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Carthage Preview 1 #226

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The C7 team has released the first preview of the "Carthage" milestone. This is a general enhancement over the "Babylon" release, and recommended for all newcomers.

New features in this preview:

  • A right-click menu allows you to select units from a stack, or change city production
  • C7-native JSON files can be loaded to start a game
  • Units can be moved with the mouse via the Go To button, or via the arrow keys/fn+arrow keys (for diagonal movement), in addition to via the Num Pad
  • The AI now has a concept of tile visibility, and uses explorers to reveal tiles (the human can still see all tiles)
  • Polish has been added to the unit animation and lower-right info box

You'll also now be playing as the Carthaginians, and the Romans have been added to the map to provide you with a proper rival.

Media files from Civilization III are still required in this milestone.

Windows Installation

This is a Windows 64-bit executable and requires 64-bit windows and a Civilization III installation to be present on the computer for access to media files. C7 will find this install in the Windows registry automatically.

  • Download and extract the zip file
  • Double-click C7.exe
  • If it is blocked, you may need to unblock it by
    • Right click
    • Click on Properties
    • Check the "Unblock" checkbox near the bottom buttons in the "Security" section
    • Click OK
Linux Installation

This is an x86-64 Linux executable, and it requires media files from a Civilization III installation. We devs just copy the top-level "Sid Meier's Civilization III Complete" ("Complete may not be there if your install was from pre-Complete CDs, but that's OK) folder and its contents to our Linux machine.

  • Download and extract the tgz file
  • Set the CIV3_HOME environment variable to point to the Civ3 files, e.g. export CIV3_HOME="/path/to/civ3"
  • Run C7.x86_64
Mac Installation

This is a universal 64-bit executable, so it should run on both Intel and M1 Macs, and it requires media files from a Civilization III installation. We devs just copy the top-level "Sid Meier's Civilization III Complete" ("Complete may not be there if your install was from pre-Complete CDs, but that's OK) folder and its contents to our Mac.

  • Download the zip; it may complain bitterly, and you may have to tell it to keep the download instead of trashing it
  • Double click the zip file, and a folder with C7.app and a json file will appear
  • If you try to open C7.app it will tell you it's damaged and try to trash it; it is not damaged
  • To unblock the downloaded app, from a terminal run xattr -cr /path/to/C7.app; you can avoid typing the path out by typing xattr -cr and then dragging the C7.app icon onto the terminal window
  • Set the CIV3_HOME environment variable to point to the Civ3 files, e.g. export CIV3_HOME="/path/to/civ3"
  • From that same terminal where you set CIV3_HOME, run C7.app with open /path/to/C7.app, or again just type open and drag the C7 icon onto the terminal window and press enter

Known issues

  • It relies on having a Civilization III install on the machine and knowing where it is (via Windows registry or via CIV3_HOME environment variable)
  • With some BIQ or SAV files, crashes to desktop may happen
  • For Mac:
    • Mac will try hard not to let you run this; it will tell you the app is damaged and can't be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/C7.app to enable running it.
    • Mac will crash if you hit buttons to start a new game (New Game, Quick Start, Tutorial, or Load Scenario) because it cant find our 'new game' save file we're using as a stand-in for map generation. But you can Load Game and load the c7-static-map-save.json file or open a Civ3 SAV file to open that map

This discussion was created from the release Carthage Preview 1.
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