Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Commit 87bad9f

Browse files
Merge pull request avinashkranjan#1393 from yashbhangale/master
Add files via upload
2 parents fc523c0 + da47b54 commit 87bad9f

File tree

4 files changed

+97
-0
lines changed

4 files changed

+97
-0
lines changed

‎pong-pygame/Assets/ball.png

4.22 KB
Loading[フレーム]

‎pong-pygame/Assets/paddle.png

1.35 KB
Loading[フレーム]

‎pong-pygame/README.md

Lines changed: 14 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,14 @@
1+
# Pygame_pong
2+
3+
useage:
4+
5+
install python from ['https://www.python.org/downloads/']
6+
7+
>> pip install pygame
8+
9+
```
10+
python main.py
11+
```
12+
13+
14+
![Screenshot from 2023年01月01日 14-17-38](https://user-images.githubusercontent.com/68957369/210165478-2617e876-234c-4d95-b9fd-8289f8973ba2.png)

‎pong-pygame/pong.py

Lines changed: 83 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,83 @@
1+
import pygame
2+
# Initialize pygame
3+
4+
pygame.init() # Initialize pygame
5+
6+
# Set the window size
7+
screen = pygame.display.set_mode((600, 400)) # Set the window size
8+
9+
# Set the title of the window
10+
pygame.display.set_caption("Pong") # Set the title of the window
11+
12+
# Set up the game clock
13+
clock = pygame.time.Clock() # Set up the game clock
14+
15+
# Load the images for the ball and paddles
16+
ball_image = pygame.image.load("Assets/ball.png")
17+
paddle_image = pygame.image.load("Assets/paddle.png")
18+
19+
# Create the ball sprite
20+
ball = pygame.sprite.Sprite() # Create the ball sprite
21+
ball.image = ball_image # Load the ball image
22+
ball.rect = ball.image.get_rect() # Get the ball's rects
23+
24+
# Create the paddles
25+
left_paddle = pygame.sprite.Sprite() # Create the left paddle
26+
left_paddle.image = paddle_image # Load the left paddle image
27+
left_paddle.rect = left_paddle.image.get_rect() # Get the left paddle's rect
28+
29+
right_paddle = pygame.sprite.Sprite() # Create the right paddle
30+
right_paddle.image = paddle_image # Load the right paddle image
31+
right_paddle.rect = right_paddle.image.get_rect() # Get the right paddle's rect
32+
33+
# Set the initial positions of the ball and paddles
34+
ball.rect.center = (300, 200) # Set the ball's initial position
35+
left_paddle.rect.left = 20 # Set the left paddle's initial position
36+
left_paddle.rect.centery = 200 # Set the left paddle's initial position
37+
right_paddle.rect.right = 580 # Set the right paddle's initial position
38+
right_paddle.rect.centery = 200 # Set the right paddle's initial position
39+
40+
# Set the ball's initial velocity
41+
ball_vx = 5 #
42+
ball_vy = 5 #
43+
44+
# Game loop
45+
while True: #
46+
# Handle events
47+
for event in pygame.event.get(): # Handle events
48+
if event.type == pygame.QUIT: # Handle the QUIT event
49+
pygame.quit() # Quit pygame
50+
exit() # Exit the program
51+
52+
# Update game state
53+
ball.rect.x += ball_vx # Update the ball's x position
54+
ball.rect.y += ball_vy # Update the ball's y position
55+
56+
# Update game state
57+
keys = pygame.key.get_pressed() # Get the keys that are pressed
58+
if keys[pygame.K_UP]: # Check if the up key is pressed
59+
right_paddle.rect.y -= 5 # Update the right paddle's y position
60+
if keys[pygame.K_DOWN]: # Check if the down key is pressed
61+
right_paddle.rect.y += 5 # Update the right paddle's y position
62+
if keys[pygame.K_w]: # Check if the w key is pressed
63+
left_paddle.rect.y -= 5 # Update the left paddle's y position
64+
if keys[pygame.K_s]: # Check if the s key is pressed
65+
left_paddle.rect.y += 5 # Update the left paddle's y position
66+
67+
# Check for ball collision with paddles
68+
if ball.rect.colliderect(left_paddle.rect) or ball.rect.colliderect(right_paddle.rect): # Check for ball collision with paddles
69+
ball_vx = -ball_vx # Reverse the ball's x velocity
70+
71+
# Check for ball collision with walls
72+
if ball.rect.top < 0 or ball.rect.bottom > 400: # Check for ball collision with walls
73+
ball_vy = -ball_vy # Reverse the ball's y velocity
74+
75+
# Draw the screen
76+
screen.fill((0, 0, 0)) # Fill the screen with black
77+
screen.blit(ball.image, ball.rect) # Draw the ball
78+
screen.blit(left_paddle.image, left_paddle.rect) # Draw the left paddle
79+
screen.blit(right_paddle.image, right_paddle.rect) # Draw the right paddle
80+
pygame.display.flip() # Update the display
81+
82+
# Limit the frame rate
83+
clock.tick(60)

0 commit comments

Comments
(0)

AltStyle によって変換されたページ (->オリジナル) /