-
Notifications
You must be signed in to change notification settings - Fork 347
-
So ive made this animation with a keyboard, but i decided to try and track it into real life footage. However when i set it all up the keyboard was way to small, and when i tried scaling it the objects that were animated didint move. Is there any way to force transform them or do i have to just give up?
Blender_.E__HDD.stuff_keyboiard.blend.2022年07月27日.01-29-47.mp4
Beta Was this translation helpful? Give feedback.
All reactions
Replies: 2 comments 2 replies
-
Seems like you just need to update the transformation ID keys of those objects after applying the necessary transformations.
Beta Was this translation helpful? Give feedback.
All reactions
-
Thanks for the response, how do i do that? Ctrl-a all transforms messes everything up and it all like explodes and shit.
Beta Was this translation helpful? Give feedback.
All reactions
-
Also i tried baking the animation using the set ketframes node and using the bake to keyframes button but it still couldnt handle transform, even if i use an empty to move it
Beta Was this translation helpful? Give feedback.
All reactions
-
I didn't mean applying in the sense of using the Apply Transforms operator.
I just meant you should transform your objects manually to the place you like, then update the ID key, by using the same operator you used to create the ID keys in the first place.
Beta Was this translation helpful? Give feedback.