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Hello!
I have been trying to write java bindings for SceneKit so that I can use the wrappers to create apps that target MacOS. I came across this repo but it looks to be for iOS. I was wondering if it was possible to use these java bindings for SceneKit to create MacOS apps instead of iOS? And if not, how difficult would it be to do the above?
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there is already console MacOS app possible to do CocoaTouch based app you need a specific bindings for it.
currently its only available for iOS but you can try to generate one using bro-get script (same way how iOS one are generated)
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there is already console MacOS app possible to do CocoaTouch based app you need a specific bindings for it.
currently its only available for iOS but you can try to generate one using bro-get script (same way how iOS one are generated)
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Thank you for the quick reply! So it is possible thats great news. So to create a bro-get script I assume I'll have to use the roboVM library, maybe I have missed it, but is there a jar file that I can download and directly import that into eclipse?
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there is an old tutorial on using bro-gen script.
https://dkimitsa.github.io/2017/10/19/bro-gen-tutorial/
but you have to adapt it to work against MacOS target. yaml files from iOS bindings could be used.
(but yep its not quick way)
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So I have been looking at the link you provided and am figuring stuff out on my own. I notice now you said earlier that a console MacOS app is possible. By console are you referring to an application interface via the terminal? I wanted to clarify that I want to create a GUI much like you can with iOS apps, but the same on MacOS.
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console app just have main() function. you need to extend it to start NSApplication from it. Similar iOS app does
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