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>= 1.27.4 Update Discussion Thread #369
Changelog for 1.27.4
Originally reported as:
When changing the install location of a GamePass (Microsoft Store) game within Reloaded-II, the operation will no longer fail if the file is protected/unreadable due to OS' built in Copy Protection/Sandboxing.
This is useful if:
- You have reinstalled the game.
- You have moved the game to another location.
etc.
Instead, the same logic/steps as will be applied as if the game was added for the first time, including ASI Loader re-deployment (if necessary).
Changelog for 1.27.5
Fixed by @AnimatedSwine37.
Fixed a bug where saving after clicking Load Existing Pack would cause the ReleaseMetadataFileName
property of every loaded mod to be lost on save, making the pack unusable.
Changelog for 1.27.6
- Reduced time taken to download many small mod updates.
- Improved fault handling for mod updates.
This was done by adding an exponential backoff retry policy for mod updates. In addition, we now update 4 mods in parallel,
instead of just 1.
Changelog for 1.27.7
- Added a Safeguard against people putting files in
Program Files/dotnet/sharedthat don't belong to the .NET runtime.- Originally reported here: Help: An error occured while trying to load Reloaded-l. 'Linux' is not a valid version string. #373
- It's unknown why the files were there, it may be
tModLoader, but I'm not personally sure.
Changelog for 1.27.8
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Fixed a launcher crash that would occur when trying to set the Mod Preview to an image that's already in the Mod Root Folder.
- For example setting
Reloaded-II/Mods/your.mod.id/Preview.pngas the image, whenPreview.pngwas already in the correct location. - Originally reported here: Bug: A crash happens when I try to assign a preview image to a mod #389
This update re-enables WPF Automation Functionality to improve accessibility for users who require
the use of assistive screen readers. - For example setting
Changelog for 1.27.9
Originally this was disabled in an effort to improve performance, a significant amount of time is spent
initializing the automation system on every launch. However, I did not expect at the time that said Functionality
would have an impact on accessibility. I originally assumed that the functionality was only used for debugging purposes.
For that, I am sorry.
Changelog for 1.27.10
This update improves Reloaded's Launcher for visually impaired people who need to use assistive screen readers,
labeling many previously unlabeled items throughout the core UI.
Most of the core/main UI should now be a bit friendlier 😇.
It's not going to be perfect, but I hope it's just a little better.
Changelog for 1.27.11
This update adds a retry policy for in-launcher downloads that are not updates, in order
to make downloading more reliable when the servers on mod sites are under heavy load.
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Replies: 4 comments
1.27.10: Screen Readers
This update improves Reloaded's Launcher for visually impaired people who need to use assistive screen readers,
labeling many previously unlabeled items throughout the core UI.
Most of the core/main UI should now be a bit friendlier 😇.
It's not going to be perfect, but I hope it's just a little better.
All reactions
1.27.11: Retry Policy for In-Launcher Downloads
This update adds a retry policy for in-launcher downloads that are not updates, in order
to make downloading more reliable when the servers on mod sites are under heavy load.
All reactions
1.27.13: Miscellaneous Installer Improvements
This update adds small miscellaneous improvements around the Reloaded-II installer for Windows.
Abort Install on Existing Directory
The installer will now abort installation if there is an existing installation; this is to prevent data loss.
Setup.exe now Starts Reloaded-II Without Admin
When running Setup.exe, the Reloaded-II.exe file would start as admin. This is because Setup.exe starts as Admin. Setup needs Admin to auto-install .NET Runtime (if missing).
As starting with Admin may potentially cause drag & drop issues with some 3rd party programs and file explorers running as non-Admin; the Reloaded-II.exe process started by Setup.exe is now non-admin.
Surprisingly, this change was non-trivial to make.
Static Installer for Linux/WINE
There is now a 'static' installer for people who want to install Reloaded easier within a WINE environment.
This installer saves you a minute by allowing you to omit:
winetricks dotnet48
During the install process.
This was mainly done with the intention of providing a terminal-free installation experience to people new to Linux.
Note that this may fail to run if you have native Linux .NET Runtime installed, in which case you have to start with DOTNET_ROOT="" DOTNET_BUNDLE_EXTRACT_BASE_DIR="" wine ./Setup-Linux.exe; I'll try looking for a solution tomorrow.
Documentation Updates
Documentation updates will follow tomorrow.
Expect Issue 247: Document one click installer to be closed. In addition, the Generic Linux setup guide will be updated.
All reactions
1.27.14: NativeAOT Installer for Linux & Install Documentation
The general docs have been updated with easier to access install instructions; outside of that, it's all improvements for Linux.
Improved Linux Install Experience
Includes a new, more streamlined guide
This update improves the CLI Installer for Wine (Linux) added in the previous release.
Faster Install Time
Installing on Linux is now slightly faster, thanks to NativeAOT and a smaller .exe size.
Reduced Installer Size
Reduced size of the CLI installer to 7.8MB (from 70MB) as a result of the above.
Fixed Reloaded Not Booting with native .NET SDK is Installed
The Reloaded CLI installer no longer requires DOTNET_ROOT to be set when the native Linux SDK is installed.
In addition, the installer will automatically override DOTNET_ROOT and DOTNET_BUNDLE_EXTRACT_BASE_DIR in the registry, making sure that you can just doubleclick the Reloaded-II exe and it'll work 'just fine'. No terminya~l needed.
Unique Install Locations for Protontricks
If you install Reloaded via Protontricks, you'll now get a unique install path for each game; allowing you to isolate your Reloaded installations for cleanliness.
Automatic Shortcut Creation
Installing via Protontricks will now automatically create shortcut to launch the program.
As seen above. This means you can easily launch it after installation.
It (should) even show up in your start menu.
Installer Informs you of Install Location
The installer will now inform you it installed on the desktop upon finishing.
Skip Wine Launch Dialog
If Reloaded is ran from protontricks, the Wine Launch Dialog will now be auto-skipped.
It will be presumed you're running in the correct environment for the given game.