/*** $Id: lmathlib.c $** Standard mathematical library** See Copyright Notice in lua.h*/#define lmathlib_c#define LUA_LIB#include "lprefix.h"#include <float.h>#include <limits.h>#include <math.h>#include <stdlib.h>#include <time.h>#include "lua.h"#include "lauxlib.h"#include "lualib.h"#undef PI#define PI (l_mathop(3.141592653589793238462643383279502884))static int math_abs (lua_State *L) {if (lua_isinteger(L, 1)) {lua_Integer n = lua_tointeger(L, 1);if (n < 0) n = (lua_Integer)(0u - (lua_Unsigned)n);lua_pushinteger(L, n);}elselua_pushnumber(L, l_mathop(fabs)(luaL_checknumber(L, 1)));return 1;}static int math_sin (lua_State *L) {lua_pushnumber(L, l_mathop(sin)(luaL_checknumber(L, 1)));return 1;}static int math_cos (lua_State *L) {lua_pushnumber(L, l_mathop(cos)(luaL_checknumber(L, 1)));return 1;}static int math_tan (lua_State *L) {lua_pushnumber(L, l_mathop(tan)(luaL_checknumber(L, 1)));return 1;}static int math_asin (lua_State *L) {lua_pushnumber(L, l_mathop(asin)(luaL_checknumber(L, 1)));return 1;}static int math_acos (lua_State *L) {lua_pushnumber(L, l_mathop(acos)(luaL_checknumber(L, 1)));return 1;}static int math_atan (lua_State *L) {lua_Number y = luaL_checknumber(L, 1);lua_Number x = luaL_optnumber(L, 2, 1);lua_pushnumber(L, l_mathop(atan2)(y, x));return 1;}static int math_toint (lua_State *L) {int valid;lua_Integer n = lua_tointegerx(L, 1, &valid);if (l_likely(valid))lua_pushinteger(L, n);else {luaL_checkany(L, 1);luaL_pushfail(L); /* value is not convertible to integer */}return 1;}static void pushnumint (lua_State *L, lua_Number d) {lua_Integer n;if (lua_numbertointeger(d, &n)) /* does 'd' fit in an integer? */lua_pushinteger(L, n); /* result is integer */elselua_pushnumber(L, d); /* result is float */}static int math_floor (lua_State *L) {if (lua_isinteger(L, 1))lua_settop(L, 1); /* integer is its own floor */else {lua_Number d = l_mathop(floor)(luaL_checknumber(L, 1));pushnumint(L, d);}return 1;}static int math_ceil (lua_State *L) {if (lua_isinteger(L, 1))lua_settop(L, 1); /* integer is its own ceil */else {lua_Number d = l_mathop(ceil)(luaL_checknumber(L, 1));pushnumint(L, d);}return 1;}static int math_fmod (lua_State *L) {if (lua_isinteger(L, 1) && lua_isinteger(L, 2)) {lua_Integer d = lua_tointeger(L, 2);if ((lua_Unsigned)d + 1u <= 1u) { /* special cases: -1 or 0 */luaL_argcheck(L, d != 0, 2, "zero");lua_pushinteger(L, 0); /* avoid overflow with 0x80000... / -1 */}elselua_pushinteger(L, lua_tointeger(L, 1) % d);}elselua_pushnumber(L, l_mathop(fmod)(luaL_checknumber(L, 1),luaL_checknumber(L, 2)));return 1;}/*** next function does not use 'modf', avoiding problems with 'double*'** (which is not compatible with 'float*') when lua_Number is not** 'double'.*/static int math_modf (lua_State *L) {if (lua_isinteger(L ,1)) {lua_settop(L, 1); /* number is its own integer part */lua_pushnumber(L, 0); /* no fractional part */}else {lua_Number n = luaL_checknumber(L, 1);/* integer part (rounds toward zero) */lua_Number ip = (n < 0) ? l_mathop(ceil)(n) : l_mathop(floor)(n);pushnumint(L, ip);/* fractional part (test needed for inf/-inf) */lua_pushnumber(L, (n == ip) ? l_mathop(0.0) : (n - ip));}return 2;}static int math_sqrt (lua_State *L) {lua_pushnumber(L, l_mathop(sqrt)(luaL_checknumber(L, 1)));return 1;}static int math_ult (lua_State *L) {lua_Integer a = luaL_checkinteger(L, 1);lua_Integer b = luaL_checkinteger(L, 2);lua_pushboolean(L, (lua_Unsigned)a < (lua_Unsigned)b);return 1;}static int math_log (lua_State *L) {lua_Number x = luaL_checknumber(L, 1);lua_Number res;if (lua_isnoneornil(L, 2))res = l_mathop(log)(x);else {lua_Number base = luaL_checknumber(L, 2);#if !defined(LUA_USE_C89)if (base == l_mathop(2.0))res = l_mathop(log2)(x);else#endifif (base == l_mathop(10.0))res = l_mathop(log10)(x);elseres = l_mathop(log)(x)/l_mathop(log)(base);}lua_pushnumber(L, res);return 1;}static int math_exp (lua_State *L) {lua_pushnumber(L, l_mathop(exp)(luaL_checknumber(L, 1)));return 1;}static int math_deg (lua_State *L) {lua_pushnumber(L, luaL_checknumber(L, 1) * (l_mathop(180.0) / PI));return 1;}static int math_rad (lua_State *L) {lua_pushnumber(L, luaL_checknumber(L, 1) * (PI / l_mathop(180.0)));return 1;}static int math_min (lua_State *L) {int n = lua_gettop(L); /* number of arguments */int imin = 1; /* index of current minimum value */int i;luaL_argcheck(L, n >= 1, 1, "value expected");for (i = 2; i <= n; i++) {if (lua_compare(L, i, imin, LUA_OPLT))imin = i;}lua_pushvalue(L, imin);return 1;}static int math_max (lua_State *L) {int n = lua_gettop(L); /* number of arguments */int imax = 1; /* index of current maximum value */int i;luaL_argcheck(L, n >= 1, 1, "value expected");for (i = 2; i <= n; i++) {if (lua_compare(L, imax, i, LUA_OPLT))imax = i;}lua_pushvalue(L, imax);return 1;}static int math_type (lua_State *L) {if (lua_type(L, 1) == LUA_TNUMBER)lua_pushstring(L, (lua_isinteger(L, 1)) ? "integer" : "float");else {luaL_checkany(L, 1);luaL_pushfail(L);}return 1;}/*** {==================================================================** Pseudo-Random Number Generator based on 'xoshiro256**'.** ===================================================================*//* number of binary digits in the mantissa of a float */#define FIGS l_floatatt(MANT_DIG)#if FIGS > 64/* there are only 64 random bits; use them all */#undef FIGS#define FIGS 64#endif/*** LUA_RAND32 forces the use of 32-bit integers in the implementation** of the PRN generator (mainly for testing).*/#if !defined(LUA_RAND32) && !defined(Rand64)/* try to find an integer type with at least 64 bits */#if ((ULONG_MAX >> 31) >> 31) >= 3/* 'long' has at least 64 bits */#define Rand64 unsigned long#elif !defined(LUA_USE_C89) && defined(LLONG_MAX)/* there is a 'long long' type (which must have at least 64 bits) */#define Rand64 unsigned long long#elif ((LUA_MAXUNSIGNED >> 31) >> 31) >= 3/* 'lua_Unsigned' has at least 64 bits */#define Rand64 lua_Unsigned#endif#endif#if defined(Rand64) /* { *//*** Standard implementation, using 64-bit integers.** If 'Rand64' has more than 64 bits, the extra bits do not interfere** with the 64 initial bits, except in a right shift. Moreover, the** final result has to discard the extra bits.*//* avoid using extra bits when needed */#define trim64(x) ((x) & 0xffffffffffffffffu)/* rotate left 'x' by 'n' bits */static Rand64 rotl (Rand64 x, int n) {return (x << n) | (trim64(x) >> (64 - n));}static Rand64 nextrand (Rand64 *state) {Rand64 state0 = state[0];Rand64 state1 = state[1];Rand64 state2 = state[2] ^ state0;Rand64 state3 = state[3] ^ state1;Rand64 res = rotl(state1 * 5, 7) * 9;state[0] = state0 ^ state3;state[1] = state1 ^ state2;state[2] = state2 ^ (state1 << 17);state[3] = rotl(state3, 45);return res;}/* must take care to not shift stuff by more than 63 slots *//*** Convert bits from a random integer into a float in the** interval [0,1), getting the higher FIG bits from the** random unsigned integer and converting that to a float.*//* must throw out the extra (64 - FIGS) bits */#define shift64_FIG (64 - FIGS)/* to scale to [0, 1), multiply by scaleFIG = 2^(-FIGS) */#define scaleFIG (l_mathop(0.5) / ((Rand64)1 << (FIGS - 1)))static lua_Number I2d (Rand64 x) {return (lua_Number)(trim64(x) >> shift64_FIG) * scaleFIG;}/* convert a 'Rand64' to a 'lua_Unsigned' */#define I2UInt(x) ((lua_Unsigned)trim64(x))/* convert a 'lua_Unsigned' to a 'Rand64' */#define Int2I(x) ((Rand64)(x))#else /* no 'Rand64' }{ *//* get an integer with at least 32 bits */#if LUAI_IS32INTtypedef unsigned int lu_int32;#elsetypedef unsigned long lu_int32;#endif/*** Use two 32-bit integers to represent a 64-bit quantity.*/typedef struct Rand64 {lu_int32 h; /* higher half */lu_int32 l; /* lower half */} Rand64;/*** If 'lu_int32' has more than 32 bits, the extra bits do not interfere** with the 32 initial bits, except in a right shift and comparisons.** Moreover, the final result has to discard the extra bits.*//* avoid using extra bits when needed */#define trim32(x) ((x) & 0xffffffffu)/*** basic operations on 'Rand64' values*//* build a new Rand64 value */static Rand64 packI (lu_int32 h, lu_int32 l) {Rand64 result;result.h = h;result.l = l;return result;}/* return i << n */static Rand64 Ishl (Rand64 i, int n) {lua_assert(n > 0 && n < 32);return packI((i.h << n) | (trim32(i.l) >> (32 - n)), i.l << n);}/* i1 ^= i2 */static void Ixor (Rand64 *i1, Rand64 i2) {i1->h ^= i2.h;i1->l ^= i2.l;}/* return i1 + i2 */static Rand64 Iadd (Rand64 i1, Rand64 i2) {Rand64 result = packI(i1.h + i2.h, i1.l + i2.l);if (trim32(result.l) < trim32(i1.l)) /* carry? */result.h++;return result;}/* return i * 5 */static Rand64 times5 (Rand64 i) {return Iadd(Ishl(i, 2), i); /* i * 5 == (i << 2) + i */}/* return i * 9 */static Rand64 times9 (Rand64 i) {return Iadd(Ishl(i, 3), i); /* i * 9 == (i << 3) + i */}/* return 'i' rotated left 'n' bits */static Rand64 rotl (Rand64 i, int n) {lua_assert(n > 0 && n < 32);return packI((i.h << n) | (trim32(i.l) >> (32 - n)),(trim32(i.h) >> (32 - n)) | (i.l << n));}/* for offsets larger than 32, rotate right by 64 - offset */static Rand64 rotl1 (Rand64 i, int n) {lua_assert(n > 32 && n < 64);n = 64 - n;return packI((trim32(i.h) >> n) | (i.l << (32 - n)),(i.h << (32 - n)) | (trim32(i.l) >> n));}/*** implementation of 'xoshiro256**' algorithm on 'Rand64' values*/static Rand64 nextrand (Rand64 *state) {Rand64 res = times9(rotl(times5(state[1]), 7));Rand64 t = Ishl(state[1], 17);Ixor(&state[2], state[0]);Ixor(&state[3], state[1]);Ixor(&state[1], state[2]);Ixor(&state[0], state[3]);Ixor(&state[2], t);state[3] = rotl1(state[3], 45);return res;}/*** Converts a 'Rand64' into a float.*//* an unsigned 1 with proper type */#define UONE ((lu_int32)1)#if FIGS <= 32/* 2^(-FIGS) */#define scaleFIG (l_mathop(0.5) / (UONE << (FIGS - 1)))/*** get up to 32 bits from higher half, shifting right to** throw out the extra bits.*/static lua_Number I2d (Rand64 x) {lua_Number h = (lua_Number)(trim32(x.h) >> (32 - FIGS));return h * scaleFIG;}#else /* 32 < FIGS <= 64 *//* must take care to not shift stuff by more than 31 slots *//* 2^(-FIGS) = 1.0 / 2^30 / 2^3 / 2^(FIGS-33) */#define scaleFIG \(l_mathop(1.0) / (UONE << 30) / l_mathop(8.0) / (UONE << (FIGS - 33)))/*** use FIGS - 32 bits from lower half, throwing out the other** (32 - (FIGS - 32)) = (64 - FIGS) bits*/#define shiftLOW (64 - FIGS)/*** higher 32 bits go after those (FIGS - 32) bits: shiftHI = 2^(FIGS - 32)*/#define shiftHI ((lua_Number)(UONE << (FIGS - 33)) * l_mathop(2.0))static lua_Number I2d (Rand64 x) {lua_Number h = (lua_Number)trim32(x.h) * shiftHI;lua_Number l = (lua_Number)(trim32(x.l) >> shiftLOW);return (h + l) * scaleFIG;}#endif/* convert a 'Rand64' to a 'lua_Unsigned' */static lua_Unsigned I2UInt (Rand64 x) {return (((lua_Unsigned)trim32(x.h) << 31) << 1) | (lua_Unsigned)trim32(x.l);}/* convert a 'lua_Unsigned' to a 'Rand64' */static Rand64 Int2I (lua_Unsigned n) {return packI((lu_int32)((n >> 31) >> 1), (lu_int32)n);}#endif /* } *//*** A state uses four 'Rand64' values.*/typedef struct {Rand64 s[4];} RanState;/*** Project the random integer 'ran' into the interval [0, n].** Because 'ran' has 2^B possible values, the projection can only be** uniform when the size of the interval is a power of 2 (exact** division). Otherwise, to get a uniform projection into [0, n], we** first compute 'lim', the smallest Mersenne number not smaller than** 'n'. We then project 'ran' into the interval [0, lim]. If the result** is inside [0, n], we are done. Otherwise, we try with another 'ran',** until we have a result inside the interval.*/static lua_Unsigned project (lua_Unsigned ran, lua_Unsigned n,RanState *state) {if ((n & (n + 1)) == 0) /* is 'n + 1' a power of 2? */return ran & n; /* no bias */else {lua_Unsigned lim = n;/* compute the smallest (2^b - 1) not smaller than 'n' */lim |= (lim >> 1);lim |= (lim >> 2);lim |= (lim >> 4);lim |= (lim >> 8);lim |= (lim >> 16);#if (LUA_MAXUNSIGNED >> 31) >= 3lim |= (lim >> 32); /* integer type has more than 32 bits */#endiflua_assert((lim & (lim + 1)) == 0 /* 'lim + 1' is a power of 2, */&& lim >= n /* not smaller than 'n', */&& (lim >> 1) < n); /* and it is the smallest one */while ((ran &= lim) > n) /* project 'ran' into [0..lim] */ran = I2UInt(nextrand(state->s)); /* not inside [0..n]? try again */return ran;}}static int math_random (lua_State *L) {lua_Integer low, up;lua_Unsigned p;RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));Rand64 rv = nextrand(state->s); /* next pseudo-random value */switch (lua_gettop(L)) { /* check number of arguments */case 0: { /* no arguments */lua_pushnumber(L, I2d(rv)); /* float between 0 and 1 */return 1;}case 1: { /* only upper limit */low = 1;up = luaL_checkinteger(L, 1);if (up == 0) { /* single 0 as argument? */lua_pushinteger(L, I2UInt(rv)); /* full random integer */return 1;}break;}case 2: { /* lower and upper limits */low = luaL_checkinteger(L, 1);up = luaL_checkinteger(L, 2);break;}default: return luaL_error(L, "wrong number of arguments");}/* random integer in the interval [low, up] */luaL_argcheck(L, low <= up, 1, "interval is empty");/* project random integer into the interval [0, up - low] */p = project(I2UInt(rv), (lua_Unsigned)up - (lua_Unsigned)low, state);lua_pushinteger(L, p + (lua_Unsigned)low);return 1;}static void setseed (lua_State *L, Rand64 *state,lua_Unsigned n1, lua_Unsigned n2) {int i;state[0] = Int2I(n1);state[1] = Int2I(0xff); /* avoid a zero state */state[2] = Int2I(n2);state[3] = Int2I(0);for (i = 0; i < 16; i++)nextrand(state); /* discard initial values to "spread" seed */lua_pushinteger(L, n1);lua_pushinteger(L, n2);}/*** Set a "random" seed. To get some randomness, use the current time** and the address of 'L' (in case the machine does address space layout** randomization).*/static void randseed (lua_State *L, RanState *state) {lua_Unsigned seed1 = (lua_Unsigned)time(NULL);lua_Unsigned seed2 = (lua_Unsigned)(size_t)L;setseed(L, state->s, seed1, seed2);}static int math_randomseed (lua_State *L) {RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));if (lua_isnone(L, 1)) {randseed(L, state);}else {lua_Integer n1 = luaL_checkinteger(L, 1);lua_Integer n2 = luaL_optinteger(L, 2, 0);setseed(L, state->s, n1, n2);}return 2; /* return seeds */}static const luaL_Reg randfuncs[] = {{"random", math_random},{"randomseed", math_randomseed},{NULL, NULL}};/*** Register the random functions and initialize their state.*/static void setrandfunc (lua_State *L) {RanState *state = (RanState *)lua_newuserdatauv(L, sizeof(RanState), 0);randseed(L, state); /* initialize with a "random" seed */lua_pop(L, 2); /* remove pushed seeds */luaL_setfuncs(L, randfuncs, 1);}/* }================================================================== *//*** {==================================================================** Deprecated functions (for compatibility only)** ===================================================================*/#if defined(LUA_COMPAT_MATHLIB)static int math_cosh (lua_State *L) {lua_pushnumber(L, l_mathop(cosh)(luaL_checknumber(L, 1)));return 1;}static int math_sinh (lua_State *L) {lua_pushnumber(L, l_mathop(sinh)(luaL_checknumber(L, 1)));return 1;}static int math_tanh (lua_State *L) {lua_pushnumber(L, l_mathop(tanh)(luaL_checknumber(L, 1)));return 1;}static int math_pow (lua_State *L) {lua_Number x = luaL_checknumber(L, 1);lua_Number y = luaL_checknumber(L, 2);lua_pushnumber(L, l_mathop(pow)(x, y));return 1;}static int math_frexp (lua_State *L) {int e;lua_pushnumber(L, l_mathop(frexp)(luaL_checknumber(L, 1), &e));lua_pushinteger(L, e);return 2;}static int math_ldexp (lua_State *L) {lua_Number x = luaL_checknumber(L, 1);int ep = (int)luaL_checkinteger(L, 2);lua_pushnumber(L, l_mathop(ldexp)(x, ep));return 1;}static int math_log10 (lua_State *L) {lua_pushnumber(L, l_mathop(log10)(luaL_checknumber(L, 1)));return 1;}#endif/* }================================================================== */static const luaL_Reg mathlib[] = {{"abs", math_abs},{"acos", math_acos},{"asin", math_asin},{"atan", math_atan},{"ceil", math_ceil},{"cos", math_cos},{"deg", math_deg},{"exp", math_exp},{"tointeger", math_toint},{"floor", math_floor},{"fmod", math_fmod},{"ult", math_ult},{"log", math_log},{"max", math_max},{"min", math_min},{"modf", math_modf},{"rad", math_rad},{"sin", math_sin},{"sqrt", math_sqrt},{"tan", math_tan},{"type", math_type},#if defined(LUA_COMPAT_MATHLIB){"atan2", math_atan},{"cosh", math_cosh},{"sinh", math_sinh},{"tanh", math_tanh},{"pow", math_pow},{"frexp", math_frexp},{"ldexp", math_ldexp},{"log10", math_log10},#endif/* placeholders */{"random", NULL},{"randomseed", NULL},{"pi", NULL},{"huge", NULL},{"maxinteger", NULL},{"mininteger", NULL},{NULL, NULL}};/*** Open math library*/LUAMOD_API int luaopen_math (lua_State *L) {luaL_newlib(L, mathlib);lua_pushnumber(L, PI);lua_setfield(L, -2, "pi");lua_pushnumber(L, (lua_Number)HUGE_VAL);lua_setfield(L, -2, "huge");lua_pushinteger(L, LUA_MAXINTEGER);lua_setfield(L, -2, "maxinteger");lua_pushinteger(L, LUA_MININTEGER);lua_setfield(L, -2, "mininteger");setrandfunc(L);return 1;}
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