同步操作将从 Ellan/UnityGameFramework 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
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//------------------------------------------------------------// Game Framework// Copyright © 2013-2020 Jiang Yin. All rights reserved.// Homepage: https://gameframework.cn/// Feedback: mailto:ellan@gameframework.cn//------------------------------------------------------------using GameFramework;using GameFramework.Localization;using UnityEngine;namespace UnityGameFramework.Runtime{/// <summary>/// 本地化辅助器基类。/// </summary>public abstract class LocalizationHelperBase : MonoBehaviour, IDataProviderHelper<ILocalizationManager>, ILocalizationHelper{/// <summary>/// 获取系统语言。/// </summary>public abstract Language SystemLanguage{get;}/// <summary>/// 读取字典。/// </summary>/// <param name="localizationManager">本地化管理器。</param>/// <param name="dictionaryAssetName">字典资源名称。</param>/// <param name="dictionaryAsset">字典资源。</param>/// <param name="userData">用户自定义数据。</param>/// <returns>是否读取字典成功。</returns>public abstract bool ReadData(ILocalizationManager localizationManager, string dictionaryAssetName, object dictionaryAsset, object userData);/// <summary>/// 读取字典。/// </summary>/// <param name="localizationManager">本地化管理器。</param>/// <param name="dictionaryAssetName">字典资源名称。</param>/// <param name="dictionaryBytes">字典二进制流。</param>/// <param name="startIndex">字典二进制流的起始位置。</param>/// <param name="length">字典二进制流的长度。</param>/// <param name="userData">用户自定义数据。</param>/// <returns>是否读取字典成功。</returns>public abstract bool ReadData(ILocalizationManager localizationManager, string dictionaryAssetName, byte[] dictionaryBytes, int startIndex, int length, object userData);/// <summary>/// 解析字典。/// </summary>/// <param name="localizationManager">本地化管理器。</param>/// <param name="dictionaryString">要解析的字典字符串。</param>/// <param name="userData">用户自定义数据。</param>/// <returns>是否解析字典成功。</returns>public abstract bool ParseData(ILocalizationManager localizationManager, string dictionaryString, object userData);/// <summary>/// 解析字典。/// </summary>/// <param name="localizationManager">本地化管理器。</param>/// <param name="dictionaryBytes">要解析的字典二进制流。</param>/// <param name="startIndex">字典二进制流的起始位置。</param>/// <param name="length">字典二进制流的长度。</param>/// <param name="userData">用户自定义数据。</param>/// <returns>是否解析字典成功。</returns>public abstract bool ParseData(ILocalizationManager localizationManager, byte[] dictionaryBytes, int startIndex, int length, object userData);/// <summary>/// 释放字典资源。/// </summary>/// <param name="localizationManager">本地化管理器。</param>/// <param name="dictionaryAsset">要释放的字典资源。</param>public abstract void ReleaseDataAsset(ILocalizationManager localizationManager, object dictionaryAsset);}}
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