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Improved option to import INI files to the BAM converter #226
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Since I am testing animation type 7000 monster split_bams=1 with weapon overlays and color replacement, the number of INI files for this has increased significantly(see screenshot).
2026年05月06日 16_30_04-IE-AutoSpriter-_demos_blender4 5 5 LTS_7000 Fishman
As far as I know, the import function allows you to load INI files via folder navigation. Once loaded, they can then be quickly imported using "Load Recent Sessions". The disadvantage is that the INI file must be imported at least once.
Furthermore, all information is lost after a Java update. For mod developers who want to create character models for Infinity Engine games, this represents a significant bottleneck in the development process.
I suggest loading the files into the frame area via drag and drop (see screenshot) or using an alternative, optimized solution.
grafik
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Replies: 2 comments
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Furthermore, all information is lost after a Java update.
I can't reproduce this issue. The file list is part of the NI preferences and shouldn't be affected by a Java update. However, file entries that don't exist are automatically removed.
I suggest loading the files into the frame area via drag and drop (see screenshot) or using an alternative, optimized solution.
I'll look into it. Maybe there is something I can do.
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🎉 1
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I can't reproduce this issue. The file list is part of the NI preferences and shouldn't be affected by a Java update. However, file entries that don't exist are automatically removed.
So, I can't reproduce this either in the future, but at least reporting it may help; so if another user experiences this too, you have the chance to assume that this may not be a glitch.
I'll look into it. Maybe there is something I can do.
Many thanks to you 😄 !
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