// The Nature of Code// Daniel Shiffman// http://natureofcode.com// Bob class, just like our regular Mover (position, velocity, acceleration, mass)class Bob {PVector position;PVector velocity;PVector acceleration;float mass = 24;// Arbitrary damping to simulate friction / dragfloat damping = 0.98;// For mouse interactionPVector dragOffset;boolean dragging = false;// ConstructorBob(float x, float y) {position = new PVector(x,y);velocity = new PVector();acceleration = new PVector();dragOffset = new PVector();}// Standard Euler integrationvoid update() {velocity.add(acceleration);velocity.mult(damping);position.add(velocity);acceleration.mult(0);}// Newton's law: F = M * Avoid applyForce(PVector force) {PVector f = force.get();f.div(mass);acceleration.add(f);}// Draw the bobvoid display() {stroke(0);strokeWeight(2);fill(175);if (dragging) {fill(50);}ellipse(position.x,position.y,mass*2,mass*2);}// The methods below are for mouse interaction// This checks to see if we clicked on the movervoid clicked(int mx, int my) {float d = dist(mx,my,position.x,position.y);if (d < mass) {dragging = true;dragOffset.x = position.x-mx;dragOffset.y = position.y-my;}}void stopDragging() {dragging = false;}void drag(int mx, int my) {if (dragging) {position.x = mx + dragOffset.x;position.y = my + dragOffset.y;}}}
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。