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| 1 | +def start(): |
| 2 | + global board |
| 3 | + board = [ |
| 4 | + ['','',''], |
| 5 | + ['','',''], |
| 6 | + ['','',''] |
| 7 | + ] |
| 8 | + |
| 9 | +def print_board(): |
| 10 | + print(' ---------') |
| 11 | + for row in board: |
| 12 | + print(' ',row[0],'|',row[1],'|',row[2]) |
| 13 | + print(' ---------') |
| 14 | + |
| 15 | +def have_empty_room(): |
| 16 | + for row in board: |
| 17 | + for room in row: |
| 18 | + if not room: |
| 19 | + return True |
| 20 | + return False |
| 21 | + |
| 22 | +def set_room_state(roomxy,state): |
| 23 | + x = int(roomxy[0])-1 |
| 24 | + y = int(roomxy[1])-1 |
| 25 | + row = board[x] |
| 26 | + room = row[y] |
| 27 | + if not room: |
| 28 | + board[x][y] = state |
| 29 | + return True |
| 30 | + return False |
| 31 | + |
| 32 | +def check_xy(xy): |
| 33 | + xy = str(xy) |
| 34 | + if len(xy) != 2: |
| 35 | + return False |
| 36 | + if int(xy[0]) > 3 or int(xy[0]) < 1 or int(xy[1]) > 3 or int(xy[1]) < 1: |
| 37 | + return False |
| 38 | + return True |
| 39 | + |
| 40 | +def check_for_win(): |
| 41 | + if board[0][0] == board[0][1] == board[0][2] != '': |
| 42 | + winner = board[0][0] |
| 43 | + print(f'{winner} won!') |
| 44 | + |
| 45 | + elif board[1][0] == board[1][1] == board[1][2] != '': |
| 46 | + winner = board[1][0] |
| 47 | + print(f'{winner} won!') |
| 48 | + |
| 49 | + elif board[2][0] == board[2][1] == board[2][2] != '': |
| 50 | + winner = board[2][0] |
| 51 | + print(f'{winner} won!') |
| 52 | + |
| 53 | + elif board[0][0] == board[1][0] == board[2][0] != '': |
| 54 | + winner = board[0][0] |
| 55 | + print(f'{winner} won!') |
| 56 | + |
| 57 | + elif board[0][1] == board[1][1] == board[2][1] != '': |
| 58 | + winner = board[0][1] |
| 59 | + print(f'{winner} won!') |
| 60 | + |
| 61 | + elif board[0][2] == board[1][2] == board[2][2] != '': |
| 62 | + winner = board[0][0] |
| 63 | + print(f'{winner} won!') |
| 64 | + |
| 65 | + elif board[0][0] == board[1][1] == board[2][2] != '': |
| 66 | + winner = board[0][0] |
| 67 | + print(f'{winner} won!') |
| 68 | + |
| 69 | + elif board[0][2] == board[1][1] == board[2][0] != '': |
| 70 | + winner = board[0][2] |
| 71 | + print(f'{winner} won!') |
| 72 | + |
| 73 | + else: |
| 74 | + return False |
| 75 | + |
| 76 | + return True |
| 77 | + |
| 78 | + |
| 79 | +turn = 'o' |
| 80 | +start() |
| 81 | + |
| 82 | +while have_empty_room(): |
| 83 | + print_board() |
| 84 | + print('\n') |
| 85 | + if turn == 'o': |
| 86 | + turn = 'x' |
| 87 | + else: |
| 88 | + turn = 'o' |
| 89 | + print(f'{turn}\'s Turn!') |
| 90 | + while True: |
| 91 | + xy = int(input('enter x and y: ')) |
| 92 | + if check_xy(xy): |
| 93 | + if set_room_state(str(xy),turn): |
| 94 | + break |
| 95 | + print('This room is full!') |
| 96 | + continue |
| 97 | + print('Error!') |
| 98 | + continue |
| 99 | + if check_for_win(): |
| 100 | + break |
| 101 | +print_board() |
| 102 | +print('Game Over') |
| 103 | +input() |
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