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Commit 48e709e

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Typo fix
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‎README.md

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@@ -12,7 +12,7 @@ We'll be building up the shader in parts, stopping along the way to show what ev
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## Part 1: What's a Shader?
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Shaders are part of the computer graphics rendering pipeline. They're small applicaitons that tell the computer how to render and shade objects in a scene. This includes calculating the color and light values for a given object so that it can be shown on screen. Ontop of that, shaders are used to create many of the special and post-processing effects that you see in games today.
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Shaders are part of the computer graphics rendering pipeline. They're small applications that tell the computer how to render and shade objects in a scene. This includes calculating the color and light values for a given object so that it can be shown on screen. Ontop of that, shaders are used to create many of the special and post-processing effects that you see in games today.
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In modern game engines, (Including Unity) shaders run in a programmable GPU (Graphics Processing Unit) rendering pipeline, which allow them to run in parallel and do many shader calculations very quickly.
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