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Invalid value (1281) #94
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Bug report
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This happened when I changed the frame limiter from VSync to 240 fps.
Version: 1.0.0
Build date: 2024年06月19日 13:17
OS: Windows 11 (amd64)
JRE: 21.0.3
OpenGL version: 4.6.0 - Build 31.0.101.5234 (Intel)
Stack trace:
org.lwjgl.opengl.OpenGLException: Invalid value (1281)
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImplementation.java:113)
at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1129)
at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1142)
at org.newdawn.slick.GameContainer.setVSync(GameContainer.java:846)
at itdelatrisu.opsu.options.Options$GameOption12ドル.selectItem(Options.java:439)
at itdelatrisu.opsu.options.OptionsOverlay1ドル.itemSelected(OptionsOverlay.java:1413)
at itdelatrisu.opsu.ui.DropdownMenu.mousePressed(DropdownMenu.java:357)
at org.newdawn.slick.Input.poll(Input.java:1241)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:680)
at itdelatrisu.opsu.Container.gameLoop(Container.java:136)
at itdelatrisu.opsu.Container.start(Container.java:80)
at itdelatrisu.opsu.Opsu.main(Opsu.java:203)
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