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//------------------------------------------------------------------------------// <auto-generated>// 此代码由工具生成。// 运行时版本:4.0.30319.42000//// 对此文件的更改可能会导致不正确的行为,并且如果// 重新生成代码,这些更改将会丢失。// </auto-generated>//------------------------------------------------------------------------------namespace ICSharpCode.WinFormsUI.Controls.Properties {using System;/// <summary>/// 一个强类型的资源类,用于查找本地化的字符串等。/// </summary>// 此类是由 StronglyTypedResourceBuilder// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen// (以 /str 作为命令选项),或重新生成 VS 项目。[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")][global::System.Diagnostics.DebuggerNonUserCodeAttribute()][global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]internal class Resources {private static global::System.Resources.ResourceManager resourceMan;private static global::System.Globalization.CultureInfo resourceCulture;[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]internal Resources() {}/// <summary>/// 返回此类使用的缓存的 ResourceManager 实例。/// </summary>[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]internal static global::System.Resources.ResourceManager ResourceManager {get {if (object.ReferenceEquals(resourceMan, null)) {global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ICSharpCode.WinFormsUI.Controls.Properties.Resources", typeof(Resources).Assembly);resourceMan = temp;}return resourceMan;}}/// <summary>/// 重写当前线程的 CurrentUICulture 属性,对/// 使用此强类型资源类的所有资源查找执行重写。/// </summary>[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]internal static global::System.Globalization.CultureInfo Culture {get {return resourceCulture;}set {resourceCulture = value;}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap about {get {object obj = ResourceManager.GetObject("about", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap disk {get {object obj = ResourceManager.GetObject("disk", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap dropdown {get {object obj = ResourceManager.GetObject("dropdown", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap format_doc {get {object obj = ResourceManager.GetObject("format_doc", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap format_line_spacing {get {object obj = ResourceManager.GetObject("format_line_spacing", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap formatting {get {object obj = ResourceManager.GetObject("formatting", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap indent {get {object obj = ResourceManager.GetObject("indent", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap language {get {object obj = ResourceManager.GetObject("language", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap note {get {object obj = ResourceManager.GetObject("note", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap open_book {get {object obj = ResourceManager.GetObject("open_book", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap open_file {get {object obj = ResourceManager.GetObject("open_file", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap outdent {get {object obj = ResourceManager.GetObject("outdent", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap save_as {get {object obj = ResourceManager.GetObject("save_as", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap trash_empty {get {object obj = ResourceManager.GetObject("trash_empty", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap uncomment {get {object obj = ResourceManager.GetObject("uncomment", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap UncommentSelection {get {object obj = ResourceManager.GetObject("UncommentSelection", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap unnote {get {object obj = ResourceManager.GetObject("unnote", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}/// <summary>/// 查找 System.Drawing.Bitmap 类型的本地化资源。/// </summary>internal static System.Drawing.Bitmap whack_notepad {get {object obj = ResourceManager.GetObject("whack-notepad", resourceCulture);return ((System.Drawing.Bitmap)(obj));}}}}
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