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@DoctorVWA
Description
Checklist
- Decide which engine to use (write my own, box2d, nphysics2, others...)
- Write a proper wrapper in fr-physics to be used in the engine
- Colision system
- High-level wise configuration methods for boxed colision, that will be handled by the engine
- Add to config or commandline parameters, similar to Source Engine's
noclip
- Gravity by planet
- Configurable and editable(?)
- Terrain friction depending on the block
- Configurable
- High-level wise configuration to be handled by the engine
- Real player movement, not just an stupid constant speed.
- Acceleration
- Configurable, editable and upgradable
- Inertia
- Configurable/editable
- Max speed
- Configurable, editable and upgradable
- Acceleration