同步操作将从 Micooz/DesignPattern 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
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#include <iostream>using namespace std;class State;class ConcreteStateB;class ConcreteStateA;class State {public:virtual void OperationChangeState(Context*) = 0;virtual void OperationInterface(Context*) = 0;virtual ~State() { }protected:bool ChangeState(Context* con, State *st) {con->ChangeState(st);}};class ConcreteStateA :public State {public:void OperationChangeState(Context* con) {OperationInterface(con);this->ChangeState(con, new ConcreteStateB());}void OperationInterface(Context* con) {cout << "ConcreteStateA::OperationInterface..." << endl;}};class ConcreteStateB :public State {public:void OperationChangeState(Context* con) {OperationInterface(con);this->ChangeState(con, new ConcreteStateA());}void OperationInterface(Context* con) {cout << "ConcreteStateB::OperationInterface..." << endl;}};class Context {public:Context(State* st) {_st = st;}void OperationInterface() {_st->OperationInterface(this);}void OperationChangeState() {_st->OperationInterface(this);}private:friend class State;bool ChangeState(State* st) {_st = st;return true;}State *_st;};int main() {State *st = new ConcreteStateA();Context *con = new Context(st);con->OperationInterface();con->OperationInterface();con->OperationInterface();delete con;delete st;return 0;}
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