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Commit 294f7e2

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Updated readme
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‎README.md

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@@ -15,26 +15,26 @@ Patterns from the book Game Programming Patterns:
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4. [Prototype](_text/4-prototype.md)
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5. [Singleton](_text/5-singleton.md)
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6. [State](_text/6-state.md)
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7. [Double Buffer](_text/7-double-buffer)
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8. [Game Loop](_text/8-game-loop)
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9. [Update Method](_text/9-update-method)
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10. [Bytecode](_text/10-bytecode)
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11. [Subclass Sandbox](_text/11-subclass-sandbox)
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12. [Type Object](_text/12-type-object)
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13. [Component](_text/13-component)
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14. [Event Queue](_text/14-event-queue)
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15. [Service Locator](_text/15-service-locator)
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16. [Data Locality](_text/16-data-locality)
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17. [Dirty Flag](_text/17-dirty-flag)
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18. [Object Pool](_text/18-object-pool)
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19. [Spatial Partition](_text/19-spatial-partition)
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7. [Double Buffer](_text/7-double-buffer.md)
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8. [Game Loop](_text/8-game-loop.md)
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9. [Update Method](_text/9-update-method.md)
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10. [Bytecode](_text/10-bytecode.md)
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11. [Subclass Sandbox](_text/11-subclass-sandbox.md)
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12. [Type Object](_text/12-type-object.md)
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13. [Component](_text/13-component.md)
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14. [Event Queue](_text/14-event-queue.md)
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15. [Service Locator](_text/15-service-locator.md)
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16. [Data Locality](_text/16-data-locality.md)
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17. [Dirty Flag](_text/17-dirty-flag.md)
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18. [Object Pool](_text/18-object-pool.md)
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19. [Spatial Partition](_text/19-spatial-partition.md)
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Other patterns:
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20. [Decorator](_text/20-decorator)
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21. [Factory](_text/21-factory)
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22. [Facade](_text/22-facade)
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23. [Template](_text/23-template)
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20. [Decorator](_text/20-decorator.md)
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21. [Factory](_text/21-factory.md)
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22. [Facade](_text/22-facade.md)
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23. [Template](_text/23-template.md)
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Note that these are not all patterns out there. I recently read a book called "Machine Learning Design Patterns" which includes even more design patterns with a focus on machine learning problems. But I will continue adding patterns as I find them and if they are related to game development.
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