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Physics engine discussion and checklist #2

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additionNew feature major featureBig changes and additions to the game priority: highHigh priority
@DoctorVWA

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Checklist

  • Decide which engine to use (write my own, box2d, nphysics2, others...)
  • Write a proper wrapper in fr-physics to be used in the engine
  • Colision system
    • High-level wise configuration methods for boxed colision, that will be handled by the engine
    • Add to config or commandline parameters, similar to Source Engine's noclip
  • Gravity by planet
    • Configurable and editable(?)
  • Terrain friction depending on the block
    • Configurable
    • High-level wise configuration to be handled by the engine
  • Real player movement, not just an stupid constant speed.
    • Acceleration
      • Configurable, editable and upgradable
    • Inertia
      • Configurable/editable
    • Max speed
      • Configurable, editable and upgradable

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additionNew feature major featureBig changes and additions to the game priority: highHigh priority

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