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How to get splines from an object #1856

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fenjalien asked this question in Q&A
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Hi, I can't seem to get a spline from a curve object. I've only just picked up AN and I'm not sure if this is a bug or I'm doing something wrong.

Creating a new path curve (Add > Curve > Path) and using the object in the Splines from Object node yields no splines in the output, as shown in the viewer node. The object does have a mesh however. image

Creating a spline using the vertex locations of the mesh adding and it to a new object does then show the new spline in the viewer (It also does become visible in the viewport).
image

If this is a bug at least there is a workaround of generating the spline from the mesh vertex positions. Although it does lead to a spline of 48 points from an original of 5.

Windows 10
AN Version: 2.3 (latest)
Blender: 3.1.2

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Animation Nodes doesn't support NURBs unfortunately, only bezier and and poly curves. Path curves are nurbs not bezier splines.

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