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1 | 1 | package com.sbaars.adventofcode.year15.days;
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2 | 2 |
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3 | 3 | import com.sbaars.adventofcode.year15.Day2015;
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| 4 | +import java.util.*; |
| 5 | +import java.util.stream.Collectors; |
4 | 6 |
|
5 | 7 | public class Day21 extends Day2015 {
|
6 | | - public Day21() { |
7 | | - super(21); |
8 | | - } |
9 | | - |
10 | | - public static void main(String[] args) { |
11 | | - new Day21().printParts(); |
12 | | - } |
13 | | - |
14 | | - @Override |
15 | | - public Object part1() { |
16 | | - return ""; |
17 | | - } |
18 | | - |
19 | | - @Override |
20 | | - public Object part2() { |
21 | | - return ""; |
22 | | - } |
| 8 | + private static final int PLAYER_HP = 100; |
| 9 | + private static final List<Item> WEAPONS = Arrays.asList( |
| 10 | + new Item("Dagger", 8, 4, 0), |
| 11 | + new Item("Shortsword", 10, 5, 0), |
| 12 | + new Item("Warhammer", 25, 6, 0), |
| 13 | + new Item("Longsword", 40, 7, 0), |
| 14 | + new Item("Greataxe", 74, 8, 0) |
| 15 | + ); |
| 16 | + |
| 17 | + private static final List<Item> ARMOR = Arrays.asList( |
| 18 | + new Item("Leather", 13, 0, 1), |
| 19 | + new Item("Chainmail", 31, 0, 2), |
| 20 | + new Item("Splintmail", 53, 0, 3), |
| 21 | + new Item("Bandedmail", 75, 0, 4), |
| 22 | + new Item("Platemail", 102, 0, 5) |
| 23 | + ); |
| 24 | + |
| 25 | + private static final List<Item> RINGS = Arrays.asList( |
| 26 | + new Item("Damage +1", 25, 1, 0), |
| 27 | + new Item("Damage +2", 50, 2, 0), |
| 28 | + new Item("Damage +3", 100, 3, 0), |
| 29 | + new Item("Defense +1", 20, 0, 1), |
| 30 | + new Item("Defense +2", 40, 0, 2), |
| 31 | + new Item("Defense +3", 80, 0, 3) |
| 32 | + ); |
| 33 | + |
| 34 | + private record Item(String name, int cost, int damage, int armor) {} |
| 35 | + private record Character(int hp, int damage, int armor) {} |
| 36 | + private record Equipment(Item weapon, Item armor, Item ring1, Item ring2) { |
| 37 | + public int getTotalCost() { |
| 38 | + return weapon.cost() + |
| 39 | + (armor != null ? armor.cost() : 0) + |
| 40 | + (ring1 != null ? ring1.cost() : 0) + |
| 41 | + (ring2 != null ? ring2.cost() : 0); |
| 42 | + } |
| 43 | + |
| 44 | + public int getTotalDamage() { |
| 45 | + return weapon.damage() + |
| 46 | + (armor != null ? armor.damage() : 0) + |
| 47 | + (ring1 != null ? ring1.damage() : 0) + |
| 48 | + (ring2 != null ? ring2.damage() : 0); |
| 49 | + } |
| 50 | + |
| 51 | + public int getTotalArmor() { |
| 52 | + return (armor != null ? armor.armor() : 0) + |
| 53 | + (ring1 != null ? ring1.armor() : 0) + |
| 54 | + (ring2 != null ? ring2.armor() : 0); |
| 55 | + } |
| 56 | + } |
| 57 | + |
| 58 | + public Day21() { |
| 59 | + super(21); |
| 60 | + } |
| 61 | + |
| 62 | + public static void main(String[] args) { |
| 63 | + Day21 day = new Day21(); |
| 64 | + day.printParts(); |
| 65 | + new com.sbaars.adventofcode.network.Submit().submit(day.part2(), 2015, 21, 2); |
| 66 | + } |
| 67 | + |
| 68 | + @Override |
| 69 | + public Object part1() { |
| 70 | + Character boss = parseBoss(); |
| 71 | + return findMinGoldToWin(boss); |
| 72 | + } |
| 73 | + |
| 74 | + @Override |
| 75 | + public Object part2() { |
| 76 | + Character boss = parseBoss(); |
| 77 | + return findMaxGoldToLose(boss); |
| 78 | + } |
| 79 | + |
| 80 | + private Character parseBoss() { |
| 81 | + List<String> lines = dayStream().collect(Collectors.toList()); |
| 82 | + int hp = Integer.parseInt(lines.get(0).split(": ")[1]); |
| 83 | + int damage = Integer.parseInt(lines.get(1).split(": ")[1]); |
| 84 | + int armor = Integer.parseInt(lines.get(2).split(": ")[1]); |
| 85 | + return new Character(hp, damage, armor); |
| 86 | + } |
| 87 | + |
| 88 | + private int findMinGoldToWin(Character boss) { |
| 89 | + int minGold = Integer.MAX_VALUE; |
| 90 | + |
| 91 | + // Try all possible equipment combinations |
| 92 | + for (Item weapon : WEAPONS) { |
| 93 | + // Try with no armor and no rings |
| 94 | + minGold = Math.min(minGold, tryEquipment(weapon, null, null, null, boss)); |
| 95 | + |
| 96 | + // Try with armor but no rings |
| 97 | + for (Item armor : ARMOR) { |
| 98 | + minGold = Math.min(minGold, tryEquipment(weapon, armor, null, null, boss)); |
| 99 | + } |
| 100 | + |
| 101 | + // Try with one ring, no armor |
| 102 | + for (Item ring1 : RINGS) { |
| 103 | + minGold = Math.min(minGold, tryEquipment(weapon, null, ring1, null, boss)); |
| 104 | + } |
| 105 | + |
| 106 | + // Try with two rings, no armor |
| 107 | + for (int i = 0; i < RINGS.size(); i++) { |
| 108 | + for (int j = i + 1; j < RINGS.size(); j++) { |
| 109 | + minGold = Math.min(minGold, tryEquipment(weapon, null, RINGS.get(i), RINGS.get(j), boss)); |
| 110 | + } |
| 111 | + } |
| 112 | + |
| 113 | + // Try with armor and one ring |
| 114 | + for (Item armor : ARMOR) { |
| 115 | + for (Item ring1 : RINGS) { |
| 116 | + minGold = Math.min(minGold, tryEquipment(weapon, armor, ring1, null, boss)); |
| 117 | + } |
| 118 | + } |
| 119 | + |
| 120 | + // Try with armor and two rings |
| 121 | + for (Item armor : ARMOR) { |
| 122 | + for (int i = 0; i < RINGS.size(); i++) { |
| 123 | + for (int j = i + 1; j < RINGS.size(); j++) { |
| 124 | + minGold = Math.min(minGold, tryEquipment(weapon, armor, RINGS.get(i), RINGS.get(j), boss)); |
| 125 | + } |
| 126 | + } |
| 127 | + } |
| 128 | + } |
| 129 | + |
| 130 | + return minGold; |
| 131 | + } |
| 132 | + |
| 133 | + private int tryEquipment(Item weapon, Item armor, Item ring1, Item ring2, Character boss) { |
| 134 | + Equipment equipment = new Equipment(weapon, armor, ring1, ring2); |
| 135 | + Character player = new Character(PLAYER_HP, equipment.getTotalDamage(), equipment.getTotalArmor()); |
| 136 | + |
| 137 | + return simulateFight(player, boss) ? equipment.getTotalCost() : Integer.MAX_VALUE; |
| 138 | + } |
| 139 | + |
| 140 | + private boolean simulateFight(Character player, Character boss) { |
| 141 | + int playerDamagePerTurn = Math.max(1, player.damage() - boss.armor()); |
| 142 | + int bossDamagePerTurn = Math.max(1, boss.damage() - player.armor()); |
| 143 | + |
| 144 | + // Player goes first, so they need to kill the boss in equal or fewer turns |
| 145 | + int turnsToKillBoss = (boss.hp() + playerDamagePerTurn - 1) / playerDamagePerTurn; |
| 146 | + int turnsToKillPlayer = (player.hp() + bossDamagePerTurn - 1) / bossDamagePerTurn; |
| 147 | + |
| 148 | + return turnsToKillBoss <= turnsToKillPlayer; |
| 149 | + } |
| 150 | + |
| 151 | + private int findMaxGoldToLose(Character boss) { |
| 152 | + int maxGold = 0; |
| 153 | + |
| 154 | + // Try all possible equipment combinations |
| 155 | + for (Item weapon : WEAPONS) { |
| 156 | + // Try with no armor and no rings |
| 157 | + maxGold = Math.max(maxGold, tryEquipmentToLose(weapon, null, null, null, boss)); |
| 158 | + |
| 159 | + // Try with armor but no rings |
| 160 | + for (Item armor : ARMOR) { |
| 161 | + maxGold = Math.max(maxGold, tryEquipmentToLose(weapon, armor, null, null, boss)); |
| 162 | + } |
| 163 | + |
| 164 | + // Try with one ring, no armor |
| 165 | + for (Item ring1 : RINGS) { |
| 166 | + maxGold = Math.max(maxGold, tryEquipmentToLose(weapon, null, ring1, null, boss)); |
| 167 | + } |
| 168 | + |
| 169 | + // Try with two rings, no armor |
| 170 | + for (int i = 0; i < RINGS.size(); i++) { |
| 171 | + for (int j = i + 1; j < RINGS.size(); j++) { |
| 172 | + maxGold = Math.max(maxGold, tryEquipmentToLose(weapon, null, RINGS.get(i), RINGS.get(j), boss)); |
| 173 | + } |
| 174 | + } |
| 175 | + |
| 176 | + // Try with armor and one ring |
| 177 | + for (Item armor : ARMOR) { |
| 178 | + for (Item ring1 : RINGS) { |
| 179 | + maxGold = Math.max(maxGold, tryEquipmentToLose(weapon, armor, ring1, null, boss)); |
| 180 | + } |
| 181 | + } |
| 182 | + |
| 183 | + // Try with armor and two rings |
| 184 | + for (Item armor : ARMOR) { |
| 185 | + for (int i = 0; i < RINGS.size(); i++) { |
| 186 | + for (int j = i + 1; j < RINGS.size(); j++) { |
| 187 | + maxGold = Math.max(maxGold, tryEquipmentToLose(weapon, armor, RINGS.get(i), RINGS.get(j), boss)); |
| 188 | + } |
| 189 | + } |
| 190 | + } |
| 191 | + } |
| 192 | + |
| 193 | + return maxGold; |
| 194 | + } |
| 195 | + |
| 196 | + private int tryEquipmentToLose(Item weapon, Item armor, Item ring1, Item ring2, Character boss) { |
| 197 | + Equipment equipment = new Equipment(weapon, armor, ring1, ring2); |
| 198 | + Character player = new Character(PLAYER_HP, equipment.getTotalDamage(), equipment.getTotalArmor()); |
| 199 | + |
| 200 | + return simulateFight(player, boss) ? 0 : equipment.getTotalCost(); |
| 201 | + } |
23 | 202 | }
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