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StorageStructure
Ella-AWS edited this page May 16, 2026
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神器・モブ・オブジェクトの各トリガー処理中に参照される一時コンテキスト。 トリガーが終わると自動でリセットされる。
神器側で実用する場合の使い方詳細は 神器の作り方 - asset:contextに入っている情報 を参照。
compound Context { /// 神器処理時: 装備中の神器ID マップ (SlotIdMap) /// ObjectAsset / EffectAsset 処理時: 現在処理中の Asset の ID (int) id: SlotIdMap | int, /// 装備中アイテム情報 (神器処理時のみ) Items?: SlotItems, /// インベントリ全部 (読み取り専用、 神器処理時のみ) Inventory?: [Item], // 以下、 該当トリガー発火中のみ存在 Attack?: AttackEvent, Damage?: DamageEvent, Heal?: HealEvent, ReceiveHeal?: ReceiveHealEvent, Killed?: KilledEvent, Shot?: ShotEvent, // ObjectAsset / EffectAsset 処理時のみ this?: compound, // Field の中身 (this ポインタ相当) originID?: int, // 召喚時の元 ID (継承中も最初の ID を保持) method?: string // メソッド呼び出し中のメソッド名 } compound SlotIdMap { auto?: int, mainhand?: int, offhand?: int, head?: int, chest?: int, legs?: int, feet?: int, /// equip/dis_equip トリガー時のみ。 変化前後両方のIDを保持 all?: SlotIdMap } compound SlotItems { AutoSlot?: string, // "mainhand"|"offhand"|"head"|"chest"|"legs"|"feet"|null mainhand?: Item, offhand?: Item, head?: Item, chest?: Item, legs?: Item, feet?: Item } compound AttackEvent { /// 攻撃者の MobUUID (プレイヤーの時は null) From?: int, /// 攻撃対象の MobUUID 配列 To: [int], /// 各対象に与えるダメージ Amounts: [double], /// Amounts の最大値 (foreach で自動計算) Amount: double, /// "vanilla_melee" | "vanilla_projectile" | "vanilla_explosion" Type: string, /// 継続ダメージ判定 (詳細は神器の作り方の「IsDoT / IsHoT のルール」節参照) IsDoT: boolean } compound DamageEvent { /// 攻撃元の MobUUID (奈落・落下等は null) From?: int, /// "vanilla_melee" | "vanilla_drowning" | "vanilla_projectile" | "vanilla_explosion" /// | "vanilla_fire" | "vanilla_freezing" | "vanilla_lightning" | "vanilla_other" Type: string, /// 受けたダメージ量 Amount: double, /// シールド等でブロックしたか Blocked: boolean, IsDoT: boolean } compound HealEvent { From: int, To: [int], Amounts: [double], Amount: double, IsHoT: boolean } compound ReceiveHealEvent { From?: int, Amount: double, IsHoT: boolean }
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compound GimmickStorage { /// テレポーターのシステム TeleporterGroups: [GroupData] } compound GroupData { /// 識別ID ID: string, /// 所属するテレポーターのリスト Teleporters: [TeleporterData] } compound TeleporterData { /// 座標 Pos: [double] @ 3, /// メタデータ Data: TeleporterMetaData } compound TeleporterMetaData { /// そのテレポーターが起動しているか 未指定の場合、起動しているものとして扱われる Activate?: boolean, /// テレポーターを星として見た時の色 default: "White" Color?: StarColor } enum(string) StarColor { White = "White", Yellow = "Yellow" }
root
├ Name : String
├ LostItems : Item[]
├ Modifiers : Compound
│ ├ Heal : double
│ ├ MPRegen : double
│ ├ Attack : Compound
│ │ ├ Base : double
│ │ ├ Physical : double
│ │ ├ Magic : double
│ │ ├ None : double
│ │ ├ Fire : double
│ │ ├ Water : double
│ │ └ Thunder : double
│ │
│ ├ Defense : Compound
│ │ ├ Base : double
│ │ ├ Physical : double
│ │ ├ Magic : double
│ │ ├ None : double
│ │ ├ Fire : double
│ │ ├ Water : double
│ │ └ Thunder : double
│ │
│ └ Modifier : Compound
│ ├ Heal : Modifier[]
│ ├ MPRegen : Modifier[]
│ ├ Attack : Compound
│ │ ├ Base : Modifier[]
│ │ ├ Physical : Modifier[]
│ │ ├ Magic : Modifier[]
│ │ ├ None : Modifier[]
│ │ ├ Fire : Modifier[]
│ │ ├ Water : Modifier[]
│ │ └ Thunder : Modifier[]
│ │
│ └ Defense : Compound
│ ├ Base : Modifier[]
│ ├ Physical : Modifier[]
│ ├ Magic : Modifier[]
│ ├ None : Modifier[]
│ ├ Fire : Modifier[]
│ ├ Water : Modifier[]
│ └ Thunder : Modifier[]
│
├ ContextStash : Compound
│ ├ id : Compound
│ │ ├ auto : int
│ │ ├ mainhand : int
│ │ ├ offhand : int
│ │ ├ head : int
│ │ ├ chest : int
│ │ ├ legs : int
│ │ └ feet : int
│ │
│ ├ Items : Compound
│ │ ├ AutoSlot : string('auto' | 'mainhand' | 'offhand' | 'head' | 'chest' | 'legs' | 'feet')
│ │ ├ mainhand : Item
│ │ ├ offhand : Item
│ │ ├ head : Item
│ │ ├ chest : Item
│ │ ├ legs : Item
│ │ └ feet : Item
│ │
│ └ Inventory : Readonly Item[]
│
└ DataCache
├ abilities : CacheData<?>
├ AbsorptionAmount : CacheData<?>
├ ActiveEffects : CacheData<?>
├ Air : CacheData<?>
├ Attributes : CacheData<?>
├ Brain : CacheData<?>
├ CustomName : CacheData<?>
├ CustomNameVisible : CacheData<?>
├ DataVersion : CacheData<?>
├ DeathTime : CacheData<?>
├ Dimension : CacheData<?>
├ EnderItems : CacheData<?>
├ enteredNetherPosition : CacheData<?>
├ FallDistance : CacheData<?>
├ FallFlying : CacheData<?>
├ Fire : CacheData<?>
├ foodExhaustionLevel : CacheData<?>
├ foodLevel : CacheData<?>
├ foodSaturationLevel : CacheData<?>
├ foodTickTimer : CacheData<?>
├ Glowing : CacheData<?>
├ Health : CacheData<?>
├ HurtTime : CacheData<?>
├ id : CacheData<?>
├ Inventory : CacheData<?>
├ Invulnerable : CacheData<?>
├ Motion : CacheData<?>
├ NoAI : CacheData<?>
├ NoGravity : CacheData<?>
├ OnGround : CacheData<?>
├ Passengers : CacheData<?>
├ playerGameType : CacheData<?>
├ PortalCooldown : CacheData<?>
├ Pos : CacheData<?>
├ previousPlayerGameType : CacheData<?>
├ recipeBook : CacheData<?>
├ RootVehicle : CacheData<?>
├ Rotation : CacheData<?>
├ Score : CacheData<?>
├ seenCredits : CacheData<?>
├ SelectedItem : CacheData<?>
├ SelectedItemSlot : CacheData<?>
├ ShoulderEntityLeft : CacheData<?>
├ ShoulderEntityRight : CacheData<?>
├ Silent : CacheData<?>
├ SleepingX : CacheData<?>
├ SleepingY : CacheData<?>
├ SleepingZ : CacheData<?>
├ SleepTimer : CacheData<?>
├ SpawnForced : CacheData<?>
├ SpawnX : CacheData<?>
├ SpawnY : CacheData<?>
├ SpawnZ : CacheData<?>
├ Tags : CacheData<?>
├ Team : CacheData<?>
├ UUID : CacheData<?>
├ XpLevel : CacheData<?>
├ XpP : CacheData<?>
├ XpSeed : CacheData<?>
└ XpTotal : CacheData<?>
root : Modifier
├ UUID : int[]@4
├ Amount : double
└ Operation : string('add' | 'multiply_base' | 'multiply')
root : CacheData<T>
├ Time : int
└ Data : T
root
└ MobData : Compound
└ Modifiers : Compound
├ Attack : Compound
│ ├ Base : double
│ ├ Physical : double
│ ├ Magic : double
│ ├ None : double
│ ├ Fire : double
│ ├ Water : double
│ └ Thunder : double
│
├ Defense : Compound
│ ├ Base : double
│ ├ Physical : double
│ ├ Magic : double
│ ├ None : double
│ ├ Fire : double
│ ├ Water : double
│ └ Thunder : double
│
└ Modifier : Compound
├ Attack : Compound
│ ├ Base : Modifier[]
│ ├ Physical : Modifier[]
│ ├ Magic : Modifier[]
│ ├ None : Modifier[]
│ ├ Fire : Modifier[]
│ ├ Water : Modifier[]
│ └ Thunder : Modifier[]
│
└ Defense : Compound
├ Base : Modifier[]
├ Physical : Modifier[]
├ Magic : Modifier[]
├ None : Modifier[]
├ Fire : Modifier[]
├ Water : Modifier[]
└ Thunder : Modifier[]
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root
└ TeleporterData : Compound
└ GroupID? : Boolean
note:
- ここでは通称として EntityStorage と呼んでいるが、正式名称は OhMyDat である。