-
Notifications
You must be signed in to change notification settings - Fork 43
New release: NearInfinity v2.4-20260616 #229
Argent77
announced in
Announcements
-
Download: Near Infinity v2.4-20260616
Changelog:
- ARE: Improved area type flag labels in PSTEE
- GAM: Fixed file corruption when removing party member structures
- GAM: Added options for adding and removing (non-)party member structures
- SPL: Updated exclusion flags
- WED: Added options for adding and removing substructures of any kind
- WED: Added option to rebuild wallgroups section
- WED: Added fields "Animation speed" and "Rendering flags" to tilemaps structures
- WMP: Added options for adding and removing substructures of any kind (except Map)
- BAM Converter: Fixed list of cycle frames not always updating when selecting a cycle entry
- BAM Converter: Improved color exclusion dialog used by color filters
- Color boxes scale according to screen resolution
- Shift-click selects multiple color entries in a row
- Added option to sort palette colors
- Added option to store and restore color selections
- Text search > DLG: Added option to toggle search in state and response text structures on or off (can speed up search for script code)
- Added arm64 target to Linux AppImage packages (thanks Luke)
- Added option "Calculate bounding box" to polygon-related substructures in ARE and WED resources
- Added option to list MVE resources in the resource tree in IWD2
- Added Preferences option "Use Lowercased Filenames on Export" that automatically lowercases names of biffed resources on save and export operations
- Added CSV export option for results of search and check operations
- Added autoplay option to the WAV resource viewer
- Added zoom option to BAM resource viewer
- Added "ARE" resource type to the Find Resources dialog: searches for named areas (labels are fetched either from WMP entries or BGEE.lua tables)
- Added EEex-specific features to ITM resource flags and several opcodes (thanks Luke)
- Marked "Extended Search" as deprecated and will be removed in a future release (feature hasn't been maintained for some time)
- Improved parsing of biff resources (works around potential packaging errors in game patches)
- Improved context menu option to open resource references in text files: Entries in CLABxxx.2DA files are properly parsed
- Improved DLG state parent search logic which reduces likelihood of marking dialog states as orphaned in the Tree view (thanks podcherklife)
- Updated opcode 219 parameters
- Updated CRE animation field size
- Fixed opening of non-existing "memorized spells" entries in CRE view tabs
- Fixed a cosmetic display issue with area labels in the WMP viewer
- Fixed an issue in context menu option to open resource references in text files that failed if the resource reference was found at the end of a line
- Fixed potential parse errors when loading the biffed version of overridden BAM, MOS, or TIS resources
- Many internal fixes, improvements, and optimizations
Beta Was this translation helpful? Give feedback.
All reactions
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment