg="green",text="Player choice : "+str(user_choice))
32+
33+
Computer_Choice_Label.config(fg="red",text="Computer choice : "+str(computer_choice))
34+
35+
if result==2:
36+
player_score+=2
37+
Player_Score_Label.config(text="Player : "+str(player_score))
38+
Outcome_Label.config(fg="blue",bg="skyblue",text="Player-Won")
39+
elif result==1:
40+
player_score+=1
41+
comp_score+=1
42+
Player_Score_Label.config(text="Player : "+str(player_score))
43+
Outcome_Label.config(fg="blue",bg="skyblue",text="Draw")
44+
Computer_Score_Label.config(text="Computer : "+str(comp_score))
45+
elif result==0:
46+
comp_score+=2
47+
Outcome_Label.config(fg="blue",bg="skyblue",text="Computer-Won")
48+
Computer_Score_Label.config(text="Computer : "+str(comp_score))
49+
#main Screen
50+
master=Tk()
51+
master.title("RPS")
52+
#labels
53+
Label(master,text="Rock , Paper , Scissors",font=("Calibri",15)).grid(row=0,sticky=N,pady=10,padx=200)
54+
55+
Label(master,text="Please Select an option",font=("Calibri",12)).grid(row=2,sticky=N)
56+
57+
Player_Score_Label=Label(master,text="Player : 0",font=("Calibri",12)) #label for player Score
58+
Player_Score_Label.grid(row=3,sticky=W)
59+
60+
Computer_Score_Label=Label(master,text="Computer : 0",font=("Calibri",12)) #label for computer score
61+
Computer_Score_Label.grid(row=3,sticky=E)
62+
#player and computer choice labels
63+
Player_Choice_Label=Label(master,font=("Calibri",12))
64+
Player_Choice_Label.grid(row=5,sticky=W)
65+
66+
Computer_Choice_Label=Label(master,font=("Calibri",12))
67+
Computer_Choice_Label.grid(row=5,sticky=E)
68+
#outcome Labels
69+
Outcome_Label=Label(master,font=("Calibri",12))
70+
Outcome_Label.grid(row=5,sticky=N,pady=10)
71+
72+
73+
#buttons
74+
Button(master,text="Rock",width=17,command=lambda:outcome_handler("rock")).grid(row=6,sticky=W,padx=10,pady=10)
75+
Button(master,text="Paper",width=17,command=lambda:outcome_handler("paper")).grid(row=6,sticky=N,pady=10)
76+
Button(master,text="Scissors",width=17,command=lambda:outcome_handler("scissors")).grid(row=6,sticky=E,padx=10,pady=10)
77+
78+
#dummy label to create space at the end of master screen
79+
Label(master).grid(row=5)
80+
master.mainloop()

0 commit comments

Comments
(0)

AltStyle によって変換されたページ (->オリジナル) /