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Commit 3241184

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Update Readme with Check mark for ch 15
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‎README.md

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@@ -43,34 +43,37 @@ object-oriented, GUI programming, advanced GUI and Web programming using Java...
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____
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<span id="contribute"><span/>
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## How to Contribute
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### _Coding Guidelines_
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- #### Solution must use Java 8 SE, as this is the version used by the book.
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- #### Every solution should have a java file containing a public main method for testing it.
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- #### Naming convention is: ExerciseCC_EE.java where CC is the chapter number and EE is the exercise number.
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- #### The public Exercise class containing the main method must include a JavaDoc comment on the class with original exercise question.
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- #### Each solution should be its own self-contained program with minimal dependencies on other files. If you need multiple files please create a package for the exercise.
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- #### ch_XX/exercise22_07/Exercise22_07.java
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- #### This allows us to utilize the Exercise Checking Tool [Exercise Checking Tool](https://liveexample.pearsoncmg.com/CheckExercise/faces/CheckExercise.xhtml?chapter=1&programName=Exercise01_01) to verify solutions.
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- #### Every solution should have a java file containing a public main method for testing it.
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- #### Naming convention is: ExerciseCC_EE.java where CC is the chapter number and EE is the exercise number.
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- #### The public Exercise class containing the main method must include a JavaDoc comment on the class with original exercise question.
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- #### Each solution should be its own self-contained program with minimal dependencies on other files. If you need multiple files please create a package for the exercise.
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- #### ch_XX/exercise22_07/Exercise22_07.java
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- #### This allows us to utilize the Exercise Checking Tool [Exercise Checking Tool](https://liveexample.pearsoncmg.com/CheckExercise/faces/CheckExercise.xhtml?chapter=1&programName=Exercise01_01) to verify solutions.
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- ### Example exercise solution:
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```java
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package ch_01;
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/**
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* 1.1 (Display three messages) Write a program that displays Welcome to Java,
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* Welcome to Computer Science, and Programming is fun.
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*/
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public class Exercise01_01 {
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public static void main(String[] args) {
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System.out.println("Welcome to Java");
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System.out.println("Welcome to Computer Science");
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System.out.println("Programming is fun");
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}
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* 1.1 (Display three messages) Write a program that displays Welcome to Java,
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* Welcome to Computer Science, and Programming is fun.
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*/
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public class Exercise01_01 {
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public static void main(String[] args) {
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System.out.println("Welcome to Java");
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System.out.println("Welcome to Computer Science");
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System.out.println("Programming is fun");
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}
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}
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```
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### <em id="prs">Pull requests:</em>
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- _When to use Pull Requests_
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14</strong></a> - JavaFx Basics <img src="./resources/images/icons8-complete-26.png" alt="complete-check-img"/>
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</li><br>
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<li><a href="https://github.com/HarryDulaney/intro-to-java-programming/tree/master/ch_15"><strong>Chapter 15
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</strong></a> - Event-Driven Programming and Animations
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<h6>
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Exercises Needed: 33
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</h6>
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</strong></a> - Event-Driven Programming and Animations <img src="./resources/images/icons8-complete-26.png" alt="complete-check-img"/>
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</li><br>
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<li><a href="https://github.com/HarryDulaney/intro-to-java-programming/tree/master/ch_16"><strong>Chapter
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16</strong></a> - JavaFx UI Controls and Multimedia

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