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/** Copyright (C) 2006 The Android Open Source Project** Licensed under the Apache License, Version 2.0 (the "License");* you may not use this file except in compliance with the License.* You may obtain a copy of the License at** http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing, software* distributed under the License is distributed on an "AS IS" BASIS,* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.* See the License for the specific language governing permissions and* limitations under the License.*/package android.app;import com.android.internal.R;import com.android.internal.app.WindowDecorActionBar;import com.android.internal.policy.PhoneWindow;import android.annotation.CallSuper;import android.annotation.DrawableRes;import android.annotation.IdRes;import android.annotation.LayoutRes;import android.annotation.NonNull;import android.annotation.Nullable;import android.annotation.StringRes;import android.annotation.StyleRes;import android.content.ComponentName;import android.content.Context;import android.content.ContextWrapper;import android.content.DialogInterface;import android.content.pm.ApplicationInfo;import android.graphics.drawable.Drawable;import android.net.Uri;import android.os.Bundle;import android.os.Handler;import android.os.Looper;import android.os.Message;import android.util.Log;import android.util.TypedValue;import android.view.ActionMode;import android.view.ContextMenu;import android.view.ContextMenu.ContextMenuInfo;import android.view.ContextThemeWrapper;import android.view.Gravity;import android.view.KeyEvent;import android.view.LayoutInflater;import android.view.Menu;import android.view.MenuItem;import android.view.MotionEvent;import android.view.SearchEvent;import android.view.View;import android.view.View.OnCreateContextMenuListener;import android.view.ViewGroup;import android.view.ViewGroup.LayoutParams;import android.view.Window;import android.view.WindowManager;import android.view.accessibility.AccessibilityEvent;import java.lang.ref.WeakReference;/*** Base class for Dialogs.** <p>Note: Activities provide a facility to manage the creation, saving and* restoring of dialogs. See {@link Activity#onCreateDialog(int)},* {@link Activity#onPrepareDialog(int, Dialog)},* {@link Activity#showDialog(int)}, and {@link Activity#dismissDialog(int)}. If* these methods are used, {@link #getOwnerActivity()} will return the Activity* that managed this dialog.** <p>Often you will want to have a Dialog display on top of the current* input method, because there is no reason for it to accept text. You can* do this by setting the {@link WindowManager.LayoutParams#FLAG_ALT_FOCUSABLE_IM* WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM} window flag (assuming* your Dialog takes input focus, as it the default) with the following code:** <pre>* getWindow().setFlags(WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM,* WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM);</pre>** <div class="special reference">* <h3>Developer Guides</h3>* <p>For more information about creating dialogs, read the* <a href="{@docRoot}guide/topics/ui/dialogs.html">Dialogs</a> developer guide.</p>* </div>*/public class Dialog implements DialogInterface, Window.Callback,KeyEvent.Callback, OnCreateContextMenuListener, Window.OnWindowDismissedCallback {private static final String TAG = "Dialog";private Activity mOwnerActivity;private final WindowManager mWindowManager;final Context mContext;final Window mWindow;View mDecor;private ActionBar mActionBar;/*** This field should be made private, so it is hidden from the SDK.* {@hide}*/protected boolean mCancelable = true;private String mCancelAndDismissTaken;private Message mCancelMessage;private Message mDismissMessage;private Message mShowMessage;private OnKeyListener mOnKeyListener;private boolean mCreated = false;private boolean mShowing = false;private boolean mCanceled = false;private final Handler mHandler = new Handler();private static final int DISMISS = 0x43;private static final int CANCEL = 0x44;private static final int SHOW = 0x45;private final Handler mListenersHandler;private SearchEvent mSearchEvent;private ActionMode mActionMode;private int mActionModeTypeStarting = ActionMode.TYPE_PRIMARY;private final Runnable mDismissAction = this::dismissDialog;/*** Creates a dialog window that uses the default dialog theme.* <p>* The supplied {@code context} is used to obtain the window manager and* base theme used to present the dialog.** @param context the context in which the dialog should run* @see android.R.styleable#Theme_dialogTheme*/public Dialog(@NonNull Context context) {this(context, 0, true);}/*** Creates a dialog window that uses a custom dialog style.* <p>* The supplied {@code context} is used to obtain the window manager and* base theme used to present the dialog.* <p>* The supplied {@code theme} is applied on top of the context's theme. See* <a href="{@docRoot}guide/topics/resources/available-resources.html#stylesandthemes">* Style and Theme Resources</a> for more information about defining and* using styles.** @param context the context in which the dialog should run* @param themeResId a style resource describing the theme to use for the* window, or {@code 0} to use the default dialog theme*/public Dialog(@NonNull Context context, @StyleRes int themeResId) {this(context, themeResId, true);}Dialog(@NonNull Context context, @StyleRes int themeResId, boolean createContextThemeWrapper) {if (createContextThemeWrapper) {if (themeResId == 0) {final TypedValue outValue = new TypedValue();context.getTheme().resolveAttribute(R.attr.dialogTheme, outValue, true);themeResId = outValue.resourceId;}mContext = new ContextThemeWrapper(context, themeResId);} else {mContext = context;}mWindowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);final Window w = new PhoneWindow(mContext);mWindow = w;w.setCallback(this);w.setOnWindowDismissedCallback(this);w.setWindowManager(mWindowManager, null, null);w.setGravity(Gravity.CENTER);mListenersHandler = new ListenersHandler(this);}/*** @deprecated* @hide*/@Deprecatedprotected Dialog(@NonNull Context context, boolean cancelable,@Nullable Message cancelCallback) {this(context);mCancelable = cancelable;mCancelMessage = cancelCallback;}protected Dialog(@NonNull Context context, boolean cancelable,@Nullable OnCancelListener cancelListener) {this(context);mCancelable = cancelable;setOnCancelListener(cancelListener);}/*** Retrieve the Context this Dialog is running in.** @return Context The Context used by the Dialog.*/public final @NonNull Context getContext() {return mContext;}/*** Retrieve the {@link ActionBar} attached to this dialog, if present.** @return The ActionBar attached to the dialog or null if no ActionBar is present.*/public @Nullable ActionBar getActionBar() {return mActionBar;}/*** Sets the Activity that owns this dialog. An example use: This Dialog will* use the suggested volume control stream of the Activity.** @param activity The Activity that owns this dialog.*/public final void setOwnerActivity(@NonNull Activity activity) {mOwnerActivity = activity;getWindow().setVolumeControlStream(mOwnerActivity.getVolumeControlStream());}/*** Returns the Activity that owns this Dialog. For example, if* {@link Activity#showDialog(int)} is used to show this Dialog, that* Activity will be the owner (by default). Depending on how this dialog was* created, this may return null.** @return The Activity that owns this Dialog.*/public final @Nullable Activity getOwnerActivity() {return mOwnerActivity;}/*** @return Whether the dialog is currently showing.*/public boolean isShowing() {return mShowing;}/*** Forces immediate creation of the dialog.* <p>* Note that you should not override this method to perform dialog creation.* Rather, override {@link #onCreate(Bundle)}.*/public void create() {if (!mCreated) {dispatchOnCreate(null);}}/*** Start the dialog and display it on screen. The window is placed in the* application layer and opaque. Note that you should not override this* method to do initialization when the dialog is shown, instead implement* that in {@link #onStart}.*/public void show() {if (mShowing) {if (mDecor != null) {if (mWindow.hasFeature(Window.FEATURE_ACTION_BAR)) {mWindow.invalidatePanelMenu(Window.FEATURE_ACTION_BAR);}mDecor.setVisibility(View.VISIBLE);}return;}mCanceled = false;if (!mCreated) {dispatchOnCreate(null);}onStart();mDecor = mWindow.getDecorView();if (mActionBar == null && mWindow.hasFeature(Window.FEATURE_ACTION_BAR)) {final ApplicationInfo info = mContext.getApplicationInfo();mWindow.setDefaultIcon(info.icon);mWindow.setDefaultLogo(info.logo);mActionBar = new WindowDecorActionBar(this);}WindowManager.LayoutParams l = mWindow.getAttributes();if ((l.softInputMode& WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION) == 0) {WindowManager.LayoutParams nl = new WindowManager.LayoutParams();nl.copyFrom(l);nl.softInputMode |=WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION;l = nl;}mWindowManager.addView(mDecor, l);mShowing = true;sendShowMessage();}/*** Hide the dialog, but do not dismiss it.*/public void hide() {if (mDecor != null) {mDecor.setVisibility(View.GONE);}}/*** Dismiss this dialog, removing it from the screen. This method can be* invoked safely from any thread. Note that you should not override this* method to do cleanup when the dialog is dismissed, instead implement* that in {@link #onStop}.*/@Overridepublic void dismiss() {if (Looper.myLooper() == mHandler.getLooper()) {dismissDialog();} else {mHandler.post(mDismissAction);}}void dismissDialog() {if (mDecor == null || !mShowing) {return;}if (mWindow.isDestroyed()) {Log.e(TAG, "Tried to dismissDialog() but the Dialog's window was already destroyed!");return;}try {mWindowManager.removeViewImmediate(mDecor);} finally {if (mActionMode != null) {mActionMode.finish();}mDecor = null;mWindow.closeAllPanels();onStop();mShowing = false;sendDismissMessage();}}private void sendDismissMessage() {if (mDismissMessage != null) {// Obtain a new message so this dialog can be re-usedMessage.obtain(mDismissMessage).sendToTarget();}}private void sendShowMessage() {if (mShowMessage != null) {// Obtain a new message so this dialog can be re-usedMessage.obtain(mShowMessage).sendToTarget();}}// internal method to make sure mCreated is set properly without requiring// users to call through to super in onCreatevoid dispatchOnCreate(Bundle savedInstanceState) {if (!mCreated) {onCreate(savedInstanceState);mCreated = true;}}/*** Similar to {@link Activity#onCreate}, you should initialize your dialog* in this method, including calling {@link #setContentView}.* @param savedInstanceState If this dialog is being reinitialized after a* the hosting activity was previously shut down, holds the result from* the most recent call to {@link #onSaveInstanceState}, or null if this* is the first time.*/protected void onCreate(Bundle savedInstanceState) {}/*** Called when the dialog is starting.*/protected void onStart() {if (mActionBar != null) mActionBar.setShowHideAnimationEnabled(true);}/*** Called to tell you that you're stopping.*/protected void onStop() {if (mActionBar != null) mActionBar.setShowHideAnimationEnabled(false);}private static final String DIALOG_SHOWING_TAG = "android:dialogShowing";private static final String DIALOG_HIERARCHY_TAG = "android:dialogHierarchy";/*** Saves the state of the dialog into a bundle.** The default implementation saves the state of its view hierarchy, so you'll* likely want to call through to super if you override this to save additional* state.* @return A bundle with the state of the dialog.*/public @NonNull Bundle onSaveInstanceState() {Bundle bundle = new Bundle();bundle.putBoolean(DIALOG_SHOWING_TAG, mShowing);if (mCreated) {bundle.putBundle(DIALOG_HIERARCHY_TAG, mWindow.saveHierarchyState());}return bundle;}/*** Restore the state of the dialog from a previously saved bundle.** The default implementation restores the state of the dialog's view* hierarchy that was saved in the default implementation of {@link #onSaveInstanceState()},* so be sure to call through to super when overriding unless you want to* do all restoring of state yourself.* @param savedInstanceState The state of the dialog previously saved by* {@link #onSaveInstanceState()}.*/public void onRestoreInstanceState(@NonNull Bundle savedInstanceState) {final Bundle dialogHierarchyState = savedInstanceState.getBundle(DIALOG_HIERARCHY_TAG);if (dialogHierarchyState == null) {// dialog has never been shown, or onCreated, nothing to restore.return;}dispatchOnCreate(savedInstanceState);mWindow.restoreHierarchyState(dialogHierarchyState);if (savedInstanceState.getBoolean(DIALOG_SHOWING_TAG)) {show();}}/*** Retrieve the current Window for the activity. This can be used to* directly access parts of the Window API that are not available* through Activity/Screen.** @return Window The current window, or null if the activity is not* visual.*/public @Nullable Window getWindow() {return mWindow;}/*** Call {@link android.view.Window#getCurrentFocus} on the* Window if this Activity to return the currently focused view.** @return View The current View with focus or null.** @see #getWindow* @see android.view.Window#getCurrentFocus*/public @Nullable View getCurrentFocus() {return mWindow != null ? mWindow.getCurrentFocus() : null;}/*** Finds a child view with the given identifier. Returns null if the* specified child view does not exist or the dialog has not yet been fully* created (for example, via {@link #show()} or {@link #create()}).** @param id the identifier of the view to find* @return The view with the given id or null.*/public @Nullable View findViewById(@IdRes int id) {return mWindow.findViewById(id);}/*** Set the screen content from a layout resource. The resource will be* inflated, adding all top-level views to the screen.** @param layoutResID Resource ID to be inflated.*/public void setContentView(@LayoutRes int layoutResID) {mWindow.setContentView(layoutResID);}/*** Set the screen content to an explicit view. This view is placed* directly into the screen's view hierarchy. It can itself be a complex* view hierarchy.** @param view The desired content to display.*/public void setContentView(@NonNull View view) {mWindow.setContentView(view);}/*** Set the screen content to an explicit view. This view is placed* directly into the screen's view hierarchy. It can itself be a complex* view hierarchy.** @param view The desired content to display.* @param params Layout parameters for the view.*/public void setContentView(@NonNull View view, @Nullable ViewGroup.LayoutParams params) {mWindow.setContentView(view, params);}/*** Add an additional content view to the screen. Added after any existing* ones in the screen -- existing views are NOT removed.** @param view The desired content to display.* @param params Layout parameters for the view.*/public void addContentView(@NonNull View view, @Nullable ViewGroup.LayoutParams params) {mWindow.addContentView(view, params);}/*** Set the title text for this dialog's window.** @param title The new text to display in the title.*/public void setTitle(@Nullable CharSequence title) {mWindow.setTitle(title);mWindow.getAttributes().setTitle(title);}/*** Set the title text for this dialog's window. The text is retrieved* from the resources with the supplied identifier.** @param titleId the title's text resource identifier*/public void setTitle(@StringRes int titleId) {setTitle(mContext.getText(titleId));}/*** A key was pressed down.** <p>If the focused view didn't want this event, this method is called.** <p>The default implementation consumed the KEYCODE_BACK to later* handle it in {@link #onKeyUp}.** @see #onKeyUp* @see android.view.KeyEvent*/@Overridepublic boolean onKeyDown(int keyCode, @NonNull KeyEvent event) {if (keyCode == KeyEvent.KEYCODE_BACK) {event.startTracking();return true;}return false;}/*** Default implementation of {@link KeyEvent.Callback#onKeyLongPress(int, KeyEvent)* KeyEvent.Callback.onKeyLongPress()}: always returns false (doesn't handle* the event).*/@Overridepublic boolean onKeyLongPress(int keyCode, @NonNull KeyEvent event) {return false;}/*** A key was released.** <p>The default implementation handles KEYCODE_BACK to close the* dialog.** @see #onKeyDown* @see KeyEvent*/@Overridepublic boolean onKeyUp(int keyCode, @NonNull KeyEvent event) {if (keyCode == KeyEvent.KEYCODE_BACK && event.isTracking()&& !event.isCanceled()) {onBackPressed();return true;}return false;}/*** Default implementation of {@link KeyEvent.Callback#onKeyMultiple(int, int, KeyEvent)* KeyEvent.Callback.onKeyMultiple()}: always returns false (doesn't handle* the event).*/@Overridepublic boolean onKeyMultiple(int keyCode, int repeatCount, @NonNull KeyEvent event) {return false;}/*** Called when the dialog has detected the user's press of the back* key. The default implementation simply cancels the dialog (only if* it is cancelable), but you can override this to do whatever you want.*/public void onBackPressed() {if (mCancelable) {cancel();}}/*** Called when a key shortcut event is not handled by any of the views in the Dialog.* Override this method to implement global key shortcuts for the Dialog.* Key shortcuts can also be implemented by setting the* {@link MenuItem#setShortcut(char, char) shortcut} property of menu items.** @param keyCode The value in event.getKeyCode().* @param event Description of the key event.* @return True if the key shortcut was handled.*/public boolean onKeyShortcut(int keyCode, @NonNull KeyEvent event) {return false;}/*** Called when a touch screen event was not handled by any of the views* under it. This is most useful to process touch events that happen outside* of your window bounds, where there is no view to receive it.** @param event The touch screen event being processed.* @return Return true if you have consumed the event, false if you haven't.* The default implementation will cancel the dialog when a touch* happens outside of the window bounds.*/public boolean onTouchEvent(@NonNull MotionEvent event) {if (mCancelable && mShowing && mWindow.shouldCloseOnTouch(mContext, event)) {cancel();return true;}return false;}/*** Called when the trackball was moved and not handled by any of the* views inside of the activity. So, for example, if the trackball moves* while focus is on a button, you will receive a call here because* buttons do not normally do anything with trackball events. The call* here happens <em>before</em> trackball movements are converted to* DPAD key events, which then get sent back to the view hierarchy, and* will be processed at the point for things like focus navigation.** @param event The trackball event being processed.** @return Return true if you have consumed the event, false if you haven't.* The default implementation always returns false.*/public boolean onTrackballEvent(@NonNull MotionEvent event) {return false;}/*** Called when a generic motion event was not handled by any of the* views inside of the dialog.* <p>* Generic motion events describe joystick movements, mouse hovers, track pad* touches, scroll wheel movements and other input events. The* {@link MotionEvent#getSource() source} of the motion event specifies* the class of input that was received. Implementations of this method* must examine the bits in the source before processing the event.* The following code example shows how this is done.* </p><p>* Generic motion events with source class* {@link android.view.InputDevice#SOURCE_CLASS_POINTER}* are delivered to the view under the pointer. All other generic motion events are* delivered to the focused view.* </p><p>* See {@link View#onGenericMotionEvent(MotionEvent)} for an example of how to* handle this event.* </p>** @param event The generic motion event being processed.** @return Return true if you have consumed the event, false if you haven't.* The default implementation always returns false.*/public boolean onGenericMotionEvent(@NonNull MotionEvent event) {return false;}@Overridepublic void onWindowAttributesChanged(WindowManager.LayoutParams params) {if (mDecor != null) {mWindowManager.updateViewLayout(mDecor, params);}}@Overridepublic void onContentChanged() {}@Overridepublic void onWindowFocusChanged(boolean hasFocus) {}@Overridepublic void onAttachedToWindow() {}@Overridepublic void onDetachedFromWindow() {}/** @hide */@Overridepublic void onWindowDismissed(boolean finishTask) {dismiss();}/*** Called to process key events. You can override this to intercept all* key events before they are dispatched to the window. Be sure to call* this implementation for key events that should be handled normally.** @param event The key event.** @return boolean Return true if this event was consumed.*/@Overridepublic boolean dispatchKeyEvent(@NonNull KeyEvent event) {if ((mOnKeyListener != null) && (mOnKeyListener.onKey(this, event.getKeyCode(), event))) {return true;}if (mWindow.superDispatchKeyEvent(event)) {return true;}return event.dispatch(this, mDecor != null? mDecor.getKeyDispatcherState() : null, this);}/*** Called to process a key shortcut event.* You can override this to intercept all key shortcut events before they are* dispatched to the window. Be sure to call this implementation for key shortcut* events that should be handled normally.** @param event The key shortcut event.* @return True if this event was consumed.*/@Overridepublic boolean dispatchKeyShortcutEvent(@NonNull KeyEvent event) {if (mWindow.superDispatchKeyShortcutEvent(event)) {return true;}return onKeyShortcut(event.getKeyCode(), event);}/*** Called to process touch screen events. You can override this to* intercept all touch screen events before they are dispatched to the* window. Be sure to call this implementation for touch screen events* that should be handled normally.** @param ev The touch screen event.** @return boolean Return true if this event was consumed.*/@Overridepublic boolean dispatchTouchEvent(@NonNull MotionEvent ev) {if (mWindow.superDispatchTouchEvent(ev)) {return true;}return onTouchEvent(ev);}/*** Called to process trackball events. You can override this to* intercept all trackball events before they are dispatched to the* window. Be sure to call this implementation for trackball events* that should be handled normally.** @param ev The trackball event.** @return boolean Return true if this event was consumed.*/@Overridepublic boolean dispatchTrackballEvent(@NonNull MotionEvent ev) {if (mWindow.superDispatchTrackballEvent(ev)) {return true;}return onTrackballEvent(ev);}/*** Called to process generic motion events. You can override this to* intercept all generic motion events before they are dispatched to the* window. Be sure to call this implementation for generic motion events* that should be handled normally.** @param ev The generic motion event.** @return boolean Return true if this event was consumed.*/@Overridepublic boolean dispatchGenericMotionEvent(@NonNull MotionEvent ev) {if (mWindow.superDispatchGenericMotionEvent(ev)) {return true;}return onGenericMotionEvent(ev);}@Overridepublic boolean dispatchPopulateAccessibilityEvent(@NonNull AccessibilityEvent event) {event.setClassName(getClass().getName());event.setPackageName(mContext.getPackageName());LayoutParams params = getWindow().getAttributes();boolean isFullScreen = (params.width == LayoutParams.MATCH_PARENT) &&(params.height == LayoutParams.MATCH_PARENT);event.setFullScreen(isFullScreen);return false;}/*** @see Activity#onCreatePanelView(int)*/@Overridepublic View onCreatePanelView(int featureId) {return null;}/*** @see Activity#onCreatePanelMenu(int, Menu)*/@Overridepublic boolean onCreatePanelMenu(int featureId, @NonNull Menu menu) {if (featureId == Window.FEATURE_OPTIONS_PANEL) {return onCreateOptionsMenu(menu);}return false;}/*** @see Activity#onPreparePanel(int, View, Menu)*/@Overridepublic boolean onPreparePanel(int featureId, View view, Menu menu) {if (featureId == Window.FEATURE_OPTIONS_PANEL && menu != null) {return onPrepareOptionsMenu(menu) && menu.hasVisibleItems();}return true;}/*** @see Activity#onMenuOpened(int, Menu)*/@Overridepublic boolean onMenuOpened(int featureId, Menu menu) {if (featureId == Window.FEATURE_ACTION_BAR) {mActionBar.dispatchMenuVisibilityChanged(true);}return true;}/*** @see Activity#onMenuItemSelected(int, MenuItem)*/@Overridepublic boolean onMenuItemSelected(int featureId, MenuItem item) {return false;}/*** @see Activity#onPanelClosed(int, Menu)*/@Overridepublic void onPanelClosed(int featureId, Menu menu) {if (featureId == Window.FEATURE_ACTION_BAR) {mActionBar.dispatchMenuVisibilityChanged(false);}}/*** It is usually safe to proxy this call to the owner activity's* {@link Activity#onCreateOptionsMenu(Menu)} if the client desires the same* menu for this Dialog.** @see Activity#onCreateOptionsMenu(Menu)* @see #getOwnerActivity()*/public boolean onCreateOptionsMenu(@NonNull Menu menu) {return true;}/*** It is usually safe to proxy this call to the owner activity's* {@link Activity#onPrepareOptionsMenu(Menu)} if the client desires the* same menu for this Dialog.** @see Activity#onPrepareOptionsMenu(Menu)* @see #getOwnerActivity()*/public boolean onPrepareOptionsMenu(@NonNull Menu menu) {return true;}/*** @see Activity#onOptionsItemSelected(MenuItem)*/public boolean onOptionsItemSelected(@NonNull MenuItem item) {return false;}/*** @see Activity#onOptionsMenuClosed(Menu)*/public void onOptionsMenuClosed(@NonNull Menu menu) {}/*** @see Activity#openOptionsMenu()*/public void openOptionsMenu() {if (mWindow.hasFeature(Window.FEATURE_OPTIONS_PANEL)) {mWindow.openPanel(Window.FEATURE_OPTIONS_PANEL, null);}}/*** @see Activity#closeOptionsMenu()*/public void closeOptionsMenu() {if (mWindow.hasFeature(Window.FEATURE_OPTIONS_PANEL)) {mWindow.closePanel(Window.FEATURE_OPTIONS_PANEL);}}/*** @see Activity#invalidateOptionsMenu()*/public void invalidateOptionsMenu() {if (mWindow.hasFeature(Window.FEATURE_OPTIONS_PANEL)) {mWindow.invalidatePanelMenu(Window.FEATURE_OPTIONS_PANEL);}}/*** @see Activity#onCreateContextMenu(ContextMenu, View, ContextMenuInfo)*/@Overridepublic void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) {}/*** @see Activity#registerForContextMenu(View)*/public void registerForContextMenu(@NonNull View view) {view.setOnCreateContextMenuListener(this);}/*** @see Activity#unregisterForContextMenu(View)*/public void unregisterForContextMenu(@NonNull View view) {view.setOnCreateContextMenuListener(null);}/*** @see Activity#openContextMenu(View)*/public void openContextMenu(@NonNull View view) {view.showContextMenu();}/*** @see Activity#onContextItemSelected(MenuItem)*/public boolean onContextItemSelected(@NonNull MenuItem item) {return false;}/*** @see Activity#onContextMenuClosed(Menu)*/public void onContextMenuClosed(@NonNull Menu menu) {}/*** This hook is called when the user signals the desire to start a search.*/@Overridepublic boolean onSearchRequested(@NonNull SearchEvent searchEvent) {mSearchEvent = searchEvent;return onSearchRequested();}/*** This hook is called when the user signals the desire to start a search.*/@Overridepublic boolean onSearchRequested() {final SearchManager searchManager = (SearchManager) mContext.getSystemService(Context.SEARCH_SERVICE);// associate search with owner activityfinal ComponentName appName = getAssociatedActivity();if (appName != null && searchManager.getSearchableInfo(appName) != null) {searchManager.startSearch(null, false, appName, null, false);dismiss();return true;} else {return false;}}/*** During the onSearchRequested() callbacks, this function will return the* {@link SearchEvent} that triggered the callback, if it exists.** @return SearchEvent The SearchEvent that triggered the {@link* #onSearchRequested} callback.*/public final @Nullable SearchEvent getSearchEvent() {return mSearchEvent;}@Overridepublic ActionMode onWindowStartingActionMode(ActionMode.Callback callback) {if (mActionBar != null && mActionModeTypeStarting == ActionMode.TYPE_PRIMARY) {return mActionBar.startActionMode(callback);}return null;}@Overridepublic ActionMode onWindowStartingActionMode(ActionMode.Callback callback, int type) {try {mActionModeTypeStarting = type;return onWindowStartingActionMode(callback);} finally {mActionModeTypeStarting = ActionMode.TYPE_PRIMARY;}}/*** {@inheritDoc}** Note that if you override this method you should always call through* to the superclass implementation by calling super.onActionModeStarted(mode).*/@Override@CallSuperpublic void onActionModeStarted(ActionMode mode) {mActionMode = mode;}/*** {@inheritDoc}** Note that if you override this method you should always call through* to the superclass implementation by calling super.onActionModeFinished(mode).*/@Override@CallSuperpublic void onActionModeFinished(ActionMode mode) {if (mode == mActionMode) {mActionMode = null;}}/*** @return The activity associated with this dialog, or null if there is no associated activity.*/private ComponentName getAssociatedActivity() {Activity activity = mOwnerActivity;Context context = getContext();while (activity == null && context != null) {if (context instanceof Activity) {activity = (Activity) context; // found it!} else {context = (context instanceof ContextWrapper) ?((ContextWrapper) context).getBaseContext() : // unwrap one levelnull; // done}}return activity == null ? null : activity.getComponentName();}/*** Request that key events come to this dialog. Use this if your* dialog has no views with focus, but the dialog still wants* a chance to process key events.** @param get true if the dialog should receive key events, false otherwise* @see android.view.Window#takeKeyEvents*/public void takeKeyEvents(boolean get) {mWindow.takeKeyEvents(get);}/*** Enable extended window features. This is a convenience for calling* {@link android.view.Window#requestFeature getWindow().requestFeature()}.** @param featureId The desired feature as defined in* {@link android.view.Window}.* @return Returns true if the requested feature is supported and now* enabled.** @see android.view.Window#requestFeature*/public final boolean requestWindowFeature(int featureId) {return getWindow().requestFeature(featureId);}/*** Convenience for calling* {@link android.view.Window#setFeatureDrawableResource}.*/public final void setFeatureDrawableResource(int featureId, @DrawableRes int resId) {getWindow().setFeatureDrawableResource(featureId, resId);}/*** Convenience for calling* {@link android.view.Window#setFeatureDrawableUri}.*/public final void setFeatureDrawableUri(int featureId, @Nullable Uri uri) {getWindow().setFeatureDrawableUri(featureId, uri);}/*** Convenience for calling* {@link android.view.Window#setFeatureDrawable(int, Drawable)}.*/public final void setFeatureDrawable(int featureId, @Nullable Drawable drawable) {getWindow().setFeatureDrawable(featureId, drawable);}/*** Convenience for calling* {@link android.view.Window#setFeatureDrawableAlpha}.*/public final void setFeatureDrawableAlpha(int featureId, int alpha) {getWindow().setFeatureDrawableAlpha(featureId, alpha);}public @NonNull LayoutInflater getLayoutInflater() {return getWindow().getLayoutInflater();}/*** Sets whether this dialog is cancelable with the* {@link KeyEvent#KEYCODE_BACK BACK} key.*/public void setCancelable(boolean flag) {mCancelable = flag;}/*** Sets whether this dialog is canceled when touched outside the window's* bounds. If setting to true, the dialog is set to be cancelable if not* already set.** @param cancel Whether the dialog should be canceled when touched outside* the window.*/public void setCanceledOnTouchOutside(boolean cancel) {if (cancel && !mCancelable) {mCancelable = true;}mWindow.setCloseOnTouchOutside(cancel);}/*** Cancel the dialog. This is essentially the same as calling {@link #dismiss()}, but it will* also call your {@link DialogInterface.OnCancelListener} (if registered).*/@Overridepublic void cancel() {if (!mCanceled && mCancelMessage != null) {mCanceled = true;// Obtain a new message so this dialog can be re-usedMessage.obtain(mCancelMessage).sendToTarget();}dismiss();}/*** Set a listener to be invoked when the dialog is canceled.** <p>This will only be invoked when the dialog is canceled.* Cancel events alone will not capture all ways that* the dialog might be dismissed. If the creator needs* to know when a dialog is dismissed in general, use* {@link #setOnDismissListener}.</p>** @param listener The {@link DialogInterface.OnCancelListener} to use.*/public void setOnCancelListener(@Nullable OnCancelListener listener) {if (mCancelAndDismissTaken != null) {throw new IllegalStateException("OnCancelListener is already taken by "+ mCancelAndDismissTaken + " and can not be replaced.");}if (listener != null) {mCancelMessage = mListenersHandler.obtainMessage(CANCEL, listener);} else {mCancelMessage = null;}}/*** Set a message to be sent when the dialog is canceled.* @param msg The msg to send when the dialog is canceled.* @see #setOnCancelListener(android.content.DialogInterface.OnCancelListener)*/public void setCancelMessage(@Nullable Message msg) {mCancelMessage = msg;}/*** Set a listener to be invoked when the dialog is dismissed.* @param listener The {@link DialogInterface.OnDismissListener} to use.*/public void setOnDismissListener(@Nullable OnDismissListener listener) {if (mCancelAndDismissTaken != null) {throw new IllegalStateException("OnDismissListener is already taken by "+ mCancelAndDismissTaken + " and can not be replaced.");}if (listener != null) {mDismissMessage = mListenersHandler.obtainMessage(DISMISS, listener);} else {mDismissMessage = null;}}/*** Sets a listener to be invoked when the dialog is shown.* @param listener The {@link DialogInterface.OnShowListener} to use.*/public void setOnShowListener(@Nullable OnShowListener listener) {if (listener != null) {mShowMessage = mListenersHandler.obtainMessage(SHOW, listener);} else {mShowMessage = null;}}/*** Set a message to be sent when the dialog is dismissed.* @param msg The msg to send when the dialog is dismissed.*/public void setDismissMessage(@Nullable Message msg) {mDismissMessage = msg;}/** @hide */public boolean takeCancelAndDismissListeners(@Nullable String msg,@Nullable OnCancelListener cancel, @Nullable OnDismissListener dismiss) {if (mCancelAndDismissTaken != null) {mCancelAndDismissTaken = null;} else if (mCancelMessage != null || mDismissMessage != null) {return false;}setOnCancelListener(cancel);setOnDismissListener(dismiss);mCancelAndDismissTaken = msg;return true;}/*** By default, this will use the owner Activity's suggested stream type.** @see Activity#setVolumeControlStream(int)* @see #setOwnerActivity(Activity)*/public final void setVolumeControlStream(int streamType) {getWindow().setVolumeControlStream(streamType);}/*** @see Activity#getVolumeControlStream()*/public final int getVolumeControlStream() {return getWindow().getVolumeControlStream();}/*** Sets the callback that will be called if a key is dispatched to the dialog.*/public void setOnKeyListener(@Nullable OnKeyListener onKeyListener) {mOnKeyListener = onKeyListener;}private static final class ListenersHandler extends Handler {private final WeakReference<DialogInterface> mDialog;public ListenersHandler(Dialog dialog) {mDialog = new WeakReference<>(dialog);}@Overridepublic void handleMessage(Message msg) {switch (msg.what) {case DISMISS:((OnDismissListener) msg.obj).onDismiss(mDialog.get());break;case CANCEL:((OnCancelListener) msg.obj).onCancel(mDialog.get());break;case SHOW:((OnShowListener) msg.obj).onShow(mDialog.get());break;}}}}
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