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New release: NearInfinity v2.4-20260109 #211

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Download: Near Infinity v2.4-20260109

Changelog:

  • Added several new Look and Feel themes for the app
  • Added "InfinityLoader.exe" to the default list of game launchers if available
  • Added Preferences option to enable or disable the warning dialog when opening the string table editor
  • Saved games: Added option to export GAM > PartyNPC as CHR or CRE resource
  • STO: Added options to sort store items by name
  • Greatly improved performance of the Find resource (Quick Search) feature (especially noticeable on Linux)
  • Improved the MUS playlist parser
  • Improved feedback for unsuccessful WeiDU changelog operations
  • Improved display of the result table for a WeiDU changelog operation
  • Improved usability of opcode 319 by providing a customized "Power" parameter
  • Improved parameter representation for opcode 342
  • Updated opcode 112 parameters
  • Updated opcode 303 parameters
  • Updated field types in WED resources
  • Expanded file type list for BCS reference search
  • Slightly improved error handling if dialog.tlk is not available
  • Several minor improvements to the "StringRef Lookup" dialog
  • Area Viewer: Current viewport center is preserved when changing zoom level
  • Area Viewer: Added keyboard shortcuts for Viewer Settings and Update Map
  • Area Viewer: Updating map content also updates the enabled state of layer controls
  • Area Viewer: Added context menu to copy current map position to the clipboard
  • Area Viewer: Added option to display (un)explored regions of the map
  • Area Viewer: Info box displays tile index at cursor position
  • Area Viewer: Added option to drop pins for marking positions on the map
    • Added new "Pins" layer
    • Added context menu entries to add or remove pins
    • Pins are non-persistent but can be saved to or loaded from an external file (VMAP file type)
    • VMAP files can be explicitly opened with NI's "Open external file" feature
  • BAM Converter: Relaxed frame definitions in session files
    • Frame paths can be relative to the session file path
    • Frame indices are now optional and default to 0 if not specified
    • Session export relativizes frame paths automatically if possible
  • Removed deprecated "Ignore Override" option (superseded by "Open biffed resource" feature)
  • Unified result windows for check and search operations
  • Fixed BAM V2 encoding issues that caused glitched texture mapping under certain conditions
  • Fixed biff list initialization in "Edit Biff" dialog if no resource entries are available
  • Fixed context menu not opening in the resource tree for games with unmerged DLC archives
  • Fixed LUA color scheme control being initially disabled in the Preferences dialog
  • Structured resources: Fixed "Apply to all substructures" feature if a field type was manually changed to one of the predefined datatypes
  • Current color scheme is applied to the clipboard viewer and debug console windows
  • Disabled option to remove PartyNPC structures in GAM resources to prevent potential file corruption
  • Many more internal updates and fixes
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